Search found 163 matches
Thanks
Hey everyone, I just wanted to thank this community and engine for the support they gave me when I was learning to program in middle school (6 to 7 years ago). This community and engine stimulated my interest in programming by providing an accessible and easy-to-use 3D engine to play around with. It...
- Sun Nov 09, 2008 6:49 am
- Forum: Project Announcements
- Topic: XEffects - Reloaded - New Release (V 1.4)
- Replies: 826
- Views: 436010
The far value caused the lack of a shadow, thanks. void DPSEWindow::init(std::string t_Key, DPSEResourceMap<std::string, std::string>* t_Map, DPSEDeminsion2D t_Shadow) { if (m_Device) m_Device->drop(); m_Device = createDeviceEx(DPSE_SICP*m_SetWin); m_SceneMgr = m_Device->getSceneManager(); m_VideoMg...
- Sun Nov 09, 2008 3:35 am
- Forum: Project Announcements
- Topic: XEffects - Reloaded - New Release (V 1.4)
- Replies: 826
- Views: 436010
- Sat Nov 08, 2008 5:41 am
- Forum: Project Announcements
- Topic: XEffects - Reloaded - New Release (V 1.4)
- Replies: 826
- Views: 436010
Great job Blindside, I am loving it. :) Though I do get quite a low fps.. System: Ubuntu x86_64 8.10 Nvidia 8800 GT 512 MB 3.0 Ghz Dual Core I am using OpenGL (linux) I get about 40 Fps. Anyway, GREAT stuff regardless of performance EDIT: now that I have implemented XEffects myself, performance seem...
- Fri Nov 07, 2008 3:25 am
- Forum: Off-topic
- Topic: Visual Studio 2008 Released!
- Replies: 21
- Views: 5573
- Tue Nov 04, 2008 12:17 am
- Forum: Off-topic
- Topic: BetaCount - A line counter utility
- Replies: 6
- Views: 1427
- Mon Nov 03, 2008 12:58 am
- Forum: Off-topic
- Topic: BetaCount - A line counter utility
- Replies: 6
- Views: 1427
BetaCount - A line counter utility
Hello, I was bored today, so I whipped this up. I really needed one of these anyway, so my 30 minutes was not wasted! Anyway, BetaCount (yes, Beta is part of the name) is a utility to count the number of lines of code you have in a project. It features an extension selector, so you can select if wan...
- Thu Oct 23, 2008 12:03 pm
- Forum: Project Announcements
- Topic: Wiirrlicht
- Replies: 33
- Views: 13519
- Wed Oct 22, 2008 4:02 am
- Forum: Project Announcements
- Topic: Wiirrlicht
- Replies: 33
- Views: 13519
- Wed Oct 22, 2008 3:58 am
- Forum: Project Announcements
- Topic: Wiirrlicht
- Replies: 33
- Views: 13519
Its not dead yet! shagkur seems very eager to revive the fading wiirrlicht. :D I do plan to FINISH IT. If you would like to help develop the project, please email me (bmcdorman AT gmail.com) (do not PM, I never read it). Half of the problem with wiirrlicht at the time, is that we had to create every...
- Tue Oct 21, 2008 2:04 am
- Forum: Off-topic
- Topic: My apologies
- Replies: 1
- Views: 1019
My apologies
My apologies for all of the countless time I have probably wasted for you guys.. Anyways.. I was young and stupid, being too ambitious for my own good. :? I do seem to have it all worked out now, but unfortunately none of my work has been in the area of irrlicht, I kind of felt I had to apologize, a...
- Tue Oct 21, 2008 1:56 am
- Forum: Project Announcements
- Topic: Wiirrlicht
- Replies: 33
- Views: 13519
- Fri May 02, 2008 11:35 pm
- Forum: Project Announcements
- Topic: Wiirrlicht
- Replies: 33
- Views: 13519
- Wed Apr 23, 2008 12:58 am
- Forum: Project Announcements
- Topic: Wiirrlicht
- Replies: 33
- Views: 13519
- Mon Apr 21, 2008 2:23 am
- Forum: Project Announcements
- Topic: Wiirrlicht
- Replies: 33
- Views: 13519