Search found 77 matches
- Sun Jan 09, 2011 5:25 pm
- Forum: Code Snippets
- Topic: irrbuild : premake based automatic build tool for irrlicht
- Replies: 4
- Views: 4793
Re: irrbuild : premake based automatic build tool for irrlic
Hey irrBuild is now updated to 1.0.0, and Hey forum, I just added a small project "irrBuild" to sourceforge.net and hope it helps. :) irrBuild: http://irrbuild.sourceforge.net/ irrBuild generates native solution, Makefile and workspace for irrlicht library and its examples. It also can be ...
- Sun Jan 09, 2011 3:34 pm
- Forum: Beginners Help
- Topic: Collision between scene nodes
- Replies: 1
- Views: 326
Re: Collision between scene nodes
I am now learning tutorial 07 and I notice that the camera cannot move through walls because of the collision response animator. I am wondering if I can use this animator to handle the collision between scene nodes other than camera. That is, if there are 2 scene nodes on the screen, how to move on...
- Sun Jan 09, 2011 3:16 pm
- Forum: Beginners Help
- Topic: I seem to be having some problems... MS Visual C++ 2010
- Replies: 6
- Views: 1548
Re: Oh...
Thanks! That explains alot! I'll just revert back to 2008 then. I was starting to think I was just special and or challenged. Or, you can try irrBuild @ https://sourceforge.net/projects/irrbuild/ . I tested it against irrlicht 1.7.2 and the latest svn trunk. Seems no problems for visual studio 2010...
- Sun Jan 09, 2011 3:07 pm
- Forum: Beginners Help
- Topic: new IDE,new error...
- Replies: 5
- Views: 347
Yes the builder is old... my microsoft visual 6 seemed to not work (something about needing version 7 or better) so I reloaded the Borland. I will try the VS Express and see if that helps any. Thanks guys. Just as other said, compared with vc6 and cb, the latest visual studio (express version) or e...
- Sun Jan 09, 2011 2:57 pm
- Forum: Project Announcements
- Topic: irrBuild 1.0.0 released
- Replies: 0
- Views: 1215
irrBuild 1.0.0 released
Hey forum I just released irrBuild 1.0.0 @ sf.net : https://sourceforge.net/projects/irrbuild/ The new build scripts can be downloaded here. SVN: svn co https://irrbuild.svn.sourceforge.net/svnroot/irrbuild ( for now, trunk == tag 1.0.0) irrBuild is a build system can generate native visual studio s...
- Mon Jun 15, 2009 5:00 am
- Forum: Beginners Help
- Topic: get IBoneSceneNode's skinned mesh buffer
- Replies: 0
- Views: 428
get IBoneSceneNode's skinned mesh buffer
Hey forum, I am wondering whether it is possible to get the skinned mesh buffer for a IBoneSceneNode. I am now trying to do accurate collision detection (ray Vs triangle mesh ) for my animated skeleton characters. The character model is .x format and irrlicht can load and animate it without any prob...
- Mon Jun 15, 2009 4:09 am
- Forum: Code Snippets
- Topic: Compressed DDS texture support (rev3232)
- Replies: 8
- Views: 5883
Re: Compressed DDS texture support (rev2402)
BTW, though currently X8R8G8B8 format is not supported by the above patch, it is easy to convert it to A8R8G8B8 format using DirectX SDK's "DirectX texture tool".Nadro wrote:Hi,
Supported dds formats:
DXT1, DXT2, DXT3, DXT4, DXT5, A8R8G8B8
Thanks for the patch.
Regards,
Jiang
- Tue Jan 27, 2009 7:22 am
- Forum: Open Discussion and Dev Announcements
- Topic: Remove hardcode pragma for library linkage
- Replies: 5
- Views: 1296
Remove hardcode pragma for library linkage
As we know the all the examples in irrlicht use following pragma #ifdef _IRR_WINDOWS_ #pragma comment(lib, "Irrlicht.lib") #endif or something like that (_MSC_VER) to detect windows platform and link the necessary library. I suggest removing the above hardcode pragma and adding irrlicht.li...
- Mon Jan 26, 2009 10:58 am
- Forum: Advanced Help
- Topic: DLL file
- Replies: 7
- Views: 726
- Reduce compile times, - Modify parts of the engine without recompiling the whole (think about how many updates are done to a 3D engine in its life. saves brandwidth somewhere), - Expose parts of the engine to C++ mod developers, without scripting language. - Keep projects small, easyer to maintai...
- Mon Jan 26, 2009 10:46 am
- Forum: Bug reports
- Topic: [fixed] SSharedMeshBuffer's setHardwareMappingHint
- Replies: 1
- Views: 574
[fixed] SSharedMeshBuffer's setHardwareMappingHint
Source: 1.5 release and latest SVN Rev. 2138 In SSharedMeshBuffer.h, we have virtual function setHardwareMappingHint declared as : //! set the hardware mapping hint, for driver virtual void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint ) { MappingHint=NewMappingHint; } However, in its ba...
- Mon Jan 26, 2009 10:11 am
- Forum: Beginners Help
- Topic: Compiling in MS Visual C++ Express 2008
- Replies: 9
- Views: 843
i'm using MinGW 5.1.4 as my developemnt environment. When i try to compile the source code it gives me crtdbg.h not found error. You need macros, like __GNUWIN32__, for your MingW gcc compiler. I then modified the source code of irrlicht.cpp to skip the check but only a libitrrlicht.a file is produ...
- Sun Jan 11, 2009 3:24 am
- Forum: Code Snippets
- Topic: irrbuild : premake based automatic build tool for irrlicht
- Replies: 4
- Views: 4793
Re: irrbuild : premake based automatic build tool for irrlic
Hey forum, I just added a small project "irrBuild" to sourceforge.net and hope it helps. :) irrBuild: http://irrbuild.sourceforge.net/ irrBuild generates native solution, Makefile and workspace for irrlicht library and its examples. It also can be used as build template for cross platform...
- Sun Jan 11, 2009 3:15 am
- Forum: Open Discussion and Dev Announcements
- Topic: Release/Debug binray naming issue
- Replies: 15
- Views: 2462
@ rogerborg I saw you add several testsuites for testing, really good job! However in my build scripts the testsuite generation is disabled for now. Maybe I will add them after further stabilization of them. I just released irrbuild-.0.02 and testsuite support was added. Download it here when add t...
- Tue Dec 23, 2008 3:42 pm
- Forum: Beginners Help
- Topic: Does the irrlicht offer a method to create a cylinder??
- Replies: 13
- Views: 3952
Thanks for your reply! I just feel accidental.. There is a method addSphereSceneNode() in class ISceneManager for create a sphere , another method addCubeSceneNode() for create a cube.. but,there is no similar method addCylinderSceneNode().. My English is poor!! and I am a novice of 3D program. I a...
- Tue Dec 23, 2008 3:00 pm
- Forum: Beginners Help
- Topic: I need a tutorial to compile Irrlicht + CodeBlocks + DirectX
- Replies: 11
- Views: 2406
Re: Building the irrlicht dll with directX 9 support in Irr
Hey magfuse, Is there an update for this tutorial using irrlicht 1.5? I compiled w/ no errors but I am not getting a Irrlicht.dll with direct x support. I tried debug, accurate, and fast targets w/ no luck. I get warnings when building the examples that pragma statements are being ignored but there ...