Search found 13 matches
- Sun Mar 11, 2007 12:33 am
- Forum: Irrlicht.NET
- Topic: Irrlicht .NET vs. Irrlicht .NET CP
- Replies: 2
- Views: 1742
Irrlicht .NET vs. Irrlicht .NET CP
hi. when i started with irrlicht (not too long ago) i was interested in using c# for a change of matter (i do too much work in java). but soon i found out, that some parts of the .net implementation is work in progress. like some others, i found "irrlicht.net cp" (which is beautifully hard...
- Wed Mar 07, 2007 9:15 am
- Forum: Everything 2d/3d Graphics
- Topic: Free animated Creature (ms3d/cfx/b3d) plus normal/spec maps
- Replies: 20
- Views: 11793
- Wed Feb 28, 2007 9:19 am
- Forum: Beginners Help
- Topic: Getting all points between two vectors
- Replies: 8
- Views: 462
i think building a spline is pretty much work for this stuff and has to be done in a single step, before your object can start flying. i would possibly try to add a collision response animator and move the object step by step each frame. if i understand right, the collision animator cannot pass thro...
- Thu Feb 22, 2007 9:15 am
- Forum: Beginners Help
- Topic: realistic jumps
- Replies: 9
- Views: 1146
- Wed Feb 21, 2007 6:45 pm
- Forum: Beginners Help
- Topic: realistic jumps
- Replies: 9
- Views: 1146
good point about the user-input. if it's looking like any box, it's useless. i don't have any experience with physics. isn't it possible to stop a physics controlled object from bouncing by applying a certain, opposing force? maybe you can use a sphere, constrain its movement to up/down and just upd...
- Wed Feb 21, 2007 9:34 am
- Forum: Beginners Help
- Topic: realistic jumps
- Replies: 9
- Views: 1146
ok, this idea might be bullshit, but i'm not doing this professional after all: with all the physics engines around, would it be possible to do character movement based on physics? this would make sure the char is on the ground and if it jumps, you give it an impulse up, which blends with any other ...
- Mon Feb 19, 2007 9:13 pm
- Forum: Beginners Help
- Topic: GUI Strategy
- Replies: 8
- Views: 909
- Mon Feb 19, 2007 8:42 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: List of Other Helper Libraries
- Replies: 28
- Views: 51789
i feel like stealing something, but a second before i found the following link, i read this thread, so here comes what...
looks like a pretty comprehensive list of libs for any purpose:
http://abattoir.wolfpaw.net/personal/gamelibs.php
looks like a pretty comprehensive list of libs for any purpose:
http://abattoir.wolfpaw.net/personal/gamelibs.php
- Sat Feb 17, 2007 11:48 pm
- Forum: Irrlicht.NET
- Topic: Tutorial 5: User Interface
- Replies: 3
- Views: 3169
- Sat Feb 17, 2007 5:08 pm
- Forum: Game Programming
- Topic: Collsion with a irredit scene
- Replies: 23
- Views: 9678
- Sat Feb 17, 2007 4:57 pm
- Forum: Game Programming
- Topic: Howto: enable shadows in irrEdit?!
- Replies: 2
- Views: 1519
- Wed Feb 14, 2007 3:53 pm
- Forum: Beginners Help
- Topic: dynamic shadows from level geometry?
- Replies: 10
- Views: 1555
- Wed Feb 14, 2007 3:45 pm
- Forum: Game Programming
- Topic: Howto: enable shadows in irrEdit?!
- Replies: 2
- Views: 1519
Howto: enable shadows in irrEdit?!
hi,
is there a way to add shadow-volumes to meshes in irrEdit?
or how would i do this after loading a scene?
any help appreciated - thanks
is there a way to add shadow-volumes to meshes in irrEdit?
or how would i do this after loading a scene?
any help appreciated - thanks