Search found 13 matches

by atomhamster
Sun Mar 11, 2007 12:33 am
Forum: Irrlicht.NET
Topic: Irrlicht .NET vs. Irrlicht .NET CP
Replies: 2
Views: 1723

Irrlicht .NET vs. Irrlicht .NET CP

hi. when i started with irrlicht (not too long ago) i was interested in using c# for a change of matter (i do too much work in java). but soon i found out, that some parts of the .net implementation is work in progress. like some others, i found "irrlicht.net cp" (which is beautifully hard...
by atomhamster
Wed Mar 07, 2007 9:15 am
Forum: Everything 2d/3d Graphics
Topic: Free animated Creature (ms3d/cfx/b3d) plus normal/spec maps
Replies: 20
Views: 10790

this is pretty cool! this could fit pretty well into my (far from alpha) project...
thanks!
by atomhamster
Wed Feb 28, 2007 9:19 am
Forum: Beginners Help
Topic: Getting all points between two vectors
Replies: 8
Views: 425

i think building a spline is pretty much work for this stuff and has to be done in a single step, before your object can start flying. i would possibly try to add a collision response animator and move the object step by step each frame. if i understand right, the collision animator cannot pass thro...
by atomhamster
Thu Feb 22, 2007 9:15 am
Forum: Beginners Help
Topic: realistic jumps
Replies: 9
Views: 1052

thanks for your ideas and help. kschn, the last part of my post means i always wondered how you would put a character down on the ground (if its not flat anyways) and keep it from falling through it. you answered that pretty much: with basic collision detection, which stops the "falling" m...
by atomhamster
Wed Feb 21, 2007 6:45 pm
Forum: Beginners Help
Topic: realistic jumps
Replies: 9
Views: 1052

good point about the user-input. if it's looking like any box, it's useless. i don't have any experience with physics. isn't it possible to stop a physics controlled object from bouncing by applying a certain, opposing force? maybe you can use a sphere, constrain its movement to up/down and just upd...
by atomhamster
Wed Feb 21, 2007 9:34 am
Forum: Beginners Help
Topic: realistic jumps
Replies: 9
Views: 1052

ok, this idea might be bullshit, but i'm not doing this professional after all: with all the physics engines around, would it be possible to do character movement based on physics? this would make sure the char is on the ground and if it jumps, you give it an impulse up, which blends with any other ...
by atomhamster
Mon Feb 19, 2007 9:13 pm
Forum: Beginners Help
Topic: GUI Strategy
Replies: 8
Views: 883

offtopic (but maybe Gordie was offtopic also): i dont see, how lua will help and why do artists know lua?
by atomhamster
Mon Feb 19, 2007 8:42 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: List of Other Helper Libraries
Replies: 28
Views: 50632

i feel like stealing something, but a second before i found the following link, i read this thread, so here comes what...

looks like a pretty comprehensive list of libs for any purpose:
http://abattoir.wolfpaw.net/personal/gamelibs.php
by atomhamster
Sat Feb 17, 2007 11:48 pm
Forum: Irrlicht.NET
Topic: Tutorial 5: User Interface
Replies: 3
Views: 3127

hm. still no scrollbar it seems.
by atomhamster
Sat Feb 17, 2007 5:08 pm
Forum: Game Programming
Topic: Collsion with a irredit scene
Replies: 23
Views: 9453

it looks like it's not yet in C#. i stumbled across this mayself.

i wonder if it would be of help when someone (e.g. me) ports this part and contributes it back to the next release?
by atomhamster
Sat Feb 17, 2007 4:57 pm
Forum: Game Programming
Topic: Howto: enable shadows in irrEdit?!
Replies: 2
Views: 1498

is this a stupid question or do i miss anything else?
if it's not possible: can anyone just say so, pls?
by atomhamster
Wed Feb 14, 2007 3:53 pm
Forum: Beginners Help
Topic: dynamic shadows from level geometry?
Replies: 10
Views: 1499

nothing new from me, but im also looking to achieve such an effect.
by atomhamster
Wed Feb 14, 2007 3:45 pm
Forum: Game Programming
Topic: Howto: enable shadows in irrEdit?!
Replies: 2
Views: 1498

Howto: enable shadows in irrEdit?!

hi,
is there a way to add shadow-volumes to meshes in irrEdit?
or how would i do this after loading a scene?

any help appreciated - thanks