Search found 19 matches

by Sparks
Mon Nov 08, 2004 3:55 am
Forum: Open Discussion and Dev Announcements
Topic: Communauté française
Replies: 13
Views: 1131

Bonjour du quebec :) C'est bon de voir du francais écris dans se board :P On pourrait p-e se faire une petit communauté Irrlicht FR ou qqchose. Si yen a qui veulent discuté en Francais de Irrlicht ou de conception de jeu chu dispo n'importe koi, Dection de collision, I A, physique. J'en connais pas ...
by Sparks
Mon Nov 08, 2004 3:50 am
Forum: Advanced Help
Topic: Collision Detection
Replies: 6
Views: 989

SO i guess no ones want to talk about Collision detection algoritm i find this weird cause i guess everyone need it in there project.
by Sparks
Mon Nov 08, 2004 3:48 am
Forum: Advanced Help
Topic: Sending external messages to nodes
Replies: 7
Views: 827

Did you think of an observer or visitor design pattern, to send a message from one object to another. That's how I do my physics
by Sparks
Mon Nov 08, 2004 3:44 am
Forum: Beginners Help
Topic: Any AI related codes and samples in Irrlicht?
Replies: 3
Views: 503

there is the AI depot, wich is a site dedicated to AI but not to AI in Irrlicht... AI is something i will have to tackle soon, i'm thinking maybe of a finit state machine, but i will need to do more research
by Sparks
Mon Nov 08, 2004 3:41 am
Forum: Beginners Help
Topic: Where can i download sources of projects that use irr ?
Replies: 21
Views: 1498

Well, I think with MS and Billy, “reusing code” or being “inspired” by someone else’s code has become a very sensitive issue. I would be very happy to see on the Irrlicht page maybe more support to the project developers who do share there sources. It's a great way for them to get notice in the comm...
by Sparks
Wed Nov 03, 2004 9:04 pm
Forum: Beginners Help
Topic: aabbox3d question
Replies: 0
Views: 241

aabbox3d question

For aabbox3d, I would just like to know what is the value returned by getExtent() is it like the "radius" of the box or is it's length? Let's say I want to determine the dimension of my bounding box? For the X axis, would I used the (getCenter()).X and -+ (getExtent()).X I see there is als...
by Sparks
Tue Nov 02, 2004 3:23 am
Forum: Project Announcements
Topic: modeler needed
Replies: 3
Views: 1694

Very interested, look at your mail box :)
by Sparks
Tue Nov 02, 2004 2:58 am
Forum: Advanced Help
Topic: Collision Detection
Replies: 6
Views: 989

Hi, thanks for the post, I think i'm gonna code my own detection, base on what Irrlicht can offer me. Don't know if it's the best thing to do but it will blend in nicely with my home made physics :). Found the algorithm i'm gonna use ( Axis Sorting ) looking how i'm gonna implement it. Once it will ...
by Sparks
Mon Nov 01, 2004 1:22 pm
Forum: Project Announcements
Topic: modeler needed
Replies: 3
Views: 1694

modeler needed

I dont have a project for now, but looking into making one, for that I would need modeler, for maps and models... maybe not the best place to post... :P
by Sparks
Sat Oct 30, 2004 9:58 pm
Forum: Advanced Help
Topic: Collision Detection
Replies: 6
Views: 989

Collision Detection

Hi all, I have been looking at Collision Detection Algorithm and The Irrlicht API, I was wondering wich algorithm where best suited for Irrlicht? I saw we had bounding boxes on Nodes so maybe something like a RDC algoritm wich is an Axis Sorting algorithm. That whats i'm aiming for at this point and...
by Sparks
Sat Oct 30, 2004 2:45 am
Forum: Advanced Help
Topic: Hello Wolrd
Replies: 9
Views: 1009

So after more research I come to another question. I was wondering what algorithm is best to use with IrrLicht for Object to Object collision detection?
by Sparks
Thu Oct 28, 2004 11:32 pm
Forum: Advanced Help
Topic: Hello Wolrd
Replies: 9
Views: 1009

Hi all, Thanks arras for you code sample it very appreciated! I have written my classes for moving objects with position, velocity and acceleration. Every thing seems good. I took some time to write because my C++ is pretty rusty and my Java reflexes are always kicking in. Next up on my list is coll...
by Sparks
Wed Oct 27, 2004 3:25 am
Forum: Advanced Help
Topic: Hello Wolrd
Replies: 9
Views: 1009

Well, I have decided to post in the beginner section, because I have the programming skills but little knowledge of the API. Anyway, I started with some hardcore stuff mouvement and colision detection. answers are pretty rare, maybe it's because i'm talking about stuff that's very easy for some. But...
by Sparks
Wed Oct 27, 2004 3:11 am
Forum: Beginners Help
Topic: How make character jump?
Replies: 2
Views: 434

I'm a newb so my answer might not be all that good. But if you put the collision responce animator on a given node, it's become affected by gravity. My guest would be: to use a setposition on the node with a vector, putting your node higher on the Y axis, and gravity will send it falling to the grou...
by Sparks
Wed Oct 27, 2004 3:01 am
Forum: Beginners Help
Topic: Mouvement and Collision Detection
Replies: 4
Views: 461

So after more research, I have found that: maybe a good way to move an object is with the setposition() of the node. I don't really know if it's the best way to do it. But since the number of responces to this thread is pretty low, well that's the way i'm going to go ( for now ). Ok, so assuming I'm...