Hello,
I have a strange bug...
The hero shadow is very far from him...
Here is a part of my code :
// add animated character
m_iMeshPlayer88 = mgr->getMesh("assets/characters/man/guy.x");
m_playerNode2 = mgr->addAnimatedMeshSceneNode(m_iMeshPlayer88, m_playerNode, NULL);
/*m_playerNode2 ...
Search found 92 matches
- Tue Mar 11, 2008 8:05 pm
- Forum: Beginners Help
- Topic: addShadowVolumeSceneNode and shadow very far from mesh
- Replies: 2
- Views: 547
- Sun Jan 13, 2008 10:24 pm
- Forum: Beginners Help
- Topic: irrEdit and irrKlang Scene Node
- Replies: 2
- Views: 333
irrEdit and irrKlang Scene Node
Hello,
I'm using irrEdit to define position of the 3D sounds of my game.
In the wiki, i found this great method to apply collisions to objects defined in the .irr file :
void CNewtonGame::recursiveFillMetaSelector(scene::ISceneNode* pNode)
{
printf ("Node name is: %s \n",pNode->getName ...
I'm using irrEdit to define position of the 3D sounds of my game.
In the wiki, i found this great method to apply collisions to objects defined in the .irr file :
void CNewtonGame::recursiveFillMetaSelector(scene::ISceneNode* pNode)
{
printf ("Node name is: %s \n",pNode->getName ...
- Sun Dec 30, 2007 4:58 pm
- Forum: Beginners Help
- Topic: Visual Studio 2005, Ctrl+F5 and bad resources paths
- Replies: 2
- Views: 431
- Sun Dec 30, 2007 4:36 pm
- Forum: Beginners Help
- Topic: Visual Studio 2005, Ctrl+F5 and bad resources paths
- Replies: 2
- Views: 431
Visual Studio 2005, Ctrl+F5 and bad resources paths
Hello,
Here how files of my VS solution are stored :
Root folder : .sln, .csproj, *.cpp, *.h
Root folder/Distrib/media : all media files (.zip, .jpg, .3ds...)
Root folder/Distrib/Bin : MyGame.exe, irrlicht.dll...
1. When i double click in Windows explorer on Root folder/Distrib/Bin/MyGame.exe all ...
Here how files of my VS solution are stored :
Root folder : .sln, .csproj, *.cpp, *.h
Root folder/Distrib/media : all media files (.zip, .jpg, .3ds...)
Root folder/Distrib/Bin : MyGame.exe, irrlicht.dll...
1. When i double click in Windows explorer on Root folder/Distrib/Bin/MyGame.exe all ...
- Sun Oct 07, 2007 6:23 pm
- Forum: Beginners Help
- Topic: CreateDevice crash with Irrlicht 1.4beta
- Replies: 4
- Views: 891
- Sat Oct 06, 2007 3:06 pm
- Forum: Beginners Help
- Topic: CreateDevice crash with Irrlicht 1.4beta
- Replies: 4
- Views: 891
CreateDevice crash with Irrlicht 1.4beta
I have just switch to Irrlicht 1.4beta but my project just crash on create device.
If i run some exemples provided with irrlicht 1.4beta some are working and others are crashing on the same moment (createdevice).
1.4beta seems to have big problems...
Please help
Thanks
Fred
If i run some exemples provided with irrlicht 1.4beta some are working and others are crashing on the same moment (createdevice).
1.4beta seems to have big problems...
Please help
Thanks
Fred
- Fri Oct 05, 2007 5:48 am
- Forum: Beginners Help
- Topic: Irrlicht 1.4 beta : cannot instantiate abstract class
- Replies: 7
- Views: 1277
Irrlicht 1.4 beta : cannot instantiate abstract class
Hello,
I try to recompile my project with Irrlicht 1.4 beta but i have new compilation errors i never had with irrlicht 1.3 :
newt6.cpp(11) : error C2259: 'CMainMenu' : cannot instantiate abstract class
due to following members:
'bool irr::IEventReceiver::OnEvent(const irr::SEvent &)' : is ...
I try to recompile my project with Irrlicht 1.4 beta but i have new compilation errors i never had with irrlicht 1.3 :
newt6.cpp(11) : error C2259: 'CMainMenu' : cannot instantiate abstract class
due to following members:
'bool irr::IEventReceiver::OnEvent(const irr::SEvent &)' : is ...
- Sat Mar 31, 2007 5:57 pm
- Forum: Game Programming
- Topic: irrKlang sound emitter and listener scene nodes
- Replies: 13
- Views: 14048
Sorry Sorry Sorry
ok, ok, sorry...
It works well now...
Thanks a lot
It works well now...
