Search found 38 matches

by drewbacca
Tue Jan 22, 2008 5:51 pm
Forum: Beginners Help
Topic: Fonts all messed up
Replies: 6
Views: 1110

Looking at the first post of this thread, the font graphic created by the old font tool is messed up because he has windows anti-aliasing enabled (cleartype). You need to goto desktop appearance->effects and uncheck it. Then create the font again. The old font tool has dots and other info encoded in...
by drewbacca
Tue Jan 22, 2008 5:42 pm
Forum: Bug reports
Topic: new IrrFontTool wrongful output
Replies: 8
Views: 528

He told you what to do. Load the xml font file in your code and make sure you do not check the vector option when making the font files. Additionally, It seems that the fonts are still messed up if you create a font when clear type is enabled in windows. The font will appear sort of bold and general...
by drewbacca
Wed Sep 26, 2007 7:39 pm
Forum: Open Discussion and Dev Announcements
Topic: Is there a listing of API changes somewhere?
Replies: 1
Views: 455

Is there a listing of API changes somewhere?

I recently switched to 1.4alpha svn version of irrlicht and while I think I have my program working again, I ran into some problems that took me a long time to fix do to not realizing all the API changes. For example, my custom scene nodes were still using the old prototype for getMaterialCount() th...
by drewbacca
Tue Jul 03, 2007 8:11 pm
Forum: Bug reports
Topic: [fixed] Missing Icons in File Dialog Window
Replies: 1
Views: 335

[fixed] Missing Icons in File Dialog Window

Sometime after the Irrlicht 1.2 release, the file/directory icons next to the files disappeared unless you select a file. Thinking about things further, I figured that the colors just got swapped so I checked the source code. The code that draws the listbox is in CGUIListBox.cpp in draw() and the or...
by drewbacca
Fri Mar 16, 2007 4:32 pm
Forum: Bug reports
Topic: [fixed] getType() always returns ESNT_UNKNOWN
Replies: 14
Views: 2179

[fixed] getType() always returns ESNT_UNKNOWN

I recently updated my irrlicht to 1.3 and now I always get values of ESNT_UNKNOWN when calling getType() on pointers to my nodes. I thinks its because in changing from 1.2 to 1.3, the ISceneNode.h file changed the function from virtual ESCENE_NODE_TYPE getType() to virtual ESCENE_NODE_TYPE getType()...
by drewbacca
Tue Feb 20, 2007 11:33 pm
Forum: Bug reports
Topic: Directx driver effects double precision
Replies: 3
Views: 284

Thank you. I was only looking at createDevice and hadn't looked at the extra parameters set in createDeviceEx.
by drewbacca
Tue Feb 20, 2007 5:11 pm
Forum: Bug reports
Topic: Directx driver effects double precision
Replies: 3
Views: 284

Directx driver effects double precision

I am having a problem where using directx in the Irrlicht device is changing the precision of math using doubles. The math results aren't used for the position of anything and is completely unrelated to video. Below I have a simple example where i add a small amount to a larger number (the result is...
by drewbacca
Tue Jan 30, 2007 7:18 pm
Forum: Beginners Help
Topic: GUI: how to know, if gui was hit?
Replies: 10
Views: 850

I am also having the exact same problem, where I need to be able to tell if a user is interacting with my gui elements or is clicking on an area of the screen not covered by a gui element. This a problem since clicking a gui element will generate a mouse event as well as a gui event. The current cod...