Hello.
My problem: when I use addShadowVolume and addTextSceneNode the screen it becomes darkest. That is as though illumination weakens. As soon as the text leaves with help DeleteAnimator the screen again becomes light.
Excuse for awful English I from Russia.
Search found 6 matches
- Thu Mar 01, 2007 8:29 am
- Forum: Advanced Help
- Topic: TextSceneNode and shadows
- Replies: 1
- Views: 316
- Sat Feb 03, 2007 5:42 am
- Forum: Beginners Help
- Topic: Cursor problem
- Replies: 1
- Views: 243
Cursor problem
Hello! Such problem! In the menu of game I put scene:: ISceneManager* sm = device-> getSceneManager (); sm-> setActiveCamera (sm-> addCameraSceneNode (0, core:: vector3df (45,0,0), core:: vector3df (0,0,10))); The cursor goes normally. Then after the beginning of new game I put camera = sm-> addCame...
- Sat Feb 03, 2007 5:39 am
- Forum: Project Announcements
- Topic: IrrNewt irrlicht\newton framework >> SVN access
- Replies: 432
- Views: 132517
white tiger
Thanks! Certainly I can wait the following version of your cursor. When approximately it will be ready? And still a question! When I put for enemies EBT_TREE that points of collisions correctly are. But on enemies why that does not operate a gravity. They are not shifted with the help setVelocity ()...
- Wed Jan 31, 2007 7:27 am
- Forum: Project Announcements
- Topic: IrrNewt irrlicht\newton framework >> SVN access
- Replies: 432
- Views: 132517
I am very weak in English and consequently is compelled to speak with you through the translator. It similar also is the reason of difficulties in understanding. And probably my words sound not absolutely correctly (not as should be in English language) for you. It is very awkward to me to force to ...
- Wed Jan 31, 2007 1:51 am
- Forum: Project Announcements
- Topic: IrrNewt irrlicht\newton framework >> SVN access
- Replies: 432
- Views: 132517
white tiger
Thanks, but you have not understood me. I understand as works getCollisionPoints (). I receive a file and I can work in him both with the first and with the tenth enemy. A problem that points of collisions with some enemies will not be worn out in this file as though they do not exist. I need to und...
- Mon Jan 29, 2007 5:03 am
- Forum: Project Announcements
- Topic: IrrNewt irrlicht\newton framework >> SVN access
- Replies: 432
- Views: 132517
Greetings to all:) I am very glad that exists IrrNewt as he very much simplifies job with physics Newton. For it to the developer separate thanks! My problem: I do an arcade and shooting at me is carried out by a method getCollisionPoints () sometimes there is a following: when the player shoots a p...