Thanks a lot
- Fri Mar 30, 2007 7:03 pm
- Forum: Game Programming
- Topic: irrKlang sound emitter and listener scene nodes
- Replies: 13
- Views: 14048
Ok but what about timeMs ???
Ok, i've replace all instances of onPreRender and onPostRender as you told me but about the fake TimeMs I don't know how to dot because OnRegisterSceneNode() doesn't have any parameter.
timeMs is now a parameter of onAnimate.
Do i need to move the part of code with TimeMs into OnAnimate instead of ...
timeMs is now a parameter of onAnimate.
Do i need to move the part of code with TimeMs into OnAnimate instead of ...
- Thu Mar 29, 2007 7:43 pm
- Forum: Game Programming
- Topic: irrKlang sound emitter and listener scene nodes
- Replies: 13
- Views: 14048
VERSION FOR IRRLICHT 1.3 IS HERE
Post updated...
HERE IS THE FINAL VERSION 100% WORKING WITH IRRLICHT 1.3 :
// irrlicht
#include <ISceneManager.h>
#include <ISceneNode.h>
#include <IVideoDriver.h>
#include <irrArray.h>
// irrKlang
#include <ISoundEngine.h>
#include <ISound.h>
namespace irr {
namespace scene {
class ...
HERE IS THE FINAL VERSION 100% WORKING WITH IRRLICHT 1.3 :
// irrlicht
#include <ISceneManager.h>
#include <ISceneNode.h>
#include <IVideoDriver.h>
#include <irrArray.h>
// irrKlang
#include <ISoundEngine.h>
#include <ISound.h>
namespace irr {
namespace scene {
class ...
- Thu Mar 29, 2007 6:52 pm
- Forum: Game Programming
- Topic: irrKlang sound emitter and listener scene nodes
- Replies: 13
- Views: 14048
Update it for Irrlicht 1.3 pleeeeaaaaaase
Hello Vitek,
Nice wrapper !
Could you please update it for Irrlicht 1.3 ?
OnPreRender doesn't exist anymore for example...
Thanks a lot !
Eviral
Nice wrapper !
Could you please update it for Irrlicht 1.3 ?
OnPreRender doesn't exist anymore for example...
Thanks a lot !
Eviral
- Fri Mar 23, 2007 12:32 pm
- Forum: Game Programming
- Topic: Place IrrKlang 3d sounds with irrEdit ???
- Replies: 7
- Views: 2697
Place IrrKlang 3d sounds with irrEdit ???
Hello,
Can i place IrrKlang 3d sounds with irrEdit and save them into the .irr level file ?
Thanks
Eviral
Can i place IrrKlang 3d sounds with irrEdit and save them into the .irr level file ?
Thanks
Eviral
- Thu Sep 28, 2006 10:08 pm
- Forum: Code Snippets
- Topic: (C++) GUI viewport class
- Replies: 15
- Views: 14529
3D Object mouse rollo over to display their name
Hello Vitek !
I'm trying to add a 3D object rollover function with objects displayed in your GuiViewport.
When the mouse cursor roll over the mesh, i would like to display its name.
I have a lot of problem with detecting when my mouse cursor is over a 3D object.
I spent hours and i'm desperate ...
I'm trying to add a 3D object rollover function with objects displayed in your GuiViewport.
When the mouse cursor roll over the mesh, i would like to display its name.
I have a lot of problem with detecting when my mouse cursor is over a 3D object.
I spent hours and i'm desperate ...
- Sun Sep 17, 2006 8:09 pm
- Forum: Beginners Help
- Topic: Irrlicht and Window Vista RC1
- Replies: 1
- Views: 310
Irrlicht and Window Vista RC1
When i launch my game is crashing under Vista RC1 saying an error occured into irrlicht.dll.
If i rebuild irrlicht sources under Vista, do you think it can help solving that problem ?
Some irrlicht samples works perfectly under vista and some other one are
crashing...
Do yu know why ?
Thanks ...
If i rebuild irrlicht sources under Vista, do you think it can help solving that problem ?
Some irrlicht samples works perfectly under vista and some other one are
crashing...
Do yu know why ?
Thanks ...
- Tue Sep 12, 2006 6:56 pm
- Forum: Beginners Help
- Topic: How can i convert std::string (or irr::stringw) to irr::c8 *
- Replies: 2
- Views: 442
How can i convert std::string (or irr::stringw) to irr::c8 *
How can i convert std::string (or irr::stringw) to irr::c8 * ???
A lot of methods are using c8 * type.
For exemple : getMesh(const c8* filename)
I'm getting the filename from an XML file as a string but i can't convert it to irr::c8 * !!!!
Please help
Thanks
Eviral
A lot of methods are using c8 * type.
For exemple : getMesh(const c8* filename)
I'm getting the filename from an XML file as a string but i can't convert it to irr::c8 * !!!!
Please help
Thanks
Eviral