Search found 7 matches

by nor
Fri Aug 14, 2009 4:05 pm
Forum: Advanced Help
Topic: cgprogram shadow map problem
Replies: 1
Views: 346

cgprogram shadow map problem

hi friends,i'm using Nadro's cgprogram inferface to implement shadow map effect,i don't know where my code is incorrect,here is my result: [img]http://www.aimachine.cn/Uploads/Upimage/103_NUP9UMQ]ER75NF}V.jpg[/img] and the render part of shadowmap shader program: void applyShadowVS( float3 Position ...
by nor
Tue Sep 16, 2008 2:51 am
Forum: Beginners Help
Topic: could irrlicht display a vectorgraph like GDI?
Replies: 7
Views: 276

re

the blend strip...(may be people called this function another name..)is like a bunch of character's animation,for example went down,stand up or swing
sword and so on,they can be blended into each other with a interpolation of bones...sorry for my english :P
by nor
Mon Sep 15, 2008 5:19 pm
Forum: Beginners Help
Topic: could irrlicht display a vectorgraph like GDI?
Replies: 7
Views: 276

re

by the way,last year i made a little trick to make irrlicht support animation blendstrip,it just like the old example in directx sdk,it seems irrlicht don't support animation blending controller until now,will you add this function in the new version?
by nor
Mon Sep 15, 2008 5:13 pm
Forum: Beginners Help
Topic: could irrlicht display a vectorgraph like GDI?
Replies: 7
Views: 276

re

thanks for your answer hybird,so there wasn't interface like custom scenenode that already defined?
by nor
Sun Sep 14, 2008 2:27 pm
Forum: Beginners Help
Topic: could irrlicht display a vectorgraph like GDI?
Replies: 7
Views: 276

could irrlicht display a vectorgraph like GDI?

i know it's very basic question...waiting answers,thanks~

i've drawed a dxf format graph using gdi,but it's very slowly when i'm trying to correct the position and zoom,beacuse i must redraw it everytime,could irrlicht be efficient dealing such application?
by nor
Thu Jul 24, 2008 8:06 am
Forum: Beginners Help
Topic: does MeshMS3D&MeshX format support in irrlicht 1.4 remov
Replies: 3
Views: 141

hi jp,i'm finding the details to fix the example irrlicht_phsyx for the new version both in irrlicht and phsyx,there is the code: void CPhysXAnimatedMeshSceneNode::OnPostRender(u32 timeMs) { s32 frameNr = getFrameNr(); if (IsVisible) { // animate this node with all animators core::list<ISceneNodeAni...
by nor
Thu Jul 24, 2008 7:38 am
Forum: Beginners Help
Topic: does MeshMS3D&MeshX format support in irrlicht 1.4 remov
Replies: 3
Views: 141

does MeshMS3D&MeshX format support in irrlicht 1.4 remov

i could't find IAnimatedMeshMS3D and IAnimatedMeshX in irrlicht 1.4.1 header,does it mean irrlicht don't support these format in this version?please help,thanks~