have anyone tried to apply the algorithm for sort similiarly textured vertices? (similiar textcoordinates). in theory that should improve also performance.. or not?
I'm not sure to understand your question but I think you are pointing the meshbuffer optimisation (one mesh buffer by texture and by ...
Search found 168 matches
- Thu Apr 05, 2012 8:10 am
- Forum: Open Discussion and Dev Announcements
- Topic: [applied] Vertex cache optimization
- Replies: 21
- Views: 6555
- Wed Apr 04, 2012 5:26 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Being able to load plugins in irrlicht
- Replies: 19
- Views: 5550
Re: Being able to load plugins in irrlicht
I second mongoose I really think that we shouldn't mess things up, teto is not saying that you should use binary
because they are cool and they can prevent us to share the source. That's would be a bad habit. But I think he is
pointing the fact that it's would be nice to have a greater modularity ...
because they are cool and they can prevent us to share the source. That's would be a bad habit. But I think he is
pointing the fact that it's would be nice to have a greater modularity ...
- Wed Sep 08, 2010 12:31 pm
- Forum: Beginners Help
- Topic: Generating terrain with different textures
- Replies: 20
- Views: 3568
- Wed Sep 08, 2010 10:41 am
- Forum: Beginners Help
- Topic: Generating terrain with different textures
- Replies: 20
- Views: 3568
- Tue Sep 07, 2010 7:02 pm
- Forum: Beginners Help
- Topic: Generating terrain with different textures
- Replies: 20
- Views: 3568
- Tue Sep 07, 2010 9:08 am
- Forum: Beginners Help
- Topic: Font appears completely black
- Replies: 16
- Views: 2204
- Mon Sep 06, 2010 1:54 pm
- Forum: Beginners Help
- Topic: Font appears completely black
- Replies: 16
- Views: 2204
- Sun Sep 05, 2010 7:46 pm
- Forum: Beginners Help
- Topic: Font appears completely black
- Replies: 16
- Views: 2204
- Sun Sep 05, 2010 7:27 pm
- Forum: Beginners Help
- Topic: Problem with the mesh inclination
- Replies: 10
- Views: 1288
- Sun Sep 05, 2010 7:21 pm
- Forum: Beginners Help
- Topic: Font appears completely black
- Replies: 16
- Views: 2204
- Sun Sep 05, 2010 7:16 pm
- Forum: Beginners Help
- Topic: Generating terrain with different textures
- Replies: 20
- Views: 3568
Sorry I would write "setPixelShaderConstant" instead of setVertexShaderConstant
Looking at you screen shot it seem that one row of edge is undee y=30 and the neighbour one is > 160. So the transition is faster and not smooth enough to remove this strip effect.
Try the heightmap on this webpage for ...
Looking at you screen shot it seem that one row of edge is undee y=30 and the neighbour one is > 160. So the transition is faster and not smooth enough to remove this strip effect.
Try the heightmap on this webpage for ...
- Sun Sep 05, 2010 5:46 pm
- Forum: Beginners Help
- Topic: Generating terrain with different textures
- Replies: 20
- Views: 3568
- Wed Mar 31, 2010 3:38 pm
- Forum: Bug reports
- Topic: [fixed] Alt+TAB FullScreen Resolution Change BUG
- Replies: 15
- Views: 8147
- Thu Mar 18, 2010 7:09 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Google Summer of Code
- Replies: 11
- Views: 3377
- Tue Mar 09, 2010 12:27 pm
- Forum: Off-topic
- Topic: Download problem
- Replies: 3
- Views: 1015
Damn what a confusing thing it's like his nickname is almost the same as mine. :p
If you want nighty build : http://irrlicht.convextech.ca/
If you want nighty build : http://irrlicht.convextech.ca/