Search found 53 matches
- Wed Nov 05, 2008 8:30 am
- Forum: Project Announcements
- Topic: Smiers
- Replies: 88
- Views: 19266
No shaders, and I admit I cheated with the sky glowings, but that's an effect I wish to get in the final release ! I hope we can have a whole website soon. In the meanwhile I'd like to inform you that we wish to recruit 2 new partners, considering the amount of work still ahead :) - A coder that wou...
- Wed Oct 29, 2008 10:01 am
- Forum: Project Announcements
- Topic: Smiers
- Replies: 88
- Views: 19266
- Wed Oct 29, 2008 9:53 am
- Forum: Project Announcements
- Topic: Smiers
- Replies: 88
- Views: 19266
- Sat Jul 12, 2008 2:39 am
- Forum: Project Announcements
- Topic: Smiers
- Replies: 88
- Views: 19266
Due to the size of the gate (maybe 3 - 3,5 meters high), I didn't think a textured plane would have made it nice-looking enough. Besides, the gate is meant to be an animated mesh which can open/close, so it was definitely not a solution to be considered. The polycount is not so high anyway, and trus...
- Wed Jul 09, 2008 9:43 am
- Forum: Project Announcements
- Topic: Smiers
- Replies: 88
- Views: 19266
Here we go, this is the Von Mortekaï mansion. The main dungeon of the Erminstale sylvan kingdom. I also give you a part of the lore about the Baron. I hope to set up the website very soon now, and regularily publish texts about Smiers' lore. The Baron Von Mortekaï is the absolute old-school kind of ...
- Fri Jun 27, 2008 1:01 am
- Forum: Bug reports
- Topic: IrrEdit lighting and lightmaps not working
- Replies: 5
- Views: 639
www.ambiera.com ![Smile :)](./images/smilies/icon_smile.gif)
The lightning tool does not behave the same as the normal lights, you will have to move your lights nearer to have some effect.
Note that this tool currently does not work with smoothing groups.
![Smile :)](./images/smilies/icon_smile.gif)
The lightning tool does not behave the same as the normal lights, you will have to move your lights nearer to have some effect.
Note that this tool currently does not work with smoothing groups.
- Fri Jun 13, 2008 9:36 am
- Forum: Project Announcements
- Topic: Smiers
- Replies: 88
- Views: 19266
- Sat Jun 07, 2008 12:11 am
- Forum: Bug reports
- Topic: Irrlicht 1.4.2 Release candidate
- Replies: 21
- Views: 5463
- Fri Jun 06, 2008 2:15 am
- Forum: Bug reports
- Topic: Irrlicht 1.4.2 Release candidate
- Replies: 21
- Views: 5463
I made some other screenshots to point out the differences between the versions of IrrLicht : First about the lightning render differences. I loaded the same scenes under IrrEdit 0.7 (IrrLicht 1.3.1) and IrrLicht/Edit 1.4.1, here is what I got : http://placard.wizardsofsoweto.com/smodev/render_diffe...
- Thu Jun 05, 2008 1:28 am
- Forum: Bug reports
- Topic: Irrlicht 1.4.2 Release candidate
- Replies: 21
- Views: 5463
Unless this is a bug of the new version of IrrEdit, the renderer is definitely Dx9. Disabling Zbuffer does not display the texture correctly either. I'll make a screenie to show you. As for the lightning stuff, I'll try this thanks :) EDIT : on the first link, second screen, you can also see the mes...
- Wed Jun 04, 2008 6:42 am
- Forum: Bug reports
- Topic: Irrlicht 1.4.2 Release candidate
- Replies: 21
- Views: 5463
Hi ! As niko suggested me to do, I'll draw your attention on this thread and the posts I wrote on Ambierra's IrrEdit forum. http://www.ambiera.com/cgi-bin/forum/Blah.pl?m-1212419003/s-0/#num3 I quote : Tested, and sorry dude, lots of issues on my side. I loaded exactly the same scene with exactly th...
- Thu May 29, 2008 8:06 am
- Forum: Project Announcements
- Topic: Smiers
- Replies: 88
- Views: 19266
- Fri May 09, 2008 1:29 am
- Forum: Project Announcements
- Topic: New Game Project
- Replies: 32
- Views: 7391
- Wed May 07, 2008 3:10 am
- Forum: Project Announcements
- Topic: Smiers
- Replies: 88
- Views: 19266
- Tue May 06, 2008 4:03 am
- Forum: Project Announcements
- Topic: Smiers
- Replies: 88
- Views: 19266