Search found 10 matches

by Gabumon
Tue May 01, 2007 9:00 pm
Forum: Beginners Help
Topic: Projecting a Sound (like a flashlight)
Replies: 2
Views: 335

BIG THANKS!!!

vitek

You are the best!!!

Thanks for the help!

Peace

Staque
by Gabumon
Tue May 01, 2007 4:09 pm
Forum: Beginners Help
Topic: Projecting a Sound (like a flashlight)
Replies: 2
Views: 335

Projecting a Sound (like a flashlight)

Hey All,

I am hoping someone can help me out with this.

I am trying to do this weird thing where, I am "projecting" a sound like a flashlight.

If I were holding a flashlight, whereever the "light" would hit a wall, there would be point where a sound emanates instead.

Now I am sure if I needed to ...
by Gabumon
Fri Apr 13, 2007 2:43 pm
Forum: Game Programming
Topic: Play Back Rate and Time Index
Replies: 1
Views: 1136

Play Back Rate and Time Index

Just a small possible suggestion for future irrKlang releases.

It would be cool if irrKlang could adjust the speed at which a sound plays back.

[ 1 is normal speed [Sample rate of audio], > 1.0 is faster, <1.0 is slower, <0 is Backwards.]

As well as set the time index position at which a sound ...
by Gabumon
Fri Apr 13, 2007 1:13 pm
Forum: Game Programming
Topic: IrrKlang Polyphony? [Number of Sounds at Once]
Replies: 3
Views: 1513

Cool thanks for the info.

Staque
by Gabumon
Fri Apr 13, 2007 1:33 am
Forum: Game Programming
Topic: IrrKlang Polyphony? [Number of Sounds at Once]
Replies: 3
Views: 1513

IrrKlang Polyphony? [Number of Sounds at Once]

Hey All,

I tried my graduation project, with irrKlang rather then FMOD today, and I have to admit the early results are impressive.

My question is, how many sounds [particularly 3D sounds] can irrKlang play at once?

Is there a limit, what is it, and can that limit be queried and changed?

Thanks ...
by Gabumon
Mon Apr 09, 2007 3:06 pm
Forum: Beginners Help
Topic: What Coordinate System does Irrlicht Use?
Replies: 1
Views: 237

What Coordinate System does Irrlicht Use?

I know this is a uber-noob question, but I am having a little tough time finding the answer.

What Coordinate System does Irrlicht Use?

Is it Left-Handed...
+X is Right, Y+ is Up, Z+ is Forward [Into the Screen]

Or Right Handed...
+X is Left, Y+ is Up, Z+ is Forward [Into the Screen]

I am trying ...
by Gabumon
Mon Apr 09, 2007 12:58 pm
Forum: Beginners Help
Topic: Lighting a 3DS Model.
Replies: 9
Views: 650

GOT IT

I figured out the problem...

I had to make the radius size of the light node really big to see anything, probably because my map is a a little big.

Thanks for the pointers again.
by Gabumon
Tue Mar 27, 2007 2:17 pm
Forum: Beginners Help
Topic: Lighting a 3DS Model.
Replies: 9
Views: 650

Here is the code.

Okie Dokie... Here is my code.

As you can tell this... is pretty much just a variation of the "Quake Map" Tutorial and the "Collision" tutorial. Which I part of the reason why I am stumped with the lighting problem.

I should note... I only need to raise the lighting a bit for debugging purposes ...
by Gabumon
Mon Mar 26, 2007 5:14 pm
Forum: Beginners Help
Topic: Lighting a 3DS Model.
Replies: 9
Views: 650

No Luck.

franklyn wrote:heres the code your looking for.

Code: Select all

ISceneNode * light = smgr->addLightSceneNode(0,vector3df(40,30,0),SColorf(1.f, 1.f, 1.f,0.f), 200.f);
I tried the code... but I didn't notice much difference...

:(
by Gabumon
Thu Mar 22, 2007 10:46 pm
Forum: Beginners Help
Topic: Lighting a 3DS Model.
Replies: 9
Views: 650

Lighting a 3DS Model.

Hello All,

Noob Irrlicht user here.

I am using Irrlicht for a graduation project, having to do with sound so I don't know much about graphics programming.

I built a very simple model in SketchUp and exported it as a 3DS file, and got that to load into Irrlicht fairly easily. The only downside is ...