Search found 9 matches

by jsprenkle
Sun Feb 18, 2007 4:50 am
Forum: Project Announcements
Topic: Armen's Terrain Generator
Replies: 40
Views: 31840

any clue why it does this?

The fonts show up as blocks

Image

I've got an old video card, but not that old...
Irrlicht stuff works fine with the opengl driver.
by jsprenkle
Fri Feb 16, 2007 10:58 pm
Forum: Beginners Help
Topic: demo program has "generated an error" when using d
Replies: 6
Views: 264

If the latest is this month I certainly don't have it.

It doesn't bother you that code just crashes with no reason?
I find it very embarrasing when my code is put in front of people
and it dies. Then they tend not to hire me. Then life just
gets ugly after a while ;)
by jsprenkle
Fri Feb 16, 2007 10:49 pm
Forum: Beginners Help
Topic: Inheriting IAnimatedMeshSceneNode
Replies: 12
Views: 601

Any idea why CSceneManager::addTerrainSceneNode() instantiates a C TerrainSceneNode but returns an I TerrainSceneNode ( which is not exposed by the library)? I can't see how it gains you anything unless you're trying to prevent inheritance. ITerrainSceneNode* CSceneManager::addTerrainSceneNode(...) ...
by jsprenkle
Fri Feb 16, 2007 2:40 pm
Forum: Beginners Help
Topic: Inheriting IAnimatedMeshSceneNode
Replies: 12
Views: 601

Oh, thanks! I didn't catch that.
by jsprenkle
Fri Feb 16, 2007 1:51 am
Forum: Beginners Help
Topic: Inheriting IAnimatedMeshSceneNode
Replies: 12
Views: 601

Why would you really want to do that anyway? If you have the definition for your class, why would you want the scene manager to create an instance for you? I wanted to add code to create a collision tree for the newton physics engine. It would be nice if it were automatic and transparent. If I deri...
by jsprenkle
Thu Feb 15, 2007 8:00 pm
Forum: Beginners Help
Topic: Inheriting IAnimatedMeshSceneNode
Replies: 12
Views: 601

derived classes used by scenemanager

Can you derive a class from something used by scenemanager? Like: class myTerrain : public scene::ITerrainSceneNode { } Since scenemanager instantiates all terrain nodes how do you get scenemanager to instantiate objects of your type, not TerrainSceneNode? terrain = smgr->addTerrainSceneNode( "...
by jsprenkle
Tue Feb 13, 2007 2:26 pm
Forum: Off-topic
Topic: What compiler works well?
Replies: 1
Views: 596

What compiler works well?

For windows I can choose vs2005express, cygwin, dev-c++, etc.
Any recommendations?
by jsprenkle
Tue Feb 13, 2007 2:22 pm
Forum: Beginners Help
Topic: demo program has "generated an error" when using d
Replies: 6
Views: 264

Thanks, but I believe 9.0c is the latest version. I have the last version of hardware driver ATI produced before they started on the next year's version of hardware. If the lib is using a feature of directx that might not be implemented why doesn't it check for it or wrap those in try...catch blocks...
by jsprenkle
Tue Feb 13, 2007 2:21 am
Forum: Beginners Help
Topic: demo program has "generated an error" when using d
Replies: 6
Views: 264

demo program has "generated an error" when using d

Any idea why some of the 1.2 demo programs do this?
I checked the event log and there are no entries there.
The terrain renderer does this when any of the directx
drivers are selected.

Dxdiag says I have version 9.0c

Thanks