The fonts show up as blocks
I've got an old video card, but not that old...
Irrlicht stuff works fine with the opengl driver.
Search found 9 matches
- Sun Feb 18, 2007 4:50 am
- Forum: Project Announcements
- Topic: Armen's Terrain Generator
- Replies: 40
- Views: 32019
- Fri Feb 16, 2007 10:58 pm
- Forum: Beginners Help
- Topic: demo program has "generated an error" when using d
- Replies: 6
- Views: 279
- Fri Feb 16, 2007 10:49 pm
- Forum: Beginners Help
- Topic: Inheriting IAnimatedMeshSceneNode
- Replies: 12
- Views: 627
Any idea why CSceneManager::addTerrainSceneNode() instantiates a C TerrainSceneNode but returns an I TerrainSceneNode ( which is not exposed by the library)? I can't see how it gains you anything unless you're trying to prevent inheritance. ITerrainSceneNode* CSceneManager::addTerrainSceneNode(...) ...
- Fri Feb 16, 2007 2:40 pm
- Forum: Beginners Help
- Topic: Inheriting IAnimatedMeshSceneNode
- Replies: 12
- Views: 627
- Fri Feb 16, 2007 1:51 am
- Forum: Beginners Help
- Topic: Inheriting IAnimatedMeshSceneNode
- Replies: 12
- Views: 627
Why would you really want to do that anyway? If you have the definition for your class, why would you want the scene manager to create an instance for you? I wanted to add code to create a collision tree for the newton physics engine. It would be nice if it were automatic and transparent. If I deri...
- Thu Feb 15, 2007 8:00 pm
- Forum: Beginners Help
- Topic: Inheriting IAnimatedMeshSceneNode
- Replies: 12
- Views: 627
derived classes used by scenemanager
Can you derive a class from something used by scenemanager? Like: class myTerrain : public scene::ITerrainSceneNode { } Since scenemanager instantiates all terrain nodes how do you get scenemanager to instantiate objects of your type, not TerrainSceneNode? terrain = smgr->addTerrainSceneNode( "...
- Tue Feb 13, 2007 2:26 pm
- Forum: Off-topic
- Topic: What compiler works well?
- Replies: 1
- Views: 607
What compiler works well?
For windows I can choose vs2005express, cygwin, dev-c++, etc.
Any recommendations?
Any recommendations?
- Tue Feb 13, 2007 2:22 pm
- Forum: Beginners Help
- Topic: demo program has "generated an error" when using d
- Replies: 6
- Views: 279
Thanks, but I believe 9.0c is the latest version. I have the last version of hardware driver ATI produced before they started on the next year's version of hardware. If the lib is using a feature of directx that might not be implemented why doesn't it check for it or wrap those in try...catch blocks...
- Tue Feb 13, 2007 2:21 am
- Forum: Beginners Help
- Topic: demo program has "generated an error" when using d
- Replies: 6
- Views: 279
demo program has "generated an error" when using d
Any idea why some of the 1.2 demo programs do this?
I checked the event log and there are no entries there.
The terrain renderer does this when any of the directx
drivers are selected.
Dxdiag says I have version 9.0c
Thanks
I checked the event log and there are no entries there.
The terrain renderer does this when any of the directx
drivers are selected.
Dxdiag says I have version 9.0c
Thanks