Search found 11 matches

by syndicatedragon
Thu Mar 01, 2007 7:33 pm
Forum: Bug reports
Topic: Compile in XCode. ITriangleRenderer2.cpp is where?
Replies: 33
Views: 4391

CustomSceneNode seems to work (displays a multicolored spinning triangle).
Collision has some troubles. It seems the problems might be related to problems in Quake3Map?

Image
by syndicatedragon
Tue Feb 27, 2007 1:46 am
Forum: Bug reports
Topic: Compile in XCode. ITriangleRenderer2.cpp is where?
Replies: 33
Views: 4391

btw I'm running this on a MacBook Pro (Intel Core Duo), so it is x86/little endian. I'll try to get to the other examples this week.

(edit) I'll try it on my Mac Mini too, it's a G4.
by syndicatedragon
Sun Feb 25, 2007 7:51 pm
Forum: Bug reports
Topic: Compile in XCode. ITriangleRenderer2.cpp is where?
Replies: 33
Views: 4391

The file is not used anymore, just remove it from your project.
I'm not sure which file you are referring to. Could you be more specific? I'll try the other examples when I have time (hopefully this week).
by syndicatedragon
Sat Feb 24, 2007 7:16 pm
Forum: Bug reports
Topic: Compile in XCode. ITriangleRenderer2.cpp is where?
Replies: 33
Views: 4391

Here's the project file I've been using:

http://shodanproductions.com/misc/irrli ... deproj.tgz

Any ideas on the Quake3Map issue? Is this how it looks on other platforms?

If I have time this weekend I'll try some of the other examples and see how they go.
by syndicatedragon
Sun Feb 18, 2007 11:49 pm
Forum: Bug reports
Topic: Compile in XCode. ITriangleRenderer2.cpp is where?
Replies: 33
Views: 4391

I must not have done it right. Here's what I changed in Quake3Map main.cpp (the "addMeshSceneNode" was already there, I just uncommented it out, and commented out addOctTreeSceneNode): if (mesh) { //node = smgr->addOctTreeSceneNode(mesh->getMesh(0), 0, -1, 128); node = smgr->addMeshSceneNo...
by syndicatedragon
Sun Feb 18, 2007 6:08 pm
Forum: Bug reports
Topic: Compile in XCode. ITriangleRenderer2.cpp is where?
Replies: 33
Views: 4391

Quake3Map sort-of works. It builds okay (a couple linker warnings about a build/debug directory not being found). But, the rendering seems messed up somewhat. Here is the output: $ ./Quake3Map Please select the driver you want for this example: (a) Direct3D 9.0c (b) Direct3D 8.1 (c) OpenGL 1.5 (d) S...
by syndicatedragon
Sat Feb 17, 2007 7:45 pm
Forum: Bug reports
Topic: Compile in XCode. ITriangleRenderer2.cpp is where?
Replies: 33
Views: 4391

btw- I can post my project file if anyone thinks that would be helpful
by syndicatedragon
Sat Feb 17, 2007 7:44 pm
Forum: Bug reports
Topic: Compile in XCode. ITriangleRenderer2.cpp is where?
Replies: 33
Views: 4391

Okay, I got it built. Unfortunately, the demo doesn't seem to DO anything. Here is the output $ ./Demo Irrlicht Engine version 1.2b Darwin Kernel Version 8.8.1: Mon Sep 25 19:42:00 PDT 2006; root:xnu-792.13.8.obj~1/RELEASE_I386 Loaded mesh: ../../media/faerie.md2 Loaded texture: ../../media/faerie2....
by syndicatedragon
Fri Feb 16, 2007 12:29 am
Forum: Bug reports
Topic: Compile in XCode. ITriangleRenderer2.cpp is where?
Replies: 33
Views: 4391

I'll see what I can do, and post back.
by syndicatedragon
Thu Feb 15, 2007 12:57 am
Forum: Bug reports
Topic: Compile in XCode. ITriangleRenderer2.cpp is where?
Replies: 33
Views: 4391

478 builds ok, but I get errors when trying to build the demo app. These could be project errors, maybe you can give a hint what to look for? /usr/bin/ld: Undefined symbols: irr::video::createDepthBuffer(irr::core::dimension2d<int> const&) irr::video::createTRTextureBlend(irr::video::IDepthBuffe...
by syndicatedragon
Tue Feb 13, 2007 5:42 pm
Forum: Bug reports
Topic: Compile in XCode. ITriangleRenderer2.cpp is where?
Replies: 33
Views: 4391

Is there a topic/thread that mac problems should be posted into besides this one? I recently tried to build svn 474. The issue with sysctlbyname still exists. Additionally, I have an error in CIrrDeviceMacOSX.mm:272 /Users/nakor/Projects/irrlicht-svn/irrlicht/source/Irrlicht/MacOSX/../MacOSX/CIrrDev...