Search found 14 matches

by Boris
Fri Oct 29, 2004 12:59 pm
Forum: Beginners Help
Topic: Triggering animation loop
Replies: 12
Views: 1825

you need to change it so that the setframeloop is executed only if thje value of start has changed since the last frame.
I know that! That is realy what I was looking for help with!
Anyone?
by Boris
Thu Oct 28, 2004 7:56 pm
Forum: Beginners Help
Topic: Triggering animation loop
Replies: 12
Views: 1825

I hope I explained it properly this time.
Still nothing?
by Boris
Wed Oct 27, 2004 8:58 pm
Forum: Beginners Help
Topic: Triggering animation loop
Replies: 12
Views: 1825

Thanks for sarcasm/irony. Here is complete code:



/*
This code is based off of the Movement tutorial, with stuff from the Quake3Map tutorial
and Boogle's 3rd Person Camera code thrown in.
*/
#include <stdio.h>
#include <wchar.h>
#include <irrlicht.h>

using namespace irr;

#pragma comment(lib ...
by Boris
Tue Oct 26, 2004 5:18 pm
Forum: Beginners Help
Topic: Triggering animation loop
Replies: 12
Views: 1825

Ok, I get the point, but it still doesn't help with my initial question (tried both ways, none of them worked).
C'mon guys, it shouldn't be too hard to answer this!
by Boris
Tue Oct 26, 2004 5:46 am
Forum: Beginners Help
Topic: Triggering animation loop
Replies: 12
Views: 1825

But my controls have been working fine, they even send a value of that boolean.
by Boris
Mon Oct 25, 2004 5:30 pm
Forum: Beginners Help
Topic: Triggering animation loop
Replies: 12
Views: 1825

Triggering animation loop

I am trying to change animation loop depending on keypress.
Here is keypress code:



if(controls & C_UP)
{
start=true;
moving = controls & C_UP ? MOVESPEED : -MOVESPEED;

if(controls & C_LEFT + C_RIGHT) {
p1_rotate += controls & C_RIGHT ? ROTSPEED : (360.0f-ROTSPEED);
if(p1_rotate>=360.0f ...
by Boris
Wed Oct 20, 2004 10:01 am
Forum: Beginners Help
Topic: code comparison
Replies: 3
Views: 512

Careful reading tells you this:

Works:
device = createDevice(video::EDT_DIRECTX8, core::dimension2d<s32>(640, 480),
16, false, false, false, &receiver);


Does not work:
IrrlichtDevice *device =createDevice(driverType, core::dimension2d<s32>(640, 480));


You don't tell Irrlicht that you want ...
by Boris
Mon Oct 18, 2004 9:38 pm
Forum: Beginners Help
Topic: problem loading tutorial 2 bsp
Replies: 11
Views: 960

As I was answered before, the reason engine is unable to load some textures and models is because you (am i right?) don't have installed Quake 3 on your system. It doesn't make much sense to me, but that's what I've been told, and I don't think that issue is conected with this loading problem.
by Boris
Mon Oct 18, 2004 9:31 pm
Forum: Open Discussion and Dev Announcements
Topic: 3d point'n'click
Replies: 3
Views: 1589

3d point'n'click

I am planning to make (3d) adventure game with playing system like in 2d advenure games. What I mean is that character is moved by clicking on place in room, just like in for example monkey island 1,2 and 3 or leisure suit larry series.
I need some reply: how hard (if possible) would it be?
by Boris
Mon Oct 18, 2004 9:03 pm
Forum: Beginners Help
Topic: problem loading tutorial 2 bsp
Replies: 11
Views: 960

Are you saying that I have to use absolute path instead of relative?? I don't understand: how come I had no trouble loading other *.pk3's with relative path??
Well, I'll try it anyway.
by Boris
Mon Oct 18, 2004 11:05 am
Forum: Beginners Help
Topic: Keyboard/Mouse input
Replies: 1
Views: 423

Keyboard/Mouse input

What kind of changes do I have to make inside this code:

smgr->drawAll();
varRotate+=1;
smgr->addCameraSceneNode(0, core::vector3df(varRotate,30,-40), core::vector3df(0,5,0));
driver->endScene();

To make variable varRotate change dinamicaly according to keyboard/mouse input instead of changing it ...
by Boris
Mon Oct 18, 2004 10:53 am
Forum: Beginners Help
Topic: problem loading tutorial 2 bsp
Replies: 11
Views: 960

I don't think problem is in our directory structure, because we both succesfuly loaded *.pk file, and as I understand pk3 is compressed file that contains *.bsp files. (correct me if I am wrong).
by Boris
Sun Oct 17, 2004 10:28 pm
Forum: Beginners Help
Topic: problem loading tutorial 2 bsp
Replies: 11
Views: 960

Same thing with me! And I didn't get an answer yet.
by Boris
Sun Oct 17, 2004 10:24 pm
Forum: Beginners Help
Topic: BSP loading problem ...
Replies: 2
Views: 411

Thanks for your reply. But I have made correct path to *.pk2 file, and there is no bsp file needed since (correct me if I am wrong) bsp file is packed into pk2 file.
There is another thing I would like to ask: when transfering game to another computer, what files (besides exe) are needed to be ...