Search found 212 matches

by Robert Y.
Wed Sep 05, 2012 8:01 pm
Forum: Advanced Help
Topic: OpenGL compatibility
Replies: 36
Views: 6365

Re: OpenGL compatibility

Hi Hybrid, actually, I have a rather recent Asus EeePc with OpenGL 1.1! Will keep it that way, for testing purposes. @CuteAlien: I modified irrlicht 1.3, it does everything I need right now. Using a newer version would mean lots of rewriting, for the same result. In my case it's important, that the ...
by Robert Y.
Sat Sep 01, 2012 7:52 am
Forum: Advanced Help
Topic: OpenGL compatibility
Replies: 36
Views: 6365

Re: OpenGL compatibility

Hi Hybrid, Thanks for your quick reply! The changes are actually very simple. As I knew that OpenGL 1.1 worked in Irrlicht 1.0, I just copied the original code of Irrlicht 1.0, and run that if OpenGL version is 1.1. So the functions were changed like this:   if (atof((c8*)glGetString(GL_VERSION)) < ...
by Robert Y.
Fri Aug 31, 2012 3:54 pm
Forum: Advanced Help
Topic: OpenGL compatibility
Replies: 36
Views: 6365

Re: OpenGL compatibility

Hi guys, ran into the same old problem recently: even 5 years later a lot of computers still have OpenGl 1.1 installed, so Irrlicht programs with OpenGL don't run out-of-the-box. But now the good news: I was able to fix the opengl 1.1 texture problem with some simple adjustments in COpenGLTexture::c...
by Robert Y.
Fri May 04, 2012 3:38 pm
Forum: Advanced Help
Topic: Trackball rotation - is it possible in Irrlicht?
Replies: 13
Views: 1922

Re: Trackball rotation - is it possible in Irrlicht?

Hi Serengeor,

I highly doubt that this will work. If I remember correctly, I already tried that some years ago. But anyway will look into it, it would indeed be the easiest solution...
by Robert Y.
Thu May 03, 2012 7:28 am
Forum: Advanced Help
Topic: Trackball rotation - is it possible in Irrlicht?
Replies: 13
Views: 1922

Re: Trackball rotation - is it possible in Irrlicht?

Hi smso, Thank you for your reply. Unfortunately that doesn't seem the answer: the problem is that I can do quaternion math to avoid gimbal lock, but it seems impossible to set the model orientation to the according quaternion matrix. The setRotation function uses Euler angles, which will result in ...
by Robert Y.
Wed May 02, 2012 3:50 pm
Forum: Advanced Help
Topic: Trackball rotation - is it possible in Irrlicht?
Replies: 13
Views: 1922

Re: Trackball rotation - is it possible in Irrlicht?

Hi Guys, I have been working on a lot of other stuff, while checking this forum once in a while. Finally, I started working on my irrlicht project again. I have checked the forum if someone came up with a method to implement an arcball/trackball in Irrlicht, but it seems it is still not possible / p...
by Robert Y.
Sat Aug 09, 2008 6:51 pm
Forum: Beginners Help
Topic: software renderer performance
Replies: 11
Views: 630

The only thing I know, is that Irrlicht 1.0 worked well with OGL 1.1, but since then tons of code have changed...
by Robert Y.
Sat Aug 09, 2008 11:22 am
Forum: Beginners Help
Topic: software renderer performance
Replies: 11
Views: 630

Hi guys, there is one problem with this, and that's the reason why I use the software renderer as a backup too: on a lot of machines the hardware is present, but the drivers aren't. In many environments (offices etc.) the user can't install the required drivers, so the 3D acceleration won't work pro...
by Robert Y.
Thu Aug 09, 2007 10:24 am
Forum: Beginners Help
Topic: {pics too)
Replies: 5
Views: 396

With IE6 the pictures redirect to all kinds of vague advertisement sites. Definitely spam!
by Robert Y.
Fri Jul 20, 2007 5:49 pm
Forum: Beginners Help
Topic: Example Bullet Code, needs 1 last issue figured out
Replies: 3
Views: 545

Re: Example Bullet Code, needs 1 last issue figured out

kendric wrote:... and hopefully somebody will also have an idea why about 10-20% of the time bullets seem to be able to go through an enemy without a collision detected.
Maybe it is because you don't use a metaselector? Also, which version of Irrlicht are you using?
by Robert Y.
Fri Jul 20, 2007 12:08 pm
Forum: Beginners Help
Topic: OpenGL Multitexture Extension
Replies: 10
Views: 10781

hybrid wrote:But it's still on my todo list :)
Great :D
by Robert Y.
Fri Jul 20, 2007 10:22 am
Forum: Beginners Help
Topic: OpenGL Multitexture Extension
Replies: 10
Views: 10781

@hybrid: is there any chance that Irrlicht will be compatible again with OpenGL 1.1? I have one computer reserved with old OGL drivers for this purpose, so I can do tests for you. If you upload a dll and exe (for instance this test: http://www.megaupload.com/?d=8S32FZEB) I'll test it. And thanks for...
by Robert Y.
Sat Jul 07, 2007 8:41 pm
Forum: Advanced Help
Topic: Problems with shaders
Replies: 4
Views: 753

To smooth your normals, you can use irr::scene::IMeshManipulator::recalculateNormals (*buffer, true)
by Robert Y.
Thu Jun 28, 2007 12:01 am
Forum: Advanced Help
Topic: Prerendered 3d and collision (Res Evil 2 like) + Perspective
Replies: 16
Views: 2243

But not in Irrlicht. Commersial engines upload this triangles to GPU just once (on card). Irrlicht will transfer ALL triangles through bus to GPU every frame. So FPS will be low on such high-poly scenes with irrlicht. Actually I was talking about Irrlicht scenes. 200k triangles are handled well by ...
by Robert Y.
Wed Jun 27, 2007 7:49 am
Forum: Advanced Help
Topic: Prerendered 3d and collision (Res Evil 2 like) + Perspective
Replies: 16
Views: 2243

You can also optimize your models and textures to speed up things. On most computers nowadays you could realtime render at least 200.000 triangles each frame. As most commercial games use about 7000 triangles per character, that allows for lots of characters. Maybe something else is slowing you down?