Search found 6 matches
- Wed Mar 07, 2007 2:52 pm
- Forum: Bug reports
- Topic: more .X much more decrease FPS.
- Replies: 42
- Views: 2528
It's correct. Tolerance can be 0, also rounding errors of tolerance does not influence result. Spintz : It depends on model (from average quantity of weights on one vertex). And uselessness of the first nulling cycle on all vertices in not a debugging mode is obvious. P.S. I'm use VC++6.0 (SP5), DX9...
- Tue Mar 06, 2007 7:09 pm
- Forum: Bug reports
- Topic: more .X much more decrease FPS.
- Replies: 42
- Views: 2528
- Tue Mar 06, 2007 3:40 pm
- Forum: Bug reports
- Topic: more .X much more decrease FPS.
- Replies: 42
- Views: 2528
operator*(scalar) и operator+(matrix4) is typical matrix operations.
Threefold count of verices
it's error in CXAnimationPlayer::addFacesToBuffer always return -1
Threefold count of verices
it's error in CXAnimationPlayer::addFacesToBuffer
Code: Select all
buf->Vertices.linear_reverse_search(v);
- Mon Mar 05, 2007 11:10 pm
- Forum: Bug reports
- Topic: more .X much more decrease FPS.
- Replies: 42
- Views: 2528
- Sat Mar 03, 2007 10:52 pm
- Forum: Bug reports
- Topic: more .X much more decrease FPS.
- Replies: 42
- Views: 2528
Bug for this topic
Hello! I am using Irrlicht SVN (last). Without .x model (tyny.x and it's optimized to 2K poly's version) FPS~=160. With model, FPS ~=40. I'm fix some leaks in modifySkin() and animateSkeleton(), but FPS stil be very slow (~50). Two matrix transform in modifySkin() executed many (~7000) times at one ...
- Fri Feb 16, 2007 10:06 am
- Forum: Project Announcements
- Topic: bcb6 (borland) and irrlicht v1.0
- Replies: 34
- Views: 9607
Irrlicht 1.2 and C++ Builder6
Если кто столкнулся с проблеммами при компиляции Irrlicht под билдер, или библиотека неправильно работает, или просто Вам лень разбираться с ошибками, скачайте готовую библиотеку! Irrlicht 1.2 with DX9, OpenGL, Software (1,2), (and libs like zlib) DLL&LIB. Debug and relase versions http://kkc-os...