Bonjour du quebec :)
C'est bon de voir du francais écris dans se board :P
On pourrait p-e se faire une petit communauté Irrlicht FR ou qqchose.
Si yen a qui veulent discuté en Francais de Irrlicht ou de conception de jeu chu dispo n'importe koi, Dection de collision, I A, physique. J'en connais ...
Search found 19 matches
- Mon Nov 08, 2004 3:55 am
- Forum: Open Discussion and Dev Announcements
- Topic: Communauté française
- Replies: 13
- Views: 1593
- Mon Nov 08, 2004 3:50 am
- Forum: Advanced Help
- Topic: Collision Detection
- Replies: 6
- Views: 1205
- Mon Nov 08, 2004 3:48 am
- Forum: Advanced Help
- Topic: Sending external messages to nodes
- Replies: 7
- Views: 1033
- Mon Nov 08, 2004 3:44 am
- Forum: Beginners Help
- Topic: Any AI related codes and samples in Irrlicht?
- Replies: 3
- Views: 621
- Mon Nov 08, 2004 3:41 am
- Forum: Beginners Help
- Topic: Where can i download sources of projects that use irr ?
- Replies: 21
- Views: 2392
- Wed Nov 03, 2004 9:04 pm
- Forum: Beginners Help
- Topic: aabbox3d question
- Replies: 0
- Views: 293
aabbox3d question
For aabbox3d, I would just like to know what is the value returned by getExtent() is it like the "radius" of the box or is it's length?
Let's say I want to determine the dimension of my bounding box?
For the X axis, would I used the (getCenter()).X and -+ (getExtent()).X
I see there is also ...
Let's say I want to determine the dimension of my bounding box?
For the X axis, would I used the (getCenter()).X and -+ (getExtent()).X
I see there is also ...
- Tue Nov 02, 2004 3:23 am
- Forum: Project Announcements
- Topic: modeler needed
- Replies: 3
- Views: 1816
- Tue Nov 02, 2004 2:58 am
- Forum: Advanced Help
- Topic: Collision Detection
- Replies: 6
- Views: 1205
- Mon Nov 01, 2004 1:22 pm
- Forum: Project Announcements
- Topic: modeler needed
- Replies: 3
- Views: 1816
modeler needed
I dont have a project for now, but looking into making one, for that I would need modeler, for maps and models... maybe not the best place to post... 
- Sat Oct 30, 2004 9:58 pm
- Forum: Advanced Help
- Topic: Collision Detection
- Replies: 6
- Views: 1205
Collision Detection
Hi all,
I have been looking at Collision Detection Algorithm and The Irrlicht API, I was wondering wich algorithm where best suited for Irrlicht?
I saw we had bounding boxes on Nodes so maybe something like a RDC algoritm wich is an Axis Sorting algorithm.
That whats i'm aiming for at this ...
I have been looking at Collision Detection Algorithm and The Irrlicht API, I was wondering wich algorithm where best suited for Irrlicht?
I saw we had bounding boxes on Nodes so maybe something like a RDC algoritm wich is an Axis Sorting algorithm.
That whats i'm aiming for at this ...
- Sat Oct 30, 2004 2:45 am
- Forum: Advanced Help
- Topic: Hello Wolrd
- Replies: 9
- Views: 1357
- Thu Oct 28, 2004 11:32 pm
- Forum: Advanced Help
- Topic: Hello Wolrd
- Replies: 9
- Views: 1357
- Wed Oct 27, 2004 3:25 am
- Forum: Advanced Help
- Topic: Hello Wolrd
- Replies: 9
- Views: 1357
- Wed Oct 27, 2004 3:11 am
- Forum: Beginners Help
- Topic: How make character jump?
- Replies: 2
- Views: 516
- Wed Oct 27, 2004 3:01 am
- Forum: Beginners Help
- Topic: Mouvement and Collision Detection
- Replies: 4
- Views: 595
So after more research, I have found that: maybe a good way to move an object is with the setposition() of the node. I don't really know if it's the best way to do it. But since the number of responces to this thread is pretty low, well that's the way i'm going to go ( for now ).
Ok, so assuming I ...
Ok, so assuming I ...