Search found 5 matches
- Tue Mar 20, 2007 7:06 am
- Forum: Off-topic
- Topic: An MMORPG - Can we do it? Our plan.
- Replies: 70
- Views: 9724
thats why you only have actions happen on the server, and in between updates use some type of dead reckoning, so lets say i hold the left key, i send that update to the server, and turn my model, but on the server it turns it "officially" so that if there is any lag, it wont effect any other player ...
- Mon Mar 19, 2007 12:39 pm
- Forum: Off-topic
- Topic: An MMORPG - Can we do it? Our plan.
- Replies: 70
- Views: 9724
- Fri Mar 16, 2007 12:59 pm
- Forum: Off-topic
- Topic: An MMORPG - Can we do it? Our plan.
- Replies: 70
- Views: 9724
- Fri Mar 16, 2007 12:08 pm
- Forum: Irrlicht.NET
- Topic: recompiling the source .Net 2005
- Replies: 3
- Views: 1859
- Fri Feb 16, 2007 7:54 am
- Forum: Irrlicht.NET
- Topic: Building .NET library from source LNK errors
- Replies: 0
- Views: 2446
Building .NET library from source LNK errors
Hey.
I'm quite new to irrlicht, have been using ogre3d and truevision3d earlier.
Yesterday, i was playing around with the source, but the .NET source wont link. I get linker errors (VC++ Express 2005)
Linking...
ISceneManager.obj : error LNK2020: unresolved token (0A000007) "extern "C" void ...
I'm quite new to irrlicht, have been using ogre3d and truevision3d earlier.
Yesterday, i was playing around with the source, but the .NET source wont link. I get linker errors (VC++ Express 2005)
Linking...
ISceneManager.obj : error LNK2020: unresolved token (0A000007) "extern "C" void ...