Search found 7 matches
- Wed Sep 26, 2007 5:31 pm
- Forum: Bug reports
- Topic: Flickering mesh nodes and triangles in Irrlicht>=1.3.1
- Replies: 2
- Views: 977
iirc, this only happens in DirectX on an NVidia card, when VSync is disabled. It was first reported when the last nvidia drivers were released, I had to upgrade my drivers to see the problem. Enabling vsync fixes it for me, but other people had mixed results (maybe drivers allow vsync override). I ...
- Mon Sep 24, 2007 6:53 pm
- Forum: Beginners Help
- Topic: IrrEdit: How to access single objects like meshes etc.
- Replies: 4
- Views: 331
You mean in game? You can get RootSceneNode children list and iterate through it getting pointers to scene nodes you want. 1. Get RootSceneNode children list (smgr->getRootSceneNode()->getChilden() afair) 2. iterate through it (for) 3. for each node you can check type of node (by calling getType met...
- Mon Sep 24, 2007 2:30 pm
- Forum: Bug reports
- Topic: Irrlicht 1.4 beta phase
- Replies: 14
- Views: 3549
What about bug I reported ( http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=23942 )? Will it be fixed in 1.4? I was looking for tips about fixing this bug in this forum but I have found nothing
- Fri Sep 21, 2007 7:39 pm
- Forum: Bug reports
- Topic: Flickering mesh nodes and triangles in Irrlicht>=1.3.1
- Replies: 2
- Views: 977
Flickering mesh nodes and triangles in Irrlicht>=1.3.1
I think I found a bug in Irrlicht. I have level (map) made in irrEdit 0.7.1 (using Irrlicht 1.3). It is made from 10 meshes imported and moved/scaled/rotated as many mesh scene nodes - there is one big mesh with polycount about 4k (single mesh scene node) and some smaller meshes - total polycount of...
- Mon Jun 11, 2007 6:17 pm
- Forum: Project Announcements
- Topic: IrrNewt irrlicht\newton framework >> SVN access
- Replies: 432
- Views: 131421
Re: thanx
I tried to compile it, but it's not working. it needs the DirectX9 libraries and it need openGL libraries also. please :? if you can do that, please do it. cuz know that there is plenty of guys who wants to find it already compiled with Irrlicht 1.3 support. thanx There are some unnecessary #includ...
- Tue Feb 20, 2007 5:58 pm
- Forum: Beginners Help
- Topic: Problem in loading 3ds file
- Replies: 4
- Views: 370
- Sat Feb 17, 2007 8:39 pm
- Forum: Beginners Help
- Topic: Problem with compilation project using Irrlicht
- Replies: 0
- Views: 126
Problem with compilation project using Irrlicht
I'm writing simple 3D platform game ( http://forum.gamedev.pl/index.php/topic,2421.0.html - it's in polish) and I want to use latest Irrlicht from SVN - so I download it from svn and compiled it into DLL - there were no errors. But when I try to compile my project (which was using irr 1.1) there are...