Search found 92 matches

by eviral
Tue Mar 11, 2008 8:05 pm
Forum: Beginners Help
Topic: addShadowVolumeSceneNode and shadow very far from mesh
Replies: 2
Views: 408

addShadowVolumeSceneNode and shadow very far from mesh

Hello, I have a strange bug... The hero shadow is very far from him... Here is a part of my code : // add animated character m_iMeshPlayer88 = mgr->getMesh("assets/characters/man/guy.x"); m_playerNode2 = mgr->addAnimatedMeshSceneNode(m_iMeshPlayer88, m_playerNode, NULL); /*m_playerNode2->s...
by eviral
Sun Jan 13, 2008 10:24 pm
Forum: Beginners Help
Topic: irrEdit and irrKlang Scene Node
Replies: 2
Views: 229

irrEdit and irrKlang Scene Node

Hello, I'm using irrEdit to define position of the 3D sounds of my game. In the wiki, i found this great method to apply collisions to objects defined in the .irr file : void CNewtonGame::recursiveFillMetaSelector(scene::ISceneNode* pNode) { printf ("Node name is: %s \n",pNode->getName());...
by eviral
Sun Dec 30, 2007 4:58 pm
Forum: Beginners Help
Topic: Visual Studio 2005, Ctrl+F5 and bad resources paths
Replies: 2
Views: 258

It works !!! Thanks a lot !!!
by eviral
Sun Dec 30, 2007 4:36 pm
Forum: Beginners Help
Topic: Visual Studio 2005, Ctrl+F5 and bad resources paths
Replies: 2
Views: 258

Visual Studio 2005, Ctrl+F5 and bad resources paths

Hello, Here how files of my VS solution are stored : Root folder : .sln, .csproj, *.cpp, *.h Root folder/Distrib/media : all media files (.zip, .jpg, .3ds...) Root folder/Distrib/Bin : MyGame.exe, irrlicht.dll... 1. When i double click in Windows explorer on Root folder/Distrib/Bin/MyGame.exe all me...
by eviral
Sun Oct 07, 2007 6:23 pm
Forum: Beginners Help
Topic: CreateDevice crash with Irrlicht 1.4beta
Replies: 4
Views: 700

That's what i have done ! :)

So is there somebody that succeed with using 1.4 beta ?
by eviral
Sat Oct 06, 2007 3:06 pm
Forum: Beginners Help
Topic: CreateDevice crash with Irrlicht 1.4beta
Replies: 4
Views: 700

CreateDevice crash with Irrlicht 1.4beta

I have just switch to Irrlicht 1.4beta but my project just crash on create device.

If i run some exemples provided with irrlicht 1.4beta some are working and others are crashing on the same moment (createdevice).

1.4beta seems to have big problems...

Please help

Thanks

Fred
by eviral
Fri Oct 05, 2007 5:48 am
Forum: Beginners Help
Topic: Irrlicht 1.4 beta : cannot instantiate abstract class
Replies: 7
Views: 845

Irrlicht 1.4 beta : cannot instantiate abstract class

Hello, I try to recompile my project with Irrlicht 1.4 beta but i have new compilation errors i never had with irrlicht 1.3 : newt6.cpp(11) : error C2259: 'CMainMenu' : cannot instantiate abstract class due to following members: 'bool irr::IEventReceiver::OnEvent(const irr::SEvent &)' : is abstr...
by eviral
Sat Mar 31, 2007 5:57 pm
Forum: Game Programming
Topic: irrKlang sound emitter and listener scene nodes
Replies: 13
Views: 13102

Sorry Sorry Sorry

ok, ok, sorry...

It works well now...

Thanks a lot
by eviral
Fri Mar 30, 2007 7:03 pm
Forum: Game Programming
Topic: irrKlang sound emitter and listener scene nodes
Replies: 13
Views: 13102

Ok but what about timeMs ???

Ok, i've replace all instances of onPreRender and onPostRender as you told me but about the fake TimeMs I don't know how to dot because OnRegisterSceneNode() doesn't have any parameter. timeMs is now a parameter of onAnimate. Do i need to move the part of code with TimeMs into OnAnimate instead of O...
by eviral
Thu Mar 29, 2007 7:43 pm
Forum: Game Programming
Topic: irrKlang sound emitter and listener scene nodes
Replies: 13
Views: 13102

VERSION FOR IRRLICHT 1.3 IS HERE

Post updated... HERE IS THE FINAL VERSION 100% WORKING WITH IRRLICHT 1.3 : // irrlicht #include <ISceneManager.h> #include <ISceneNode.h> #include <IVideoDriver.h> #include <irrArray.h> // irrKlang #include <ISoundEngine.h> #include <ISound.h> namespace irr { namespace scene { class CSoundEmitterSce...
by eviral
Thu Mar 29, 2007 6:52 pm
Forum: Game Programming
Topic: irrKlang sound emitter and listener scene nodes
Replies: 13
Views: 13102

Update it for Irrlicht 1.3 pleeeeaaaaaase

Hello Vitek,

Nice wrapper !

Could you please update it for Irrlicht 1.3 ?

OnPreRender doesn't exist anymore for example...

Thanks a lot !

Eviral
by eviral
Fri Mar 23, 2007 12:32 pm
Forum: Game Programming
Topic: Place IrrKlang 3d sounds with irrEdit ???
Replies: 7
Views: 2353

Place IrrKlang 3d sounds with irrEdit ???

Hello,

Can i place IrrKlang 3d sounds with irrEdit and save them into the .irr level file ?

Thanks

Eviral
by eviral
Thu Sep 28, 2006 10:08 pm
Forum: Code Snippets
Topic: (C++) GUI viewport class
Replies: 15
Views: 13614

3D Object mouse rollo over to display their name

Hello Vitek ! I'm trying to add a 3D object rollover function with objects displayed in your GuiViewport. When the mouse cursor roll over the mesh, i would like to display its name. I have a lot of problem with detecting when my mouse cursor is over a 3D object. I spent hours and i'm desperate... Pl...
by eviral
Sun Sep 17, 2006 8:09 pm
Forum: Beginners Help
Topic: Irrlicht and Window Vista RC1
Replies: 1
Views: 217

Irrlicht and Window Vista RC1

When i launch my game is crashing under Vista RC1 saying an error occured into irrlicht.dll. If i rebuild irrlicht sources under Vista, do you think it can help solving that problem ? Some irrlicht samples works perfectly under vista and some other one are crashing... Do yu know why ? Thanks Eviral
by eviral
Tue Sep 12, 2006 6:56 pm
Forum: Beginners Help
Topic: How can i convert std::string (or irr::stringw) to irr::c8 *
Replies: 2
Views: 308

How can i convert std::string (or irr::stringw) to irr::c8 *

How can i convert std::string (or irr::stringw) to irr::c8 * ???

A lot of methods are using c8 * type.

For exemple : getMesh(const c8* filename)

I'm getting the filename from an XML file as a string but i can't convert it to irr::c8 * !!!!

Please help

Thanks

Eviral