Search found 11 matches
- Wed Jan 31, 2007 6:43 pm
- Forum: Beginners Help
- Topic: camera.. problem
- Replies: 24
- Views: 1928
- Wed Jan 31, 2007 11:00 am
- Forum: Beginners Help
- Topic: camera.. problem
- Replies: 24
- Views: 1928
I agree, 9 posts, one day, its completly worthless to continue on. Forget learning, the easy road is the way to go.
im a programmer, i know C++ and several other languages, and im experianced in small games development. but im not familiar with irrlicht: but somthing simple ISNT working. you lot ...
im a programmer, i know C++ and several other languages, and im experianced in small games development. but im not familiar with irrlicht: but somthing simple ISNT working. you lot ...
- Tue Jan 30, 2007 10:18 pm
- Forum: Beginners Help
- Topic: camera.. problem
- Replies: 24
- Views: 1928
- Tue Jan 30, 2007 10:19 am
- Forum: Beginners Help
- Topic: camera.. problem
- Replies: 24
- Views: 1928
- Tue Jan 30, 2007 10:18 am
- Forum: Project Announcements
- Topic: IPhysics - Newton/Irrlicht framework
- Replies: 338
- Views: 139399
@Rusty06: My computer is better now, ill try and implement it myself cause i just noticed that you wont be able to do it, you have to do a lot of internal changing for that! Neways ill post bak here with a link to the car included file!
THANKS!!! without being able to controll the wheels like in ...
THANKS!!! without being able to controll the wheels like in ...
- Mon Jan 29, 2007 9:48 pm
- Forum: Beginners Help
- Topic: camera.. problem
- Replies: 24
- Views: 1928
- Mon Jan 29, 2007 7:35 pm
- Forum: Beginners Help
- Topic: camera.. problem
- Replies: 24
- Views: 1928
- Mon Jan 29, 2007 7:12 pm
- Forum: Beginners Help
- Topic: camera.. problem
- Replies: 24
- Views: 1928
- Mon Jan 29, 2007 7:08 pm
- Forum: Project Announcements
- Topic: IPhysics - Newton/Irrlicht framework
- Replies: 338
- Views: 139399
- Mon Jan 29, 2007 4:16 pm
- Forum: Beginners Help
- Topic: camera.. problem
- Replies: 24
- Views: 1928
camera.. problem
ok, so ive got my camera in the scene, and in the constructor i told it to become a child of Bodymesh
camera = smgr->addCameraSceneNode(bodynode);
but in my 'game' the camera moves with the " bodynode " but still looks at the center of the world :shock:
i need my camera to constantly be set ...
camera = smgr->addCameraSceneNode(bodynode);
but in my 'game' the camera moves with the " bodynode " but still looks at the center of the world :shock:
i need my camera to constantly be set ...
- Mon Jan 29, 2007 12:43 pm
- Forum: Project Announcements
- Topic: IPhysics - Newton/Irrlicht framework
- Replies: 338
- Views: 139399