Search found 4 matches

by wolfpack
Mon Nov 03, 2008 2:35 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: [Tutorial] Getting started on Mac OS X
Replies: 81
Views: 89281

hello, On my MacBook intel with XCode 3 and 10.5 Leopard, I get the following errors repeated two times in the same file (`CIrrDeviceMacOSX.mm'): error: invalid conversion from 'long int*' to 'GLint*' error: initializing argument 3 of 'CGLError CGLChoosePixelFormat(const CGLPixelFormatAttribute*, _...
by wolfpack
Sat Aug 18, 2007 11:49 am
Forum: Advanced Help
Topic: Help! Direct3D9 renderer affecting equals operator
Replies: 4
Views: 601

Thanks so much, that did it. It still makes me wonder why .equals() uses > and < comparison, instead of >= and <=, given that this tolerance issue exists, for D3D at least.
by wolfpack
Mon Aug 13, 2007 11:34 am
Forum: Advanced Help
Topic: Help! Direct3D9 renderer affecting equals operator
Replies: 4
Views: 601

Help! Direct3D9 renderer affecting equals operator

I'm sure there is something I'm doing wrong here, but for some reason comparing vector3dfs seems to return different results depending on whether I use the Direct3D renderer or OpenGL. I wrote a test program that isolates the problem. Can someone please tell me if this has the same behavior on their...
by wolfpack
Sat Feb 10, 2007 10:17 am
Forum: Beginners Help
Topic: where to get MView
Replies: 2
Views: 214

where to get MView

Hi all, I've been tring to find MView to do the import/export trick that people have mentioned on the forum in order to get .X animations from 3DS to Irrlicht. All I could find from Microsoft was fairly recent DirectX 9 SDKs, which the .X files I had only crashed. Does anybody know where to find a c...