Search found 24 matches
- Wed Sep 24, 2014 2:21 pm
- Forum: Beginners Help
- Topic: Simple Q ?
- Replies: 1
- Views: 247
Simple Q ?
Simple question: English letters from editbox are properly saved in the XML file. But Russian letters from same editbox in the file XML recorded incorrectly !!! Help solve the problem! wchar_t * fdf=L""; swprintf(fdf,255,tmp_editbox->getText()); xmlWriter->writeElement(L"Persona...
- Tue Jan 15, 2013 7:44 am
- Forum: Advanced Help
- Topic: Advise algorithm
- Replies: 15
- Views: 1793
Re: Advise algorithm
Let's try meshes from http://irrlicht.sourceforge.net/forum/v ... od#p267311
- Mon Jan 14, 2013 8:10 pm
- Forum: Advanced Help
- Topic: Advise algorithm
- Replies: 15
- Views: 1793
- Mon Jan 14, 2013 4:10 pm
- Forum: Code Snippets
- Topic: Triplanar mapping shader with normal map support
- Replies: 15
- Views: 9385
Re: Triplanar mapping shader with normal map support
D't work... class cShaderCallback : public IShaderConstantSetCallBack { public: cShaderCallback(){} void OnSetConstants(IMaterialRendererServices* services, s32 userData) { video::IVideoDriver* drv = services->getVideoDriver(); // core::m...
- Mon Jan 14, 2013 1:41 pm
- Forum: Advanced Help
- Topic: Advise algorithm
- Replies: 15
- Views: 1793
Re: Advise algorithm
I'm trying to make a quick algorithm, using technology based on Marching Cubes to obtain the low-poly LOD mesh . To do this, for any meshes need to get the points cloud inside the initial mesh.
- Sat Jan 12, 2013 9:21 pm
- Forum: Advanced Help
- Topic: Advise algorithm
- Replies: 15
- Views: 1793
Re: Advise algorithm
it's work fine but some points shows as inside. http://91.207.106.248/Thermo_Compas/test1.jpg IMeshBuffer* meshBuffer=o_mesh->getMeshBuffer(0); printf("%i \n",o_mesh->getMeshBufferCount()); printf("%f %f %f \n", meshbox.MinEdge.X,meshbox.MinEdge.Y,meshbox.MinEdge.Z); printf(&...
- Fri Jan 11, 2013 10:45 am
- Forum: Advanced Help
- Topic: Advise algorithm
- Replies: 15
- Views: 1793
Re: Advise algorithm
Ok Thanks all
- Thu Jan 10, 2013 9:47 am
- Forum: Advanced Help
- Topic: Advise algorithm
- Replies: 15
- Views: 1793
Advise algorithm
Advise algorithm. How rapidly determine whether a point is inside or outside of the mesh.
- Wed Dec 26, 2012 9:13 am
- Forum: Project Announcements
- Topic: Editor
- Replies: 9
- Views: 2487
- Tue Dec 25, 2012 3:28 pm
- Forum: Project Announcements
- Topic: Editor
- Replies: 9
- Views: 2487
- Tue Dec 25, 2012 12:19 pm
- Forum: Project Announcements
- Topic: Editor
- Replies: 9
- Views: 2487
Re: Editor
Editor cars phisics
http://youtu.be/YXF50Hm-N0M
http://youtu.be/YXF50Hm-N0M
i'll make simulator Not open-sourceWhat do you plan to do with it? Will you put it open-source?
- Mon Dec 24, 2012 4:52 pm
- Forum: Project Announcements
- Topic: Editor
- Replies: 9
- Views: 2487
Re: Editor
Sorry for my angl 1 Terrain - dynamic tiles (endless). Loading when moving the camera. Textures from Google maps. Grid - height SRTM. Real region. Editing functions of the grid. Visibility - 10 km. Time-loading next row of tiles no more than 1 second. 2 Micro terrain - (blotches on the main terrain ...
- Mon Dec 24, 2012 2:30 pm
- Forum: Project Announcements
- Topic: Editor
- Replies: 9
- Views: 2487
Editor
Irrlicht 1.1 world editor.
http://www.youtube.com/watch?v=IJdL7oy_H98
http://www.youtube.com/watch?v=MeEeGD5qf-A
http://www.youtube.com/watch?v=IJdL7oy_H98
http://www.youtube.com/watch?v=MeEeGD5qf-A
- Mon Nov 23, 2009 7:36 am
- Forum: Beginners Help
- Topic: Newton physics bullet example + code + need help
- Replies: 2
- Views: 547
Re: Newton physics bullet example + code + need help
1 Point of collision object and terrain ... f32 p0[3]; f32 p1[3]; core::vector3df pos=cubes[total-1]->node->getAbsolutePosition(); p0[0]=pos.X; p0[1]=pos.Y; p0[2]=pos.Z; NewtonBodyGetVelocity(cubes[total-1]->body, p1); p1[0]=p1[0]*0.05f+p0[0]; p1[1]=p1[1]*0.05f+p0[1]; p1[2]=p1[2]*0.05f+p0[2]; f32 no...
- Sat Nov 21, 2009 9:39 am
- Forum: Beginners Help
- Topic: Newton physics bullet example + code + need help
- Replies: 2
- Views: 547
Newton physics bullet example + code + need help
Newton physics displays good movement and collision of objects: [img]http://cat-.front.ru/Screen.jpg[/img] Need help in solving such problems: 1 Definition of the coordinates of the collision object (bullet) with the surface or other objects to display the explosion. 2 How to distinguish between dif...