Search found 8 matches

by aguilmet
Tue Feb 27, 2007 4:33 pm
Forum: Advanced Help
Topic: Sending Textures and Lightmap of BSP to Shader
Replies: 3
Views: 494

I GOT IT! In the OnSetConstants callback, the 'tex1' constant wasn't being set correctly.
You have to make an INT, then cast it as (float *) &var
by aguilmet
Tue Feb 27, 2007 2:29 am
Forum: Advanced Help
Topic: Sending Textures and Lightmap of BSP to Shader
Replies: 3
Views: 494

Okay, I generalized the problem. Multitexturing simply does not work. BSP isn't the only thing that doesn't cooperate. Here is the irrlicht test cube scene node. One is with my program and the other is from ShaderDesigner. My Program: http://pythonham.googlepages.com/wrong.jpg ShaderDesigner: http:/...
by aguilmet
Tue Feb 27, 2007 12:39 am
Forum: Beginners Help
Topic: Importing Valve Hammer Maps
Replies: 10
Views: 693

I was going to implement a .map loader for irrlicht but when I found out that each quad was actually the intersection of planes defined by three points, I decided that I value my sanity more than a .map loader! :) I might just do it make a python script that will translate it another format that irr...
by aguilmet
Tue Feb 27, 2007 12:18 am
Forum: Advanced Help
Topic: Sending Textures and Lightmap of BSP to Shader
Replies: 3
Views: 494

Sending Textures and Lightmap of BSP to Shader

Is it even possible? I'm trying to write a shader that will negate the the bsp textures. I got the textures to turn negative easily but the only thing is that the lightmap does not render. I checked the shader with TyphoonLab's Shader Designer and it works fine but when I run my program with it, the...
by aguilmet
Thu Feb 22, 2007 11:45 pm
Forum: Beginners Help
Topic: Accessing CollisionResponseAnimator functions
Replies: 3
Views: 339

I got it! Since ISceneNodeAnimatorCollisionResponse is just a subclass of ISceneNodeAnimator I declare the camera animator like this: ISceneNodeAnimatorCollisionResponse* camanim=blah... Then just to change the gravity in realtime, I just call camanim->setGravity(blah); The Camera follows the animat...
by aguilmet
Wed Feb 21, 2007 3:49 pm
Forum: Beginners Help
Topic: Gravity enable/disable with CheckBox?
Replies: 6
Views: 450

The thing I don't get is how you access setGravity
by aguilmet
Wed Feb 21, 2007 3:41 pm
Forum: Beginners Help
Topic: Accessing CollisionResponseAnimator functions
Replies: 3
Views: 339

Accessing CollisionResponseAnimator functions

I have a camera with a CollisionResponseAnimator and I need to change the gravity. How would I access the isFalling and setGravity functions of the SceneNodeAnimatorCollisionResponse class through the camera? Is it even possible? Is something like camera->getAnimators[0]->setGravity(1.0f) starting o...
by aguilmet
Mon Feb 19, 2007 3:31 am
Forum: Beginners Help
Topic: Importing Valve Hammer Maps
Replies: 10
Views: 693

Importing Valve Hammer Maps

Is there any way to import a valve hammer editor map (.map or .rmf) into a scene-node? Maybe a conversion program to convert it into something Irrlicht can load or a snippet to load it in directly?