Also, I can't see why the polygon count limit for static meshes are there. Is this continued in to irrlicht?
Search found 2 matches
- Sat Feb 24, 2007 3:41 pm
- Forum: Game Programming
- Topic: IrrEdit a great adition to Irrlicht
- Replies: 5
- Views: 2297
- Thu Feb 22, 2007 6:44 pm
- Forum: Game Programming
- Topic: IrrEdit a great adition to Irrlicht
- Replies: 5
- Views: 2297
IrrEdit a great adition to Irrlicht
As many have said before, it's one great tool. The only thing it lacks before you can start doing some real level editing is terrain, which I know (by the terrain button), will come. I've just one idea for how it might work. Loading height maps and stuff do work, but making a true earth sculptor ...