Search found 26 matches
- Wed Jan 09, 2008 10:09 pm
- Forum: Beginners Help
- Topic: Textures problem - low res
- Replies: 2
- Views: 370
- Wed Jan 09, 2008 7:59 pm
- Forum: Beginners Help
- Topic: Compiling Examples with Mac OS SDK for Irrlicht 1.4
- Replies: 3
- Views: 706
With both the release 1.4 for Mac OS and the latest SVN, if I try to compile the examples "out of the box" (launching the XCode project file which builds the library and most of the examples) the examples do not work. Demo runs but intermittently displays the axis inversion issue I reported earlier ...
- Sun Dec 16, 2007 6:10 am
- Forum: Beginners Help
- Topic: Compiling Examples with Mac OS SDK for Irrlicht 1.4
- Replies: 3
- Views: 706
- Sat Dec 15, 2007 8:09 pm
- Forum: Beginners Help
- Topic: Compiling Examples with Mac OS SDK for Irrlicht 1.4
- Replies: 3
- Views: 706
Compiling Examples with Mac OS SDK for Irrlicht 1.4
I was delighted to see the Mac OS support for Irrlicht 1.4 and immediately built the engine and demos on my Intel iMac using XCode 3.0 under Leopard (Mac OS X 10.5).
The Demo runs with OpenGL, but in full screen mode it looks like axis are being inverted, especially for the textures. In window mode ...
The Demo runs with OpenGL, but in full screen mode it looks like axis are being inverted, especially for the textures. In window mode ...
- Mon Jun 25, 2007 1:58 am
- Forum: Beginners Help
- Topic: [Linux] writing XML File, i get a binary and no text file
- Replies: 3
- Views: 1055
- Sun Mar 04, 2007 3:49 am
- Forum: Advanced Help
- Topic: Brightness of EMT_NORMAL_MAP_SOLID
- Replies: 4
- Views: 938
I think the place you'd have to change would be in the meat of COpenGLNormalMapRenderer.cpp
I see a lot of hand coded D3D asm code that has been directly translated to its OpenGL equivalent. I'm going to have to get a lot deeper into the OpenGL docs before I'd venture a guess (and this from a guy ...
I see a lot of hand coded D3D asm code that has been directly translated to its OpenGL equivalent. I'm going to have to get a lot deeper into the OpenGL docs before I'd venture a guess (and this from a guy ...
- Mon Feb 26, 2007 2:24 pm
- Forum: Beginners Help
- Topic: Cannot load BSP mesh
- Replies: 9
- Views: 910
- Mon Feb 26, 2007 2:58 am
- Forum: Beginners Help
- Topic: Cannot load BSP mesh
- Replies: 9
- Views: 910
- Sun Feb 25, 2007 5:18 pm
- Forum: Beginners Help
- Topic: Facial animations with an .X file using bones
- Replies: 2
- Views: 659
There is an interesting discussion of the concept of "bones" in mesh animations here http://www.okino.com/conv/skinning.htm
Doing a search of the engine source with XCode I only see one animated mesh format that addresses the concept of "bones" (skeletal mesh animation) in CAnimatedMeshB3d.cpp, so ...
Doing a search of the engine source with XCode I only see one animated mesh format that addresses the concept of "bones" (skeletal mesh animation) in CAnimatedMeshB3d.cpp, so ...
- Sun Feb 25, 2007 3:08 pm
- Forum: Beginners Help
- Topic: Starting another 3D-App from inside Irrlicht?
- Replies: 4
- Views: 490
Programs are composed of data types and the methods or functions for manipulating them. To actually combine two programs you will need to at least be familiar with the features of those two programs.
Since Irrlicht uses object oriented programming throughout it is fairly straightforward to get at ...
Since Irrlicht uses object oriented programming throughout it is fairly straightforward to get at ...
- Sun Feb 25, 2007 7:14 am
- Forum: Beginners Help
- Topic: meshBuffer
- Replies: 3
- Views: 1055
- Sun Feb 25, 2007 4:33 am
- Forum: Beginners Help
- Topic: light problem
- Replies: 16
- Views: 1520
- Sun Feb 25, 2007 12:33 am
- Forum: Beginners Help
- Topic: Quality?
- Replies: 3
- Views: 579
- Sun Feb 25, 2007 12:18 am
- Forum: Beginners Help
- Topic: Using PhysicX with Irrlicht
- Replies: 3
- Views: 819
- Sat Feb 24, 2007 7:19 pm
- Forum: Beginners Help
- Topic: light problem
- Replies: 16
- Views: 1520