Hey
irrBuild is now updated to 1.0.0, and
Hey forum,
I just added a small project "irrBuild" to sourceforge.net and hope it helps. :)
irrBuild: http://irrbuild.sourceforge.net/
irrBuild generates native solution, Makefile and workspace for irrlicht library and its examples. It also can be ...
Search found 77 matches
- Sun Jan 09, 2011 5:25 pm
- Forum: Code Snippets
- Topic: irrbuild : premake based automatic build tool for irrlicht
- Replies: 4
- Views: 5023
- Sun Jan 09, 2011 3:34 pm
- Forum: Beginners Help
- Topic: Collision between scene nodes
- Replies: 1
- Views: 404
Re: Collision between scene nodes
I am now learning tutorial 07 and I notice that the camera cannot move through walls because of the collision response animator.
I am wondering if I can use this animator to handle the collision between scene nodes other than camera. That is, if there are 2 scene nodes on the screen, how to move ...
I am wondering if I can use this animator to handle the collision between scene nodes other than camera. That is, if there are 2 scene nodes on the screen, how to move ...
- Sun Jan 09, 2011 3:16 pm
- Forum: Beginners Help
- Topic: I seem to be having some problems... MS Visual C++ 2010
- Replies: 6
- Views: 1695
Re: Oh...
Thanks! That explains alot! I'll just revert back to 2008 then. I was starting to think I was just special and or challenged.
Or, you can try irrBuild @ https://sourceforge.net/projects/irrbuild/ .
I tested it against irrlicht 1.7.2 and the latest svn trunk. Seems no problems for visual studio ...
Or, you can try irrBuild @ https://sourceforge.net/projects/irrbuild/ .
I tested it against irrlicht 1.7.2 and the latest svn trunk. Seems no problems for visual studio ...
- Sun Jan 09, 2011 3:07 pm
- Forum: Beginners Help
- Topic: new IDE,new error...
- Replies: 5
- Views: 459
- Sun Jan 09, 2011 2:57 pm
- Forum: Project Announcements
- Topic: irrBuild 1.0.0 released
- Replies: 0
- Views: 1458
irrBuild 1.0.0 released
Hey forum
I just released irrBuild 1.0.0 @ sf.net :
https://sourceforge.net/projects/irrbuild/
The new build scripts can be downloaded here.
SVN:
svn co https://irrbuild.svn.sourceforge.net/svnroot/irrbuild
( for now, trunk == tag 1.0.0)
irrBuild is a build system can generate native visual ...
I just released irrBuild 1.0.0 @ sf.net :
https://sourceforge.net/projects/irrbuild/
The new build scripts can be downloaded here.
SVN:
svn co https://irrbuild.svn.sourceforge.net/svnroot/irrbuild
( for now, trunk == tag 1.0.0)
irrBuild is a build system can generate native visual ...
- Mon Jun 15, 2009 5:00 am
- Forum: Beginners Help
- Topic: get IBoneSceneNode's skinned mesh buffer
- Replies: 0
- Views: 476
get IBoneSceneNode's skinned mesh buffer
Hey forum,
I am wondering whether it is possible to get the skinned mesh buffer for a IBoneSceneNode.
I am now trying to do accurate collision detection (ray Vs triangle mesh ) for my animated skeleton characters. The character model is .x format and irrlicht can load and animate it without any ...
I am wondering whether it is possible to get the skinned mesh buffer for a IBoneSceneNode.
I am now trying to do accurate collision detection (ray Vs triangle mesh ) for my animated skeleton characters. The character model is .x format and irrlicht can load and animate it without any ...
- Mon Jun 15, 2009 4:09 am
- Forum: Code Snippets
- Topic: Compressed DDS texture support (rev3232)
- Replies: 8
- Views: 9507
Re: Compressed DDS texture support (rev2402)
BTW, though currently X8R8G8B8 format is not supported by the above patch, it is easy to convert it to A8R8G8B8 format using DirectX SDK's "DirectX texture tool".Nadro wrote:Hi,
Supported dds formats:
DXT1, DXT2, DXT3, DXT4, DXT5, A8R8G8B8
Thanks for the patch.
Regards,
Jiang
- Tue Jan 27, 2009 7:22 am
- Forum: Open Discussion and Dev Announcements
- Topic: Remove hardcode pragma for library linkage
- Replies: 5
- Views: 1526
Remove hardcode pragma for library linkage
As we know the all the examples in irrlicht use following pragma
#ifdef _IRR_WINDOWS_
#pragma comment(lib, "Irrlicht.lib")
#endif
or something like that (_MSC_VER) to detect windows platform and link the necessary library.
I suggest removing the above hardcode pragma and adding irrlicht.lib ...
#ifdef _IRR_WINDOWS_
#pragma comment(lib, "Irrlicht.lib")
#endif
or something like that (_MSC_VER) to detect windows platform and link the necessary library.
I suggest removing the above hardcode pragma and adding irrlicht.lib ...
- Mon Jan 26, 2009 10:58 am
- Forum: Advanced Help
- Topic: DLL file
- Replies: 7
- Views: 1087
- Mon Jan 26, 2009 10:46 am
- Forum: Bug reports
- Topic: [fixed] SSharedMeshBuffer's setHardwareMappingHint
- Replies: 1
- Views: 672
[fixed] SSharedMeshBuffer's setHardwareMappingHint
Source: 1.5 release and latest SVN Rev. 2138
In SSharedMeshBuffer.h, we have virtual function setHardwareMappingHint declared as :
//! set the hardware mapping hint, for driver
virtual void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint )
{
MappingHint=NewMappingHint ...
In SSharedMeshBuffer.h, we have virtual function setHardwareMappingHint declared as :
//! set the hardware mapping hint, for driver
virtual void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint )
{
MappingHint=NewMappingHint ...
- Mon Jan 26, 2009 10:11 am
- Forum: Beginners Help
- Topic: Compiling in MS Visual C++ Express 2008
- Replies: 9
- Views: 1529
- Sun Jan 11, 2009 3:24 am
- Forum: Code Snippets
- Topic: irrbuild : premake based automatic build tool for irrlicht
- Replies: 4
- Views: 5023
Re: irrbuild : premake based automatic build tool for irrlic
Hey forum,
I just added a small project "irrBuild" to sourceforge.net and hope it helps. :)
irrBuild: http://irrbuild.sourceforge.net/
irrBuild generates native solution, Makefile and workspace for irrlicht library and its examples. It also can be used as build template for cross platform ...
I just added a small project "irrBuild" to sourceforge.net and hope it helps. :)
irrBuild: http://irrbuild.sourceforge.net/
irrBuild generates native solution, Makefile and workspace for irrlicht library and its examples. It also can be used as build template for cross platform ...
- Sun Jan 11, 2009 3:15 am
- Forum: Open Discussion and Dev Announcements
- Topic: Release/Debug binray naming issue
- Replies: 15
- Views: 3208
- Tue Dec 23, 2008 3:42 pm
- Forum: Beginners Help
- Topic: Does the irrlicht offer a method to create a cylinder??
- Replies: 13
- Views: 4333
- Tue Dec 23, 2008 3:00 pm
- Forum: Beginners Help
- Topic: I need a tutorial to compile Irrlicht + CodeBlocks + DirectX
- Replies: 11
- Views: 2874
Re: Building the irrlicht dll with directX 9 support in Irr
Hey magfuse,
Is there an update for this tutorial using irrlicht 1.5? I compiled w/ no errors but I am not getting a Irrlicht.dll with direct x support. I tried debug, accurate, and fast targets w/ no luck.
I get warnings when building the examples that pragma statements are being ignored but ...
Is there an update for this tutorial using irrlicht 1.5? I compiled w/ no errors but I am not getting a Irrlicht.dll with direct x support. I tried debug, accurate, and fast targets w/ no luck.
I get warnings when building the examples that pragma statements are being ignored but ...