I can cough up some server space for something temporary like this...
What about the http://sauerbraten.org/ engine for a realtime world editing thing? (Why would we want this?)
Search found 17 matches
- Sat Feb 23, 2008 7:22 am
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht Developer Conference?
- Replies: 72
- Views: 13887
- Mon Feb 18, 2008 11:10 pm
- Forum: Off-topic
- Topic: Do you use .h or .hpp ending for header files?
- Replies: 16
- Views: 1765
- Mon Feb 18, 2008 11:04 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Can't Compile Irrlicht on Mac OS X.
- Replies: 2
- Views: 585
- Mon Feb 18, 2008 10:37 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Can't Compile Irrlicht on Mac OS X.
- Replies: 2
- Views: 585
Can't Compile Irrlicht on Mac OS X.
I am having trouble compiling Irrlicht on Mac OS X using the xcode project file in the Irrlicht source.
Xcode provides no way to copy and paste errors, so here it is:

Xcode provides no way to copy and paste errors, so here it is:

- Mon Feb 18, 2008 5:54 am
- Forum: Project Announcements
- Topic: Virtual Cubemapping demo
- Replies: 49
- Views: 9678
- Mon Feb 18, 2008 5:46 am
- Forum: Open Discussion and Dev Announcements
- Topic: IrrWizard and Mac OS X.
- Replies: 0
- Views: 407
IrrWizard and Mac OS X.
Irrwizard states that the code is not Windows specific. But does anyone know how to compile source generated with IrrWizard?
Simply gcc main.c -o wizardapp gives me undefined symbols.
How does one generate a makefile from this? Or could someone provide the makefile.win from an FPS game created ...
Simply gcc main.c -o wizardapp gives me undefined symbols.
How does one generate a makefile from this? Or could someone provide the makefile.win from an FPS game created ...
...
This was a triumph.
- Thu Feb 14, 2008 11:03 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Can Irrlicht Work on the Ipod..?
- Replies: 18
- Views: 2995
- Wed Aug 01, 2007 6:26 am
- Forum: Open Discussion and Dev Announcements
- Topic: iPod
- Replies: 21
- Views: 3194
- Wed Feb 07, 2007 6:20 am
- Forum: Open Discussion and Dev Announcements
- Topic: iPod
- Replies: 21
- Views: 3194
- Wed Feb 07, 2007 1:44 am
- Forum: Open Discussion and Dev Announcements
- Topic: iPod
- Replies: 21
- Views: 3194
- Wed Feb 07, 2007 12:34 am
- Forum: Open Discussion and Dev Announcements
- Topic: iPod
- Replies: 21
- Views: 3194
I will get a cross compiler set up and try to compile it.
are there any flags to pass so you can make it compile with nothing but the software renderer?
such as:

are there any flags to pass so you can make it compile with nothing but the software renderer?
such as:
Code: Select all
NOOPENGL=1
NODIRECTX=1
NOSOFTWARE=0