Search found 17 matches

by conorkirk
Sat Feb 23, 2008 7:22 am
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht Developer Conference?
Replies: 72
Views: 10820

I can cough up some server space for something temporary like this...

What about the http://sauerbraten.org/ engine for a realtime world editing thing? (Why would we want this?)
by conorkirk
Mon Feb 18, 2008 11:10 pm
Forum: Off-topic
Topic: Do you use .h or .hpp ending for header files?
Replies: 16
Views: 1260

To be honest, I use .h because I have never even heard of .hpp. :/ I am only a beginning programmer :D
by conorkirk
Mon Feb 18, 2008 11:04 pm
Forum: Open Discussion and Dev Announcements
Topic: Can't Compile Irrlicht on Mac OS X.
Replies: 2
Views: 472

Okay, I re downloaded and tried recompiling and I just get a new error when I try to compile the "Demo" example with terminal by using "make" conor-kirkpatricks-macbook-pro:Demo conorkirk$ make Makefile:33: Building... g++ -I../../include -I/usr/X11R6/include -Wall -O3 -ffast-mat...
by conorkirk
Mon Feb 18, 2008 10:37 pm
Forum: Open Discussion and Dev Announcements
Topic: Can't Compile Irrlicht on Mac OS X.
Replies: 2
Views: 472

Can't Compile Irrlicht on Mac OS X.

I am having trouble compiling Irrlicht on Mac OS X using the xcode project file in the Irrlicht source.

Xcode provides no way to copy and paste errors, so here it is:

Image
by conorkirk
Mon Feb 18, 2008 5:54 am
Forum: Project Announcements
Topic: Virtual Cubemapping demo
Replies: 49
Views: 7766

Source so I can compile for Mac OS X?
by conorkirk
Mon Feb 18, 2008 5:46 am
Forum: Open Discussion and Dev Announcements
Topic: IrrWizard and Mac OS X.
Replies: 0
Views: 360

IrrWizard and Mac OS X.

Irrwizard states that the code is not Windows specific. But does anyone know how to compile source generated with IrrWizard? Simply gcc main.c -o wizardapp gives me undefined symbols. How does one generate a makefile from this? Or could someone provide the makefile.win from an FPS game created with ...
by conorkirk
Sun Feb 17, 2008 10:03 pm
Forum: Off-topic
Topic: ...
Replies: 6
Views: 654

because we can.
by conorkirk
Sun Feb 17, 2008 4:47 am
Forum: Off-topic
Topic: ...
Replies: 6
Views: 654

Aperture Science
by conorkirk
Sat Feb 16, 2008 9:46 pm
Forum: Off-topic
Topic: ...
Replies: 6
Views: 654

HUGE SUCCESS!
by conorkirk
Sat Feb 16, 2008 3:16 am
Forum: Off-topic
Topic: ...
Replies: 6
Views: 654

...

This was a triumph.
by conorkirk
Thu Feb 14, 2008 11:03 pm
Forum: Open Discussion and Dev Announcements
Topic: Can Irrlicht Work on the Ipod..?
Replies: 18
Views: 2402

I haven't been here in a while. But someone asked about other 3D things on the iPod... http://pouet.net/prod.php?which=25857 That is one, it runs before "Podzilla" is called so it can have the most memory. A couple of other little 3d engine were created from scratch, but they weren't very ...
by conorkirk
Wed Aug 01, 2007 6:26 am
Forum: Open Discussion and Dev Announcements
Topic: iPod
Replies: 21
Views: 2537

Sorry to bring back an old thread, but... Descent uses a 3D software renderer as stated. Though, it could be a hoax, someone has posted a screenshot on the iPodlinux Forums (pictures section) of Descent II. Until we get some more proof, we are not sure what to believe, but we have seen some true 3D ...
by conorkirk
Wed Feb 07, 2007 6:20 am
Forum: Open Discussion and Dev Announcements
Topic: iPod
Replies: 21
Views: 2537

You lost me pretty quickly there :wink:
by conorkirk
Wed Feb 07, 2007 1:44 am
Forum: Open Discussion and Dev Announcements
Topic: iPod
Replies: 21
Views: 2537

The iPod's can do floating point math, but it is slow as it is emulated...
by conorkirk
Wed Feb 07, 2007 12:34 am
Forum: Open Discussion and Dev Announcements
Topic: iPod
Replies: 21
Views: 2537

I will get a cross compiler set up and try to compile it.


are there any flags to pass so you can make it compile with nothing but the software renderer?


such as:

Code: Select all

NOOPENGL=1
NODIRECTX=1
NOSOFTWARE=0
:D