Search found 163 matches

by catron
Thu Jun 06, 2013 8:31 am
Forum: Off-topic
Topic: Thanks
Replies: 1
Views: 1010

Thanks

Hey everyone, I just wanted to thank this community and engine for the support they gave me when I was learning to program in middle school (6 to 7 years ago). This community and engine stimulated my interest in programming by providing an accessible and easy-to-use 3D engine to play around with. It...
by catron
Sun Nov 09, 2008 6:49 am
Forum: Project Announcements
Topic: XEffects - Reloaded - New Release (V 1.4)
Replies: 826
Views: 436010

The far value caused the lack of a shadow, thanks. void DPSEWindow::init(std::string t_Key, DPSEResourceMap<std::string, std::string>* t_Map, DPSEDeminsion2D t_Shadow) { if (m_Device) m_Device->drop(); m_Device = createDeviceEx(DPSE_SICP*m_SetWin); m_SceneMgr = m_Device->getSceneManager(); m_VideoMg...
by catron
Sun Nov 09, 2008 3:35 am
Forum: Project Announcements
Topic: XEffects - Reloaded - New Release (V 1.4)
Replies: 826
Views: 436010

I can't get shadows casting on other objects... I have no idea what is wrong. (yes, I have ESM_BOTH set) #include "DPSE.h" #include <string> int main(int argc, char* argv[]) { DPSEInternalUtils().changeDir("../../data"); DPSEResourceMap<std::string, std::string> map = DPSEXml(&qu...
by catron
Sat Nov 08, 2008 5:41 am
Forum: Project Announcements
Topic: XEffects - Reloaded - New Release (V 1.4)
Replies: 826
Views: 436010

Great job Blindside, I am loving it. :) Though I do get quite a low fps.. System: Ubuntu x86_64 8.10 Nvidia 8800 GT 512 MB 3.0 Ghz Dual Core I am using OpenGL (linux) I get about 40 Fps. Anyway, GREAT stuff regardless of performance EDIT: now that I have implemented XEffects myself, performance seem...
by catron
Fri Nov 07, 2008 3:25 am
Forum: Off-topic
Topic: Visual Studio 2008 Released!
Replies: 21
Views: 5573

Who needs microsoft when you have gcc + linux :D
by catron
Tue Nov 04, 2008 12:17 am
Forum: Off-topic
Topic: BetaCount - A line counter utility
Replies: 6
Views: 1427

@hybrid, That command didn't work for me. IMHO a multiplatform dedicated solution is best.

Thanks, has anyone actually tested this? just for verification.

Thanks,
Braden
by catron
Mon Nov 03, 2008 12:58 am
Forum: Off-topic
Topic: BetaCount - A line counter utility
Replies: 6
Views: 1427

BetaCount - A line counter utility

Hello, I was bored today, so I whipped this up. I really needed one of these anyway, so my 30 minutes was not wasted! Anyway, BetaCount (yes, Beta is part of the name) is a utility to count the number of lines of code you have in a project. It features an extension selector, so you can select if wan...
by catron
Thu Oct 23, 2008 12:03 pm
Forum: Project Announcements
Topic: Wiirrlicht
Replies: 33
Views: 13519

@shagkur: are you getting my emails? I have yet to get a response.
by catron
Wed Oct 22, 2008 4:02 am
Forum: Project Announcements
Topic: Wiirrlicht
Replies: 33
Views: 13519

SouthPawBob, it should compile on any g++ like compiler. GX support isnt even started, sorry... BUT IT WILL HAPPEN
by catron
Wed Oct 22, 2008 3:58 am
Forum: Project Announcements
Topic: Wiirrlicht
Replies: 33
Views: 13519

Its not dead yet! shagkur seems very eager to revive the fading wiirrlicht. :D I do plan to FINISH IT. If you would like to help develop the project, please email me (bmcdorman AT gmail.com) (do not PM, I never read it). Half of the problem with wiirrlicht at the time, is that we had to create every...
by catron
Tue Oct 21, 2008 2:04 am
Forum: Off-topic
Topic: My apologies
Replies: 1
Views: 1019

My apologies

My apologies for all of the countless time I have probably wasted for you guys.. Anyways.. I was young and stupid, being too ambitious for my own good. :? I do seem to have it all worked out now, but unfortunately none of my work has been in the area of irrlicht, I kind of felt I had to apologize, a...
by catron
Tue Oct 21, 2008 1:56 am
Forum: Project Announcements
Topic: Wiirrlicht
Replies: 33
Views: 13519

Why do projects never work out for me? Well, anyone who wants to take over the project please email me at bmcdorman AT gmail.com. We have done tons of work, and it should be a good base for anyone wanting to finish the job.

Sorry, catron
by catron
Fri May 02, 2008 11:35 pm
Forum: Project Announcements
Topic: Wiirrlicht
Replies: 33
Views: 13519

I have thought of that possibility too. I am doing it for fun right now, but that does sound cool.
by catron
Wed Apr 23, 2008 12:58 am
Forum: Project Announcements
Topic: Wiirrlicht
Replies: 33
Views: 13519

Well it does work on gamecube too, so I just use a gamecube emulator. Because that would get REALLY annoying.
by catron
Mon Apr 21, 2008 2:23 am
Forum: Project Announcements
Topic: Wiirrlicht
Replies: 33
Views: 13519

Well, we can now blit colors via beginScene(), but creating a gui or scene still crashes it :( still progress though :)

Thanks,
Catron