/* This code is based off of the Movement tutorial, with stuff from the Quake3Map tutorial and Boogle's 3rd Person Camera code thrown in. */ #include <stdio.h> #include <wchar.h> #include <irrlicht.h>
Ok, I get the point, but it still doesn't help with my initial question (tried both ways, none of them worked).
C'mon guys, it shouldn't be too hard to answer this!
As I was answered before, the reason engine is unable to load some textures and models is because you (am i right?) don't have installed Quake 3 on your system. It doesn't make much sense to me, but that's what I've been told, and I don't think that issue is conected with this loading problem.
I am planning to make (3d) adventure game with playing system like in 2d advenure games. What I mean is that character is moved by clicking on place in room, just like in for example monkey island 1,2 and 3 or leisure suit larry series.
I need some reply: how hard (if possible) would it be?
Are you saying that I have to use absolute path instead of relative?? I don't understand: how come I had no trouble loading other *.pk3's with relative path??
Well, I'll try it anyway.
I don't think problem is in our directory structure, because we both succesfuly loaded *.pk file, and as I understand pk3 is compressed file that contains *.bsp files. (correct me if I am wrong).
Thanks for your reply. But I have made correct path to *.pk2 file, and there is no bsp file needed since (correct me if I am wrong) bsp file is packed into pk2 file. There is another thing I would like to ask: when transfering game to another computer, what files (besides exe) are needed to be ...