Search found 26 matches
- Wed Jan 09, 2008 10:09 pm
- Forum: Beginners Help
- Topic: Textures problem - low res
- Replies: 2
- Views: 164
- Wed Jan 09, 2008 7:59 pm
- Forum: Beginners Help
- Topic: Compiling Examples with Mac OS SDK for Irrlicht 1.4
- Replies: 3
- Views: 351
- Sun Dec 16, 2007 6:10 am
- Forum: Beginners Help
- Topic: Compiling Examples with Mac OS SDK for Irrlicht 1.4
- Replies: 3
- Views: 351
Okay I found that the bulk of examples that didn't build failed because they require console input (as I recall console can be added to a Cocoa app). My quick fix was to modify all the main.cpp files for the examples to default to OpenGL (and yes to any of the yes/no questions), skirting the console...
- Sat Dec 15, 2007 8:09 pm
- Forum: Beginners Help
- Topic: Compiling Examples with Mac OS SDK for Irrlicht 1.4
- Replies: 3
- Views: 351
Compiling Examples with Mac OS SDK for Irrlicht 1.4
I was delighted to see the Mac OS support for Irrlicht 1.4 and immediately built the engine and demos on my Intel iMac using XCode 3.0 under Leopard (Mac OS X 10.5). The Demo runs with OpenGL, but in full screen mode it looks like axis are being inverted, especially for the textures. In window mode ...
- Mon Jun 25, 2007 1:58 am
- Forum: Beginners Help
- Topic: [Linux] writing XML File, i get a binary and no text file
- Replies: 3
- Views: 734
- Sun Mar 04, 2007 3:49 am
- Forum: Advanced Help
- Topic: Brightness of EMT_NORMAL_MAP_SOLID
- Replies: 4
- Views: 665
I think the place you'd have to change would be in the meat of COpenGLNormalMapRenderer.cpp I see a lot of hand coded D3D asm code that has been directly translated to its OpenGL equivalent. I'm going to have to get a lot deeper into the OpenGL docs before I'd venture a guess (and this from a guy wh...
- Mon Feb 26, 2007 2:24 pm
- Forum: Beginners Help
- Topic: Cannot load BSP mesh
- Replies: 9
- Views: 411
- Mon Feb 26, 2007 2:58 am
- Forum: Beginners Help
- Topic: Cannot load BSP mesh
- Replies: 9
- Views: 411
- Sun Feb 25, 2007 5:18 pm
- Forum: Beginners Help
- Topic: Facial animations with an .X file using bones
- Replies: 2
- Views: 468
- Sun Feb 25, 2007 3:08 pm
- Forum: Beginners Help
- Topic: Starting another 3D-App from inside Irrlicht?
- Replies: 4
- Views: 272
Programs are composed of data types and the methods or functions for manipulating them. To actually combine two programs you will need to at least be familiar with the features of those two programs. Since Irrlicht uses object oriented programming throughout it is fairly straightforward to get at th...
- Sun Feb 25, 2007 7:14 am
- Forum: Beginners Help
- Topic: meshBuffer
- Replies: 3
- Views: 819
- Sun Feb 25, 2007 4:33 am
- Forum: Beginners Help
- Topic: light problem
- Replies: 16
- Views: 852
As for the default value of material shininess I'd have to search the engine code. Obviously non-zero since that changed the behavior you observed. Shininess is the quality of reflecting light. Look at a real life black object that's shiny (maybe a black car). Try to look at it objectively and imagi...
- Sun Feb 25, 2007 12:33 am
- Forum: Beginners Help
- Topic: Quality?
- Replies: 3
- Views: 344
- Sun Feb 25, 2007 12:18 am
- Forum: Beginners Help
- Topic: Using PhysicX with Irrlicht
- Replies: 3
- Views: 382
Unfortunately that physics engine only seems to support Windows(TM) operating systems and I am currently devoting my efforts to cross platform SDKs. Looking at the Irrlicht tutorial page it appears that this tutorial was tested with Irrlicht 0.14. Perhaps if you download that version of the Irrlicht...
- Sat Feb 24, 2007 7:19 pm
- Forum: Beginners Help
- Topic: light problem
- Replies: 16
- Views: 852