hi friends,i'm using Nadro's cgprogram inferface to implement shadow map effect,i don't know where my code is incorrect,here is my result: [img]http://www.aimachine.cn/Uploads/Upimage/103_NUP9UMQ]ER75NF}V.jpg[/img]
and the render part of shadowmap shader program:
void applyShadowVS(
float3 ...
Search found 7 matches
- Fri Aug 14, 2009 4:05 pm
- Forum: Advanced Help
- Topic: cgprogram shadow map problem
- Replies: 1
- Views: 406
- Tue Sep 16, 2008 2:51 am
- Forum: Beginners Help
- Topic: could irrlicht display a vectorgraph like GDI?
- Replies: 7
- Views: 501
re
the blend strip...(may be people called this function another name..)is like a bunch of character's animation,for example went down,stand up or swing
sword and so on,they can be blended into each other with a interpolation of bones...sorry for my english
sword and so on,they can be blended into each other with a interpolation of bones...sorry for my english
- Mon Sep 15, 2008 5:19 pm
- Forum: Beginners Help
- Topic: could irrlicht display a vectorgraph like GDI?
- Replies: 7
- Views: 501
re
by the way,last year i made a little trick to make irrlicht support animation blendstrip,it just like the old example in directx sdk,it seems irrlicht don't support animation blending controller until now,will you add this function in the new version?
- Mon Sep 15, 2008 5:13 pm
- Forum: Beginners Help
- Topic: could irrlicht display a vectorgraph like GDI?
- Replies: 7
- Views: 501
re
thanks for your answer hybird,so there wasn't interface like custom scenenode that already defined?
- Sun Sep 14, 2008 2:27 pm
- Forum: Beginners Help
- Topic: could irrlicht display a vectorgraph like GDI?
- Replies: 7
- Views: 501
could irrlicht display a vectorgraph like GDI?
i know it's very basic question...waiting answers,thanks~
i've drawed a dxf format graph using gdi,but it's very slowly when i'm trying to correct the position and zoom,beacuse i must redraw it everytime,could irrlicht be efficient dealing such application?
i've drawed a dxf format graph using gdi,but it's very slowly when i'm trying to correct the position and zoom,beacuse i must redraw it everytime,could irrlicht be efficient dealing such application?
- Thu Jul 24, 2008 8:06 am
- Forum: Beginners Help
- Topic: does MeshMS3D&MeshX format support in irrlicht 1.4 remov
- Replies: 3
- Views: 243
- Thu Jul 24, 2008 7:38 am
- Forum: Beginners Help
- Topic: does MeshMS3D&MeshX format support in irrlicht 1.4 remov
- Replies: 3
- Views: 243
does MeshMS3D&MeshX format support in irrlicht 1.4 remov
i could't find IAnimatedMeshMS3D and IAnimatedMeshX in irrlicht 1.4.1 header,does it mean irrlicht don't support these format in this version?please help,thanks~