Search found 77 matches

by Jiang
Sun Jan 09, 2011 5:25 pm
Forum: Code Snippets
Topic: irrbuild : premake based automatic build tool for irrlicht
Replies: 4
Views: 4793

Re: irrbuild : premake based automatic build tool for irrlic

Hey irrBuild is now updated to 1.0.0, and Hey forum, I just added a small project "irrBuild" to sourceforge.net and hope it helps. :) irrBuild: http://irrbuild.sourceforge.net/ irrBuild generates native solution, Makefile and workspace for irrlicht library and its examples. It also can be ...
by Jiang
Sun Jan 09, 2011 3:34 pm
Forum: Beginners Help
Topic: Collision between scene nodes
Replies: 1
Views: 326

Re: Collision between scene nodes

I am now learning tutorial 07 and I notice that the camera cannot move through walls because of the collision response animator. I am wondering if I can use this animator to handle the collision between scene nodes other than camera. That is, if there are 2 scene nodes on the screen, how to move on...
by Jiang
Sun Jan 09, 2011 3:16 pm
Forum: Beginners Help
Topic: I seem to be having some problems... MS Visual C++ 2010
Replies: 6
Views: 1548

Re: Oh...

Thanks! That explains alot! I'll just revert back to 2008 then. I was starting to think I was just special and or challenged. Or, you can try irrBuild @ https://sourceforge.net/projects/irrbuild/ . I tested it against irrlicht 1.7.2 and the latest svn trunk. Seems no problems for visual studio 2010...
by Jiang
Sun Jan 09, 2011 3:07 pm
Forum: Beginners Help
Topic: new IDE,new error...
Replies: 5
Views: 347

Yes the builder is old... my microsoft visual 6 seemed to not work (something about needing version 7 or better) so I reloaded the Borland. I will try the VS Express and see if that helps any. Thanks guys. Just as other said, compared with vc6 and cb, the latest visual studio (express version) or e...
by Jiang
Sun Jan 09, 2011 2:57 pm
Forum: Project Announcements
Topic: irrBuild 1.0.0 released
Replies: 0
Views: 1215

irrBuild 1.0.0 released

Hey forum I just released irrBuild 1.0.0 @ sf.net : https://sourceforge.net/projects/irrbuild/ The new build scripts can be downloaded here. SVN: svn co https://irrbuild.svn.sourceforge.net/svnroot/irrbuild ( for now, trunk == tag 1.0.0) irrBuild is a build system can generate native visual studio s...
by Jiang
Mon Jun 15, 2009 5:00 am
Forum: Beginners Help
Topic: get IBoneSceneNode's skinned mesh buffer
Replies: 0
Views: 428

get IBoneSceneNode's skinned mesh buffer

Hey forum, I am wondering whether it is possible to get the skinned mesh buffer for a IBoneSceneNode. I am now trying to do accurate collision detection (ray Vs triangle mesh ) for my animated skeleton characters. The character model is .x format and irrlicht can load and animate it without any prob...
by Jiang
Mon Jun 15, 2009 4:09 am
Forum: Code Snippets
Topic: Compressed DDS texture support (rev3232)
Replies: 8
Views: 5883

Re: Compressed DDS texture support (rev2402)

Nadro wrote:Hi,

Supported dds formats:
DXT1, DXT2, DXT3, DXT4, DXT5, A8R8G8B8
BTW, though currently X8R8G8B8 format is not supported by the above patch, it is easy to convert it to A8R8G8B8 format using DirectX SDK's "DirectX texture tool".

Thanks for the patch.

Regards,

Jiang
by Jiang
Tue Jan 27, 2009 7:22 am
Forum: Open Discussion and Dev Announcements
Topic: Remove hardcode pragma for library linkage
Replies: 5
Views: 1296

Remove hardcode pragma for library linkage

As we know the all the examples in irrlicht use following pragma #ifdef _IRR_WINDOWS_ #pragma comment(lib, "Irrlicht.lib") #endif or something like that (_MSC_VER) to detect windows platform and link the necessary library. I suggest removing the above hardcode pragma and adding irrlicht.li...
by Jiang
Mon Jan 26, 2009 10:58 am
Forum: Advanced Help
Topic: DLL file
Replies: 7
Views: 726

- Reduce compile times, - Modify parts of the engine without recompiling the whole (think about how many updates are done to a 3D engine in its life. saves brandwidth somewhere), - Expose parts of the engine to C++ mod developers, without scripting language. - Keep projects small, easyer to maintai...
by Jiang
Mon Jan 26, 2009 10:46 am
Forum: Bug reports
Topic: [fixed] SSharedMeshBuffer's setHardwareMappingHint
Replies: 1
Views: 574

[fixed] SSharedMeshBuffer's setHardwareMappingHint

Source: 1.5 release and latest SVN Rev. 2138 In SSharedMeshBuffer.h, we have virtual function setHardwareMappingHint declared as : //! set the hardware mapping hint, for driver virtual void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint ) { MappingHint=NewMappingHint; } However, in its ba...
by Jiang
Mon Jan 26, 2009 10:11 am
Forum: Beginners Help
Topic: Compiling in MS Visual C++ Express 2008
Replies: 9
Views: 843

i'm using MinGW 5.1.4 as my developemnt environment. When i try to compile the source code it gives me crtdbg.h not found error. You need macros, like __GNUWIN32__, for your MingW gcc compiler. I then modified the source code of irrlicht.cpp to skip the check but only a libitrrlicht.a file is produ...
by Jiang
Sun Jan 11, 2009 3:24 am
Forum: Code Snippets
Topic: irrbuild : premake based automatic build tool for irrlicht
Replies: 4
Views: 4793

Re: irrbuild : premake based automatic build tool for irrlic

Hey forum, I just added a small project "irrBuild" to sourceforge.net and hope it helps. :) irrBuild: http://irrbuild.sourceforge.net/ irrBuild generates native solution, Makefile and workspace for irrlicht library and its examples. It also can be used as build template for cross platform...
by Jiang
Sun Jan 11, 2009 3:15 am
Forum: Open Discussion and Dev Announcements
Topic: Release/Debug binray naming issue
Replies: 15
Views: 2462

@ rogerborg I saw you add several testsuites for testing, really good job! However in my build scripts the testsuite generation is disabled for now. Maybe I will add them after further stabilization of them. I just released irrbuild-.0.02 and testsuite support was added. Download it here when add t...
by Jiang
Tue Dec 23, 2008 3:42 pm
Forum: Beginners Help
Topic: Does the irrlicht offer a method to create a cylinder??
Replies: 13
Views: 3952

Thanks for your reply! I just feel accidental.. There is a method addSphereSceneNode() in class ISceneManager for create a sphere , another method addCubeSceneNode() for create a cube.. but,there is no similar method addCylinderSceneNode().. My English is poor!! and I am a novice of 3D program. I a...
by Jiang
Tue Dec 23, 2008 3:00 pm
Forum: Beginners Help
Topic: I need a tutorial to compile Irrlicht + CodeBlocks + DirectX
Replies: 11
Views: 2406

Re: Building the irrlicht dll with directX 9 support in Irr

Hey magfuse, Is there an update for this tutorial using irrlicht 1.5? I compiled w/ no errors but I am not getting a Irrlicht.dll with direct x support. I tried debug, accurate, and fast targets w/ no luck. I get warnings when building the examples that pragma statements are being ignored but there ...