Did you skip my post ? In my last post I gave you a link, and if you check the model tutorial section on this page you will find alot more video tutorials about human head modeling.I am not following a tutorial because I couldn't find any.
Search found 231 matches
- Wed Feb 24, 2010 3:47 pm
- Forum: Everything 2d/3d Graphics
- Topic: Modeling Edgeflow and Detail
- Replies: 12
- Views: 3412
- Mon Feb 22, 2010 5:13 pm
- Forum: Everything 2d/3d Graphics
- Topic: Modeling Edgeflow and Detail
- Replies: 12
- Views: 3412
- Mon Feb 15, 2010 12:08 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Pimp irrlicht website
- Replies: 114
- Views: 24988
- Sat Jan 30, 2010 12:37 pm
- Forum: Everything 2d/3d Graphics
- Topic: Blender texturing question
- Replies: 9
- Views: 2041
ah ok, this sentence confused me "...link when only material is textured but not all the mesh?"
http://en.wikibooks.org/wiki/Blender_3D ... ie_Texture
http://en.wikibooks.org/wiki/Blender_3D ... ie_Texture
- Fri Jan 29, 2010 1:34 pm
- Forum: Everything 2d/3d Graphics
- Topic: Blender texturing question
- Replies: 9
- Views: 2041
xray I mean to texture a model like you did with one in your skeletal animation example I created the textures of the model from my skeleton in photoshop, and applied them in the uv editor. Today I would do it a different way: link the textures to the material which is applied to the model. Worst t...
- Fri Jan 29, 2010 12:18 pm
- Forum: Everything 2d/3d Graphics
- Topic: Blender texturing question
- Replies: 9
- Views: 2041
- Mon Jan 25, 2010 11:49 am
- Forum: Everything 2d/3d Graphics
- Topic: Blender texturing question
- Replies: 9
- Views: 2041
- Sat Dec 12, 2009 9:46 pm
- Forum: Code Snippets
- Topic: Irrlicht & wxWidgets
- Replies: 25
- Views: 16711
- Sat Dec 12, 2009 6:32 pm
- Forum: Project Announcements
- Topic: VeeDub Customizer
- Replies: 33
- Views: 6830
- Thu Dec 10, 2009 2:40 pm
- Forum: Competition Time!
- Topic: Screenshot of the Month December [Winner!]
- Replies: 49
- Views: 25094
- Tue Dec 01, 2009 10:13 pm
- Forum: Code Snippets
- Topic: skeletal human animations [UPDATED]
- Replies: 108
- Views: 63877
- Thu Nov 26, 2009 1:10 pm
- Forum: Code Snippets
- Topic: skeletal human animations [UPDATED]
- Replies: 108
- Views: 63877
@devsh: hehe ok but I'm not the one who creates all the animation equations. Maybe you want to do this :) ? Joke apart, like I said some posts above, it isn't really efficient and a good way to create all animations by specific equations like it is now. The only way out would be using splines to be ...
- Tue Nov 24, 2009 5:21 pm
- Forum: Code Snippets
- Topic: skeletal human animations [UPDATED]
- Replies: 108
- Views: 63877
- Tue Nov 24, 2009 3:29 pm
- Forum: Code Snippets
- Topic: skeletal human animations [UPDATED]
- Replies: 108
- Views: 63877
- Sun Nov 22, 2009 10:32 am
- Forum: Code Snippets
- Topic: skeletal human animations [UPDATED]
- Replies: 108
- Views: 63877
Hey christian, I don't plan to create more animations this way. But there are plans to recode the whole thing a way I described some posts above. The problem is that it is very restricted the way it is now. You are still able to create your own animations, and it is also able to blend from your newl...