Good point, Virion. Thanks.
I tried several setWorkingDirs settings, but values for the texture does not change in the irr file, but the value for the mesh does.
So it really seems setWorkingDir does not affect the texture paths that are used from irrEdit's texture folder.
Search found 2 matches
- Thu Feb 22, 2007 2:38 pm
- Forum: Game Programming
- Topic: Realtive paths - meshes:ok, textures:fails
- Replies: 5
- Views: 1842
- Thu Feb 22, 2007 1:51 pm
- Forum: Game Programming
- Topic: Realtive paths - meshes:ok, textures:fails
- Replies: 5
- Views: 1842
Realtive paths - meshes:ok, textures:fails
I started irrEdit, and to the standard scene that irrEdit always starts with (skybox and crate) I added a 3ds object that is in the meshes folder. When I try to load the scene from C++ code the meshes loads fine, but the textures do not load. I have the following folder situations: C:/irrlicht/test....