Search found 231 matches

by xray
Wed Feb 24, 2010 3:47 pm
Forum: Everything 2d/3d Graphics
Topic: Modeling Edgeflow and Detail
Replies: 12
Views: 3387

I am not following a tutorial because I couldn't find any.
Did you skip my post ? In my last post I gave you a link, and if you check the model tutorial section on this page you will find alot more video tutorials about human head modeling.
by xray
Mon Feb 22, 2010 5:13 pm
Forum: Everything 2d/3d Graphics
Topic: Modeling Edgeflow and Detail
Replies: 12
Views: 3387

I would recommend you to check this video tutorial: http://www.blendercookie.com/2010/01/28/topology-overview-the-head/ Im also not very much into head modeling, but yours looks really strange to me... Adding more details would only make sense if your head "edgeflow" is constructed correct...
by xray
Mon Feb 15, 2010 12:08 pm
Forum: Open Discussion and Dev Announcements
Topic: Pimp irrlicht website
Replies: 114
Views: 24963

dicontinued?
I hope not...

I would say it depends on the admins to say what the next step would be (webdesign competition, or what else)
And Im still willing to help in this section, free of charge.[/quote]
by xray
Sat Jan 30, 2010 12:37 pm
Forum: Everything 2d/3d Graphics
Topic: Blender texturing question
Replies: 9
Views: 2031

ah ok, this sentence confused me "...link when only material is textured but not all the mesh?"

http://en.wikibooks.org/wiki/Blender_3D ... ie_Texture
by xray
Fri Jan 29, 2010 1:34 pm
Forum: Everything 2d/3d Graphics
Topic: Blender texturing question
Replies: 9
Views: 2031

xray I mean to texture a model like you did with one in your skeletal animation example I created the textures of the model from my skeleton in photoshop, and applied them in the uv editor. Today I would do it a different way: link the textures to the material which is applied to the model. Worst t...
by xray
Fri Jan 29, 2010 12:18 pm
Forum: Everything 2d/3d Graphics
Topic: Blender texturing question
Replies: 9
Views: 2031

I want is like texturing using material itself This is still hard to understand what you want to do. Do you mean texturing a model using only material settings without a texture ??? Maybe you misunderstood this material thing, the material feature in blender "only" gives you the ability t...
by xray
Mon Jan 25, 2010 11:49 am
Forum: Everything 2d/3d Graphics
Topic: Blender texturing question
Replies: 9
Views: 2031

Hard to understand what you want to do, try to explain in another way...
by xray
Sat Dec 12, 2009 9:46 pm
Forum: Code Snippets
Topic: Irrlicht & wxWidgets
Replies: 25
Views: 16707

Well here it works with my code::blocks, but I implemented this into my project, because I had the same problem you had. So maybe some code lines in the wxframe constructor make some problems ? I used the actual svn + direct3d.
by xray
Sat Dec 12, 2009 6:32 pm
Forum: Project Announcements
Topic: VeeDub Customizer
Replies: 33
Views: 6825

Your 3d models are really nice. Do you create all this, or did you downloaded the models somewhere ? Would fit really nice into my car race project.
by xray
Thu Dec 10, 2009 2:40 pm
Forum: Competition Time!
Topic: Screenshot of the Month December [Winner!]
Replies: 49
Views: 25085

Looks like a very nice concept and style. Could we get a windows binary too ?
by xray
Tue Dec 01, 2009 10:13 pm
Forum: Code Snippets
Topic: skeletal human animations [UPDATED]
Replies: 108
Views: 63858

@Adler: like the skeleton class is now, you can't do it! So either you change the class to your needs, or you wait to the next update, but this could take some time though
by xray
Thu Nov 26, 2009 1:10 pm
Forum: Code Snippets
Topic: skeletal human animations [UPDATED]
Replies: 108
Views: 63858

@devsh: hehe ok but I'm not the one who creates all the animation equations. Maybe you want to do this :) ? Joke apart, like I said some posts above, it isn't really efficient and a good way to create all animations by specific equations like it is now. The only way out would be using splines to be ...
by xray
Tue Nov 24, 2009 5:21 pm
Forum: Code Snippets
Topic: skeletal human animations [UPDATED]
Replies: 108
Views: 63858

Im glad that my skeleton class is a good start for more different projects. And yep I know euphoria, it was the start of thinking in the new direction I want to go with the class now. So we will see what the time will bring :)

cheers and thanks
by xray
Tue Nov 24, 2009 3:29 pm
Forum: Code Snippets
Topic: skeletal human animations [UPDATED]
Replies: 108
Views: 63858

@devsh: sure, everyone can use and/or modify this. Would be nice if you mention me with my website somewhere in your project, but it is no must!

@christian: yep a tool to create new animations easy was my idea too. If Ill get more time I will start reworking on this project.
by xray
Sun Nov 22, 2009 10:32 am
Forum: Code Snippets
Topic: skeletal human animations [UPDATED]
Replies: 108
Views: 63858

Hey christian, I don't plan to create more animations this way. But there are plans to recode the whole thing a way I described some posts above. The problem is that it is very restricted the way it is now. You are still able to create your own animations, and it is also able to blend from your newl...