Search found 11 matches

by Rusty06
Wed Jan 31, 2007 6:43 pm
Forum: Beginners Help
Topic: camera.. problem
Replies: 24
Views: 1141

maby because im clever enough to realize when im wasting my time..
by Rusty06
Wed Jan 31, 2007 11:00 am
Forum: Beginners Help
Topic: camera.. problem
Replies: 24
Views: 1141

I agree, 9 posts, one day, its completly worthless to continue on. Forget learning, the easy road is the way to go. im a programmer, i know C++ and several other languages, and im experianced in small games development. but im not familiar with irrlicht: but somthing simple ISNT working. you lot mu...
by Rusty06
Tue Jan 30, 2007 10:18 pm
Forum: Beginners Help
Topic: camera.. problem
Replies: 24
Views: 1141

i dont know, im using the iphysics engine

what i mean is:

The camera loads into the scene, but when the car moves the camera dosent move with the car

maby i need to use some callbacks.. im totally loosing intrest now. i could do this in Ogre in 5 mins..
by Rusty06
Tue Jan 30, 2007 10:19 am
Forum: Beginners Help
Topic: camera.. problem
Replies: 24
Views: 1141

aha! now i have a different problem.

that above code is working, but for some reason it dosent follow my car, instead it follows the position where the car's body node was first spawned..

getAbsoluteTransformation isnt working with my newton car

very strainge.. what should i do?
by Rusty06
Tue Jan 30, 2007 10:18 am
Forum: Project Announcements
Topic: IPhysics - Newton/Irrlicht framework
Replies: 338
Views: 117215

@Rusty06: My computer is better now, ill try and implement it myself cause i just noticed that you wont be able to do it, you have to do a lot of internal changing for that! Neways ill post bak here with a link to the car included file! THANKS!!! without being able to controll the wheels like in th...
by Rusty06
Mon Jan 29, 2007 9:48 pm
Forum: Beginners Help
Topic: camera.. problem
Replies: 24
Views: 1141

but still, my camera is allways looking at the center of the world.. even when i move my camera or set another lookat function it still looks at the center of the world...

you never explaned what the parts of your code do.. could you explain them?
by Rusty06
Mon Jan 29, 2007 7:35 pm
Forum: Beginners Help
Topic: camera.. problem
Replies: 24
Views: 1141

204 'class irr::core::matrix4' has no member named 'transformVector' :roll: maby i explaned it wrong? http://i96.photobucket.com/albums/l179/Rusty_6800/car.jpg i just need to find how to work out the position that is x units infront of the car.. then i can position the camera , attach it to the car...
by Rusty06
Mon Jan 29, 2007 7:12 pm
Forum: Beginners Help
Topic: camera.. problem
Replies: 24
Views: 1141

hmm... no i want to attach the camera to the body...

World
-BODY
--wheel
--wheel
--wheel
--wheel
--camera

I tryed set target but how to i set the target to 5 units infront of the body?

its for a camera inside a car...

Rusty
by Rusty06
Mon Jan 29, 2007 7:08 pm
Forum: Project Announcements
Topic: IPhysics - Newton/Irrlicht framework
Replies: 338
Views: 117215

@Rusty06: Damn, somwhere somehow i removed the car.cpp file from the project! I havent changed anything in car.cpp so you can still add it and compile it yourself, sorry i cant do it for you rit now coz my computers gone totally crazy now adays! so i should include the car.cpp to my composition? or...
by Rusty06
Mon Jan 29, 2007 4:16 pm
Forum: Beginners Help
Topic: camera.. problem
Replies: 24
Views: 1141

camera.. problem

ok, so ive got my camera in the scene, and in the constructor i told it to become a child of Bodymesh camera = smgr->addCameraSceneNode(bodynode); but in my 'game' the camera moves with the " bodynode " but still looks at the center of the world :shock: i need my camera to constantly be se...
by Rusty06
Mon Jan 29, 2007 12:43 pm
Forum: Project Announcements
Topic: IPhysics - Newton/Irrlicht framework
Replies: 338
Views: 117215

hello, i need a little help.. Your 'wrapper' is great, but there are some features that i have missed from the old wrapper... I need to position and control all the wheels manually (like in the old wrapper) this means i could have 4x4, 2x4 etc , and all wheel steer machines.. also i need the back wh...