Search found 26 matches

by datamagik
Wed Jan 09, 2008 10:09 pm
Forum: Beginners Help
Topic: Textures problem - low res
Replies: 2
Views: 164

What is your screen depth? It looks like you have screen depth set to 16 bits so it's dithering colors.
by datamagik
Wed Jan 09, 2008 7:59 pm
Forum: Beginners Help
Topic: Compiling Examples with Mac OS SDK for Irrlicht 1.4
Replies: 3
Views: 351

With both the release 1.4 for Mac OS and the latest SVN, if I try to compile the examples "out of the box" (launching the XCode project file which builds the library and most of the examples) the examples do not work. Demo runs but intermittently displays the axis inversion issue I reporte...
by datamagik
Sun Dec 16, 2007 6:10 am
Forum: Beginners Help
Topic: Compiling Examples with Mac OS SDK for Irrlicht 1.4
Replies: 3
Views: 351

Okay I found that the bulk of examples that didn't build failed because they require console input (as I recall console can be added to a Cocoa app). My quick fix was to modify all the main.cpp files for the examples to default to OpenGL (and yes to any of the yes/no questions), skirting the console...
by datamagik
Sat Dec 15, 2007 8:09 pm
Forum: Beginners Help
Topic: Compiling Examples with Mac OS SDK for Irrlicht 1.4
Replies: 3
Views: 351

Compiling Examples with Mac OS SDK for Irrlicht 1.4

I was delighted to see the Mac OS support for Irrlicht 1.4 and immediately built the engine and demos on my Intel iMac using XCode 3.0 under Leopard (Mac OS X 10.5). The Demo runs with OpenGL, but in full screen mode it looks like axis are being inverted, especially for the textures. In window mode ...
by datamagik
Mon Jun 25, 2007 1:58 am
Forum: Beginners Help
Topic: [Linux] writing XML File, i get a binary and no text file
Replies: 3
Views: 734

I sounds like you may be writing the internal 16 bit wide character format in the Linux version. This would explain why a simple text editor might believe it was a binary file, and why you're seeing spaces between characters.
by datamagik
Sun Mar 04, 2007 3:49 am
Forum: Advanced Help
Topic: Brightness of EMT_NORMAL_MAP_SOLID
Replies: 4
Views: 665

I think the place you'd have to change would be in the meat of COpenGLNormalMapRenderer.cpp I see a lot of hand coded D3D asm code that has been directly translated to its OpenGL equivalent. I'm going to have to get a lot deeper into the OpenGL docs before I'd venture a guess (and this from a guy wh...
by datamagik
Mon Feb 26, 2007 2:24 pm
Forum: Beginners Help
Topic: Cannot load BSP mesh
Replies: 9
Views: 411

Ok lets solve one problem at a time. Looking back at your original code problem I see you're referencing "./Data..." in the first instance and "../Data..." in the second. Try building the demo app. Then try changing to your alternate mesh. The call to load the archive simply tell...
by datamagik
Mon Feb 26, 2007 2:58 am
Forum: Beginners Help
Topic: Cannot load BSP mesh
Replies: 9
Views: 411

The .BSP is located in the .PK3 file (which is really a .zip archive). After you've told the file system about the .PK3 just load the mesh "Map.BSP". Do not include the path to the directory the PK3 is in unless you have another separate BSP file in there with the same name.
by datamagik
Sun Feb 25, 2007 5:18 pm
Forum: Beginners Help
Topic: Facial animations with an .X file using bones
Replies: 2
Views: 468

There is an interesting discussion of the concept of "bones" in mesh animations here http://www.okino.com/conv/skinning.htm Doing a search of the engine source with XCode I only see one animated mesh format that addresses the concept of "bones" (skeletal mesh animation) in CAnima...
by datamagik
Sun Feb 25, 2007 3:08 pm
Forum: Beginners Help
Topic: Starting another 3D-App from inside Irrlicht?
Replies: 4
Views: 272

Programs are composed of data types and the methods or functions for manipulating them. To actually combine two programs you will need to at least be familiar with the features of those two programs. Since Irrlicht uses object oriented programming throughout it is fairly straightforward to get at th...
by datamagik
Sun Feb 25, 2007 7:14 am
Forum: Beginners Help
Topic: meshBuffer
Replies: 3
Views: 819

What format is the other mesh in?
by datamagik
Sun Feb 25, 2007 4:33 am
Forum: Beginners Help
Topic: light problem
Replies: 16
Views: 852

As for the default value of material shininess I'd have to search the engine code. Obviously non-zero since that changed the behavior you observed. Shininess is the quality of reflecting light. Look at a real life black object that's shiny (maybe a black car). Try to look at it objectively and imagi...
by datamagik
Sun Feb 25, 2007 12:33 am
Forum: Beginners Help
Topic: Quality?
Replies: 3
Views: 344

Although I have spent a bit of time learning the Irrlicht 3D Engine your question made me curious so I looked at the Ogre site. Downloading the source I found it a bit fragmented for purposes of easy compilation (there seems to be a Windows section and a Linux & Mac section...I opened the XCode ...
by datamagik
Sun Feb 25, 2007 12:18 am
Forum: Beginners Help
Topic: Using PhysicX with Irrlicht
Replies: 3
Views: 382

Unfortunately that physics engine only seems to support Windows(TM) operating systems and I am currently devoting my efforts to cross platform SDKs. Looking at the Irrlicht tutorial page it appears that this tutorial was tested with Irrlicht 0.14. Perhaps if you download that version of the Irrlicht...
by datamagik
Sat Feb 24, 2007 7:19 pm
Forum: Beginners Help
Topic: light problem
Replies: 16
Views: 852

Ok I saw the picture so now I can see what you mean by "grey". You are referring to the lighter color when the object is set to "lighted". Looking in the engine source the flag EMF_LIGHTING is defined in the header SMaterial.h as a flag used when dynamic lighting is present. What...