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Search found 10 matches
- Tue May 01, 2007 9:00 pm
- Forum: Beginners Help
- Topic: Projecting a Sound (like a flashlight)
- Replies: 2
- Views: 326
- Tue May 01, 2007 4:09 pm
- Forum: Beginners Help
- Topic: Projecting a Sound (like a flashlight)
- Replies: 2
- Views: 326
Projecting a Sound (like a flashlight)
Hey All, I am hoping someone can help me out with this. I am trying to do this weird thing where, I am "projecting" a sound like a flashlight. If I were holding a flashlight, whereever the "light" would hit a wall, there would be point where a sound emanates instead. Now I am sur...
- Fri Apr 13, 2007 2:43 pm
- Forum: Game Programming
- Topic: Play Back Rate and Time Index
- Replies: 1
- Views: 1122
Play Back Rate and Time Index
Just a small possible suggestion for future irrKlang releases. It would be cool if irrKlang could adjust the speed at which a sound plays back. [ 1 is normal speed [Sample rate of audio], > 1.0 is faster, <1.0 is slower, <0 is Backwards.] As well as set the time index position at which a sound start...
- Fri Apr 13, 2007 1:13 pm
- Forum: Game Programming
- Topic: IrrKlang Polyphony? [Number of Sounds at Once]
- Replies: 3
- Views: 1498
- Fri Apr 13, 2007 1:33 am
- Forum: Game Programming
- Topic: IrrKlang Polyphony? [Number of Sounds at Once]
- Replies: 3
- Views: 1498
IrrKlang Polyphony? [Number of Sounds at Once]
Hey All, I tried my graduation project, with irrKlang rather then FMOD today, and I have to admit the early results are impressive. My question is, how many sounds [particularly 3D sounds] can irrKlang play at once? Is there a limit, what is it, and can that limit be queried and changed? Thanks in a...
- Mon Apr 09, 2007 3:06 pm
- Forum: Beginners Help
- Topic: What Coordinate System does Irrlicht Use?
- Replies: 1
- Views: 232
What Coordinate System does Irrlicht Use?
I know this is a uber-noob question, but I am having a little tough time finding the answer. What Coordinate System does Irrlicht Use? Is it Left-Handed... +X is Right, Y+ is Up, Z+ is Forward [Into the Screen] Or Right Handed... +X is Left, Y+ is Up, Z+ is Forward [Into the Screen] I am trying to u...
- Mon Apr 09, 2007 12:58 pm
- Forum: Beginners Help
- Topic: Lighting a 3DS Model.
- Replies: 9
- Views: 622
GOT IT
I figured out the problem...
I had to make the radius size of the light node really big to see anything, probably because my map is a a little big.
Thanks for the pointers again.
I had to make the radius size of the light node really big to see anything, probably because my map is a a little big.
Thanks for the pointers again.
- Tue Mar 27, 2007 2:17 pm
- Forum: Beginners Help
- Topic: Lighting a 3DS Model.
- Replies: 9
- Views: 622
Here is the code.
Okie Dokie... Here is my code. As you can tell this... is pretty much just a variation of the "Quake Map" Tutorial and the "Collision" tutorial. Which I part of the reason why I am stumped with the lighting problem. I should note... I only need to raise the lighting a bit for deb...
- Mon Mar 26, 2007 5:14 pm
- Forum: Beginners Help
- Topic: Lighting a 3DS Model.
- Replies: 9
- Views: 622
No Luck.
I tried the code... but I didn't notice much difference...franklyn wrote:heres the code your looking for.Code: Select all
ISceneNode * light = smgr->addLightSceneNode(0,vector3df(40,30,0),SColorf(1.f, 1.f, 1.f,0.f), 200.f);
![Sad :(](./images/smilies/icon_sad.gif)
- Thu Mar 22, 2007 10:46 pm
- Forum: Beginners Help
- Topic: Lighting a 3DS Model.
- Replies: 9
- Views: 622
Lighting a 3DS Model.
Hello All, Noob Irrlicht user here. I am using Irrlicht for a graduation project, having to do with sound so I don't know much about graphics programming. I built a very simple model in SketchUp and exported it as a 3DS file, and got that to load into Irrlicht fairly easily. The only downside is tha...