CustomSceneNode seems to work (displays a multicolored spinning triangle).
Collision has some troubles. It seems the problems might be related to problems in Quake3Map?
Search found 11 matches
- Thu Mar 01, 2007 7:33 pm
- Forum: Bug reports
- Topic: Compile in XCode. ITriangleRenderer2.cpp is where?
- Replies: 33
- Views: 4391
- Tue Feb 27, 2007 1:46 am
- Forum: Bug reports
- Topic: Compile in XCode. ITriangleRenderer2.cpp is where?
- Replies: 33
- Views: 4391
- Sun Feb 25, 2007 7:51 pm
- Forum: Bug reports
- Topic: Compile in XCode. ITriangleRenderer2.cpp is where?
- Replies: 33
- Views: 4391
- Sat Feb 24, 2007 7:16 pm
- Forum: Bug reports
- Topic: Compile in XCode. ITriangleRenderer2.cpp is where?
- Replies: 33
- Views: 4391
Here's the project file I've been using:
http://shodanproductions.com/misc/irrli ... deproj.tgz
Any ideas on the Quake3Map issue? Is this how it looks on other platforms?
If I have time this weekend I'll try some of the other examples and see how they go.
http://shodanproductions.com/misc/irrli ... deproj.tgz
Any ideas on the Quake3Map issue? Is this how it looks on other platforms?
If I have time this weekend I'll try some of the other examples and see how they go.
- Sun Feb 18, 2007 11:49 pm
- Forum: Bug reports
- Topic: Compile in XCode. ITriangleRenderer2.cpp is where?
- Replies: 33
- Views: 4391
- Sun Feb 18, 2007 6:08 pm
- Forum: Bug reports
- Topic: Compile in XCode. ITriangleRenderer2.cpp is where?
- Replies: 33
- Views: 4391
Quake3Map sort-of works. It builds okay (a couple linker warnings about a build/debug directory not being found). But, the rendering seems messed up somewhat. Here is the output: $ ./Quake3Map Please select the driver you want for this example: (a) Direct3D 9.0c (b) Direct3D 8.1 (c) OpenGL 1.5 (d) S...
- Sat Feb 17, 2007 7:45 pm
- Forum: Bug reports
- Topic: Compile in XCode. ITriangleRenderer2.cpp is where?
- Replies: 33
- Views: 4391
- Sat Feb 17, 2007 7:44 pm
- Forum: Bug reports
- Topic: Compile in XCode. ITriangleRenderer2.cpp is where?
- Replies: 33
- Views: 4391
Okay, I got it built. Unfortunately, the demo doesn't seem to DO anything. Here is the output $ ./Demo Irrlicht Engine version 1.2b Darwin Kernel Version 8.8.1: Mon Sep 25 19:42:00 PDT 2006; root:xnu-792.13.8.obj~1/RELEASE_I386 Loaded mesh: ../../media/faerie.md2 Loaded texture: ../../media/faerie2....
- Fri Feb 16, 2007 12:29 am
- Forum: Bug reports
- Topic: Compile in XCode. ITriangleRenderer2.cpp is where?
- Replies: 33
- Views: 4391
- Thu Feb 15, 2007 12:57 am
- Forum: Bug reports
- Topic: Compile in XCode. ITriangleRenderer2.cpp is where?
- Replies: 33
- Views: 4391
- Tue Feb 13, 2007 5:42 pm
- Forum: Bug reports
- Topic: Compile in XCode. ITriangleRenderer2.cpp is where?
- Replies: 33
- Views: 4391
Is there a topic/thread that mac problems should be posted into besides this one? I recently tried to build svn 474. The issue with sysctlbyname still exists. Additionally, I have an error in CIrrDeviceMacOSX.mm:272 /Users/nakor/Projects/irrlicht-svn/irrlicht/source/Irrlicht/MacOSX/../MacOSX/CIrrDev...