I am facing one more problem regarding this ,the things are flipping,
ex. if i have a minigun having box on left side attached to it,in irredit it will show that in right....
help
Search found 13 matches
- Mon Feb 26, 2007 1:50 pm
- Forum: Game Programming
- Topic: 3dsmax7, Ew ! Irredit doen't like my modeling :-)
- Replies: 11
- Views: 2535
- Thu Feb 22, 2007 4:29 pm
- Forum: Game Programming
- Topic: Right coordinate approach for 3dsmax
- Replies: 4
- Views: 1631
- Thu Feb 22, 2007 1:17 pm
- Forum: Game Programming
- Topic: Right coordinate approach for 3dsmax
- Replies: 4
- Views: 1631
- Wed Feb 14, 2007 9:18 am
- Forum: Game Programming
- Topic: Right coordinate approach for 3dsmax
- Replies: 4
- Views: 1631
Right coordinate approach for 3dsmax
I have model in 3dsmax and it open in irredit flipped and in wrong posture
. Can anybody give a step by step way to export with right coordinate system from max that it do show, exact that way in irredit.
. Can anybody give a step by step way to export with right coordinate system from max that it do show, exact that way in irredit.
- Wed Feb 14, 2007 8:47 am
- Forum: Beginners Help
- Topic: 3dsmax to .bsp
- Replies: 4
- Views: 362
- Sun Feb 11, 2007 3:39 am
- Forum: Beginners Help
- Topic: 3dsmax to .bsp
- Replies: 4
- Views: 362
- Sat Feb 10, 2007 3:39 pm
- Forum: Beginners Help
- Topic: 3dsmax to .bsp
- Replies: 4
- Views: 362
3dsmax to .bsp
I have completed a map in 3dsmax with textures and wants it to be in .bsp
is thr any tutorial to do that ...
is thr any tutorial to do that ...
- Sat Feb 10, 2007 2:23 pm
- Forum: Game Programming
- Topic: wrong mapping import from 3dsmax
- Replies: 12
- Views: 4902
- Fri Feb 09, 2007 4:40 pm
- Forum: Game Programming
- Topic: wrong mapping import from 3dsmax
- Replies: 12
- Views: 4902
ya B3D is good,but cannot find exporter for max 9 , one more problem is also arising.The map as shown in max,is flipped in opposite direction in irredit. i.e. if door is in right in max,it is left in irredit ( more explaination: map is shown in opposite direction, and no error or texture or other th...
- Fri Feb 09, 2007 7:03 am
- Forum: Game Programming
- Topic: wrong mapping import from 3dsmax
- Replies: 12
- Views: 4902
- Thu Feb 08, 2007 7:49 am
- Forum: Game Programming
- Topic: wrong mapping import from 3dsmax
- Replies: 12
- Views: 4902
- Thu Feb 08, 2007 4:22 am
- Forum: Game Programming
- Topic: wrong mapping import from 3dsmax
- Replies: 12
- Views: 4902
thr are the details: I am using max9, and .eds exporter of it. description:a map poly count: 6820 map channel :93 in 3dsmax I have placed the .3ds and its texture in the same folder. these are the max render . http://i54.photobucket.com/albums/g100/munirajshastri/max_render.jpg second one http://i54...
- Wed Feb 07, 2007 7:06 pm
- Forum: Game Programming
- Topic: wrong mapping import from 3dsmax
- Replies: 12
- Views: 4902
wrong mapping import from 3dsmax
I have made a quite big map in max with textured done and exported in .3ds .When I import that to irredit it shows some texture at right place and rest r lost or weirdly place here and thr.
Is thr any thing that can be done to make it work fine.....
Is thr any thing that can be done to make it work fine.....