Search found 15 matches

by Ironfoot
Thu Aug 12, 2004 7:38 pm
Forum: Project Announcements
Topic: need to be tested
Replies: 27
Views: 9921

worked fine on my machine (Athlon XP 1600+, 512 RAM, Geforce 4 MX 460)

Nice work!
by Ironfoot
Sat Dec 06, 2003 11:44 am
Forum: Beginners Help
Topic: cursor prob
Replies: 2
Views: 1632

The 1st Way should work, but you have to ensure that you're rendering the Cursor after the GUI-Elements...
by Ironfoot
Wed Nov 26, 2003 12:55 pm
Forum: Open Discussion and Dev Announcements
Topic: final bsp editor question
Replies: 5
Views: 2648

Have you tried it with untextured Polys?
Don't know if that works...
by Ironfoot
Mon Oct 27, 2003 8:44 pm
Forum: Beginners Help
Topic: manual Collosion
Replies: 4
Views: 1302

You could set the gravitation to 0 (zero)
by Ironfoot
Sun Oct 19, 2003 7:37 am
Forum: Open Discussion and Dev Announcements
Topic: Heartland Screenshots - 10/18/2003
Replies: 3
Views: 2192

The Screenshots really look nice. But what is that "wooden" cube at two of them??
by Ironfoot
Thu Oct 16, 2003 8:14 am
Forum: Beginners Help
Topic: Help with attaching .md2 to FPS Camera
Replies: 5
Views: 2034

He wrote he uses 0.4.0, not 0.4.1.
Maybