worked fine on my machine (Athlon XP 1600+, 512 RAM, Geforce 4 MX 460)
Nice work!
Search found 15 matches
- Thu Aug 12, 2004 7:38 pm
- Forum: Project Announcements
- Topic: need to be tested
- Replies: 27
- Views: 8281
- Sat Dec 06, 2003 11:44 am
- Forum: Beginners Help
- Topic: cursor prob
- Replies: 2
- Views: 1405
- Wed Nov 26, 2003 12:55 pm
- Forum: Open Discussion and Dev Announcements
- Topic: final bsp editor question
- Replies: 5
- Views: 2403
- Mon Oct 27, 2003 8:44 pm
- Forum: Beginners Help
- Topic: manual Collosion
- Replies: 4
- Views: 1022
- Sun Oct 19, 2003 7:37 am
- Forum: Open Discussion and Dev Announcements
- Topic: Heartland Screenshots - 10/18/2003
- Replies: 3
- Views: 1942
- Thu Oct 16, 2003 8:14 am
- Forum: Beginners Help
- Topic: Help with attaching .md2 to FPS Camera
- Replies: 5
- Views: 1676
- Thu Oct 16, 2003 8:09 am
- Forum: Open Discussion and Dev Announcements
- Topic: Awesome shooter game in development !
- Replies: 4
- Views: 2162
- Thu Oct 16, 2003 8:03 am
- Forum: Off-topic
- Topic: Deutsches Forum
- Replies: 18
- Views: 5493
- Tue Oct 14, 2003 4:53 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Keycodes
- Replies: 3
- Views: 1837
Keycodes
After searching it for hours, I just realised Niko didn't include the "Comma"-Key into his Events.
Actually, I Use the Windows-Virtual-Key, but I really would like to see it included in Irrlicht(e.g. for Platform Independence)
The Keycode in Windows is: BC Hex and 188 Decimal.
Actually, I Use the Windows-Virtual-Key, but I really would like to see it included in Irrlicht(e.g. for Platform Independence)
The Keycode in Windows is: BC Hex and 188 Decimal.
- Tue Oct 07, 2003 5:18 am
- Forum: Open Discussion and Dev Announcements
- Topic: XML Scripting
- Replies: 5
- Views: 2146
- Sat Sep 27, 2003 5:12 pm
- Forum: Beginners Help
- Topic: addzipfilearchive without ignorePaths
- Replies: 7
- Views: 1804
- Sat Sep 13, 2003 7:04 pm
- Forum: Beginners Help
- Topic: Gui, StatiText and Color..
- Replies: 3
- Views: 4168
It's possible, but ...
... you "simply" have to set the color of the Button-Texts, e.g. guienv = device->getGUIEnvironment(); IGUISkin* skin = guienv->getSkin(); IGUIFont* font = guienv->getFont("../../media/fontnwn.bmp"); if (font) skin->setFont(font); skin->setColor(gui::EGDC_BUTTON_TEXT, video::SCol...
- Fri Sep 05, 2003 4:58 pm
- Forum: Beginners Help
- Topic: Opengl texture bug
- Replies: 14
- Views: 4114
Fonts, too.
I saw the Problem too.
I also saw that with some Fonts (I made myself by using the Font-tool) the engine is cutting the Font-Texture 1 or 2 lines of Pixels too deep.
I also saw that with some Fonts (I made myself by using the Font-tool) the engine is cutting the Font-Texture 1 or 2 lines of Pixels too deep.
- Tue Aug 26, 2003 5:35 pm
- Forum: Beginners Help
- Topic: Classes?
- Replies: 6
- Views: 3399
- Tue Aug 26, 2003 5:17 pm
- Forum: Beginners Help
- Topic: Classes?
- Replies: 6
- Views: 3399
you could write a header file with all the functions declared as extern e.g.
Code: Select all
extern void drawHUD( void );