I can cough up some server space for something temporary like this...
What about the http://sauerbraten.org/ engine for a realtime world editing thing? (Why would we want this?)
Search found 17 matches
- Sat Feb 23, 2008 7:22 am
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht Developer Conference?
- Replies: 72
- Views: 10820
- Mon Feb 18, 2008 11:10 pm
- Forum: Off-topic
- Topic: Do you use .h or .hpp ending for header files?
- Replies: 16
- Views: 1260
- Mon Feb 18, 2008 11:04 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Can't Compile Irrlicht on Mac OS X.
- Replies: 2
- Views: 472
- Mon Feb 18, 2008 10:37 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Can't Compile Irrlicht on Mac OS X.
- Replies: 2
- Views: 472
Can't Compile Irrlicht on Mac OS X.
I am having trouble compiling Irrlicht on Mac OS X using the xcode project file in the Irrlicht source.
Xcode provides no way to copy and paste errors, so here it is:
Xcode provides no way to copy and paste errors, so here it is:
- Mon Feb 18, 2008 5:54 am
- Forum: Project Announcements
- Topic: Virtual Cubemapping demo
- Replies: 49
- Views: 7766
- Mon Feb 18, 2008 5:46 am
- Forum: Open Discussion and Dev Announcements
- Topic: IrrWizard and Mac OS X.
- Replies: 0
- Views: 360
IrrWizard and Mac OS X.
Irrwizard states that the code is not Windows specific. But does anyone know how to compile source generated with IrrWizard? Simply gcc main.c -o wizardapp gives me undefined symbols. How does one generate a makefile from this? Or could someone provide the makefile.win from an FPS game created with ...
...
This was a triumph.
- Thu Feb 14, 2008 11:03 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Can Irrlicht Work on the Ipod..?
- Replies: 18
- Views: 2402
- Wed Aug 01, 2007 6:26 am
- Forum: Open Discussion and Dev Announcements
- Topic: iPod
- Replies: 21
- Views: 2537
Sorry to bring back an old thread, but... Descent uses a 3D software renderer as stated. Though, it could be a hoax, someone has posted a screenshot on the iPodlinux Forums (pictures section) of Descent II. Until we get some more proof, we are not sure what to believe, but we have seen some true 3D ...
- Wed Feb 07, 2007 6:20 am
- Forum: Open Discussion and Dev Announcements
- Topic: iPod
- Replies: 21
- Views: 2537
- Wed Feb 07, 2007 1:44 am
- Forum: Open Discussion and Dev Announcements
- Topic: iPod
- Replies: 21
- Views: 2537
- Wed Feb 07, 2007 12:34 am
- Forum: Open Discussion and Dev Announcements
- Topic: iPod
- Replies: 21
- Views: 2537
I will get a cross compiler set up and try to compile it.
are there any flags to pass so you can make it compile with nothing but the software renderer?
such as:
are there any flags to pass so you can make it compile with nothing but the software renderer?
such as:
Code: Select all
NOOPENGL=1
NODIRECTX=1
NOSOFTWARE=0