Search found 61 matches
- Thu Aug 25, 2005 12:25 am
- Forum: Open Discussion and Dev Announcements
- Topic: IRRLICHT 0.12 IS OUT!! HELL YEAH
- Replies: 28
- Views: 2011
[edit: oops, beaten by AlexL :)] I've been scratching my head about that Linux error, I still couldn't say why exactly it happens, but just adding #define glXGetProcAddress glXGetProcAddressARB somewhere suitable (linux defines) is a work-around if you get this error. I'm not sure, but it might be ...
- Thu Aug 25, 2005 12:08 am
- Forum: Beginners Help
- Topic: New here: Isometric Games?
- Replies: 8
- Views: 1012
I've done some 2D work with Irrlicht. It's a great place to start, but if you are doing a purely 2D game, it might be worth finding an engine written specifically for the purpose (there are plenty). However, if you plan to extend into 3D rendering, then stick with Irrlicht, it won't let you down. I ...
- Wed Aug 24, 2005 5:20 pm
- Forum: Beginners Help
- Topic: Could not drawn triangles...
- Replies: 1
- Views: 160
Basically your model has too many vertices for Irrlicht to handle. You either have to wait until Irrlicht gets 32bit indices, or trim your model down. Unfortunately, theres not much else to do. If I remember right, nx++ added support for 32bit indices, so perhaps you could try porting that back to I...
- Wed Aug 24, 2005 4:19 pm
- Forum: Beginners Help
- Topic: ugly skybox problem*solved*
- Replies: 6
- Views: 330
I get image problems like that when my desktop colour depth is set to 16bpp, I havn't really looked into it though, so I can't tell you the whys. I'll have to try it with different image formats to try and see if the problem is with the image loaders themselves, or it could possibly be a problem wit...
- Mon Aug 22, 2005 3:42 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Suggestions for rendering hundreds of cubes more efficiently
- Replies: 11
- Views: 1277
It's not really no, but it is improving all the time as Niko seems pretty receptive to contributions to the OpenGL device. If you have any ideas of how to improve the speed then grab the source and start playing :D Render-to-texture and GLSL should hopefully already be in the next release, but if yo...
- Fri Aug 19, 2005 3:35 pm
- Forum: Beginners Help
- Topic: Handle multiple inputs at the same time?
- Replies: 5
- Views: 434
How about saving the key states between events as booleans //(somewhere outside of event handler) bool leftPressed=false, upPressed=false; //as many as you have actions //(event handler) if(keyPress==LEFT) { leftPressed = event->KeyInput.PressedDown; } else if(keyPress==UP) { upPressed = event->KeyI...
- Sun Aug 14, 2005 11:39 pm
- Forum: Beginners Help
- Topic: MoveCamera with Key_Key_W with Very Little Code,Possible?
- Replies: 3
- Views: 279
Change scene::ICameraSceneNode* camera = smgr->addCameraSceneNodeFPS(0,100.0f,1200.0f); to camera = smgr->addCameraSceneNodeFPS(0,100.0f,1200.0f); You were creating the camera with local scope rather than refering to your previously defined pointer, so the camera variable that the event receiver was...
- Sun Aug 14, 2005 11:32 pm
- Forum: Advanced Help
- Topic: multiple scenemanagers
- Replies: 10
- Views: 755
You would use the same scene manager for both scenes: smgr = device->getSceneManger(); but have your two 'scenes' attached to it: ISceneNode scene1 = smgr->addEmptySceneNode(); ISceneNode scene2 = smgr->addEmptySceneNode(); And then instead of creating your scene nodes with parent 0, pass them scene...
- Sun Aug 14, 2005 1:55 am
- Forum: Advanced Help
- Topic: multiple scenemanagers
- Replies: 10
- Views: 755
- Wed Aug 10, 2005 9:19 pm
- Forum: Bug reports
- Topic: FileDialog Not Working Under Linux
- Replies: 8
- Views: 1086
- Tue Aug 09, 2005 10:28 pm
- Forum: Bug reports
- Topic: FileDialog Not Working Under Linux
- Replies: 8
- Views: 1086
I just tried it out on Ubuntu and was surprised that I hadn't spotted this before, I get the exact same problem. I managed to fix it but it would be nice to know if it also works on your system. All of the changes are in CFileList.cpp. Near the top in the LINUX includes, add: #include <sys/types.h> ...
- Tue Aug 09, 2005 9:42 pm
- Forum: Beginners Help
- Topic: IRRLICHT and Java
- Replies: 4
- Views: 309
Yes - yes you can. Check out Jirr or Bindenlicht. I'm working towards another release of Bindenlicht soon, so don't be too put off by the lack of apparent progress, it is still alive
- Tue Aug 09, 2005 2:21 pm
- Forum: Advanced Help
- Topic: mouse movment
- Replies: 7
- Views: 1347
I think what you are after is the relative mouse movement. I'm assuming you know how to obtain the x and y coordinates when the mouse has moved, if so, then simply store the previous x and y, and subtract that from the new x and y to get the amount the mouse has moved since the last event. From the ...
- Tue May 03, 2005 12:11 pm
- Forum: Beginners Help
- Topic: Bounce sample (Irrlicht + ODE) not bouncing at all
- Replies: 2
- Views: 304
I haven't looked at it, but from my own experience with ODE, trimesh physics responses are done differently to primatives. If the boxes are colliding wth primatives then it should work fine and your problem is something else, but if they are meant to be bouncing off of a trimesh terrain or any other...
- Mon Apr 25, 2005 8:40 am
- Forum: Beginners Help
- Topic: Mixing terrain-nodes impossible!
- Replies: 12
- Views: 787