Search found 11 matches
- Wed Jan 31, 2007 6:43 pm
- Forum: Beginners Help
- Topic: camera.. problem
- Replies: 24
- Views: 1141
- Wed Jan 31, 2007 11:00 am
- Forum: Beginners Help
- Topic: camera.. problem
- Replies: 24
- Views: 1141
I agree, 9 posts, one day, its completly worthless to continue on. Forget learning, the easy road is the way to go. im a programmer, i know C++ and several other languages, and im experianced in small games development. but im not familiar with irrlicht: but somthing simple ISNT working. you lot mu...
- Tue Jan 30, 2007 10:18 pm
- Forum: Beginners Help
- Topic: camera.. problem
- Replies: 24
- Views: 1141
- Tue Jan 30, 2007 10:19 am
- Forum: Beginners Help
- Topic: camera.. problem
- Replies: 24
- Views: 1141
- Tue Jan 30, 2007 10:18 am
- Forum: Project Announcements
- Topic: IPhysics - Newton/Irrlicht framework
- Replies: 338
- Views: 117215
@Rusty06: My computer is better now, ill try and implement it myself cause i just noticed that you wont be able to do it, you have to do a lot of internal changing for that! Neways ill post bak here with a link to the car included file! THANKS!!! without being able to controll the wheels like in th...
- Mon Jan 29, 2007 9:48 pm
- Forum: Beginners Help
- Topic: camera.. problem
- Replies: 24
- Views: 1141
- Mon Jan 29, 2007 7:35 pm
- Forum: Beginners Help
- Topic: camera.. problem
- Replies: 24
- Views: 1141
204 'class irr::core::matrix4' has no member named 'transformVector' :roll: maby i explaned it wrong? http://i96.photobucket.com/albums/l179/Rusty_6800/car.jpg i just need to find how to work out the position that is x units infront of the car.. then i can position the camera , attach it to the car...
- Mon Jan 29, 2007 7:12 pm
- Forum: Beginners Help
- Topic: camera.. problem
- Replies: 24
- Views: 1141
- Mon Jan 29, 2007 7:08 pm
- Forum: Project Announcements
- Topic: IPhysics - Newton/Irrlicht framework
- Replies: 338
- Views: 117215
@Rusty06: Damn, somwhere somehow i removed the car.cpp file from the project! I havent changed anything in car.cpp so you can still add it and compile it yourself, sorry i cant do it for you rit now coz my computers gone totally crazy now adays! so i should include the car.cpp to my composition? or...
- Mon Jan 29, 2007 4:16 pm
- Forum: Beginners Help
- Topic: camera.. problem
- Replies: 24
- Views: 1141
camera.. problem
ok, so ive got my camera in the scene, and in the constructor i told it to become a child of Bodymesh camera = smgr->addCameraSceneNode(bodynode); but in my 'game' the camera moves with the " bodynode " but still looks at the center of the world :shock: i need my camera to constantly be se...
- Mon Jan 29, 2007 12:43 pm
- Forum: Project Announcements
- Topic: IPhysics - Newton/Irrlicht framework
- Replies: 338
- Views: 117215
hello, i need a little help.. Your 'wrapper' is great, but there are some features that i have missed from the old wrapper... I need to position and control all the wheels manually (like in the old wrapper) this means i could have 4x4, 2x4 etc , and all wheel steer machines.. also i need the back wh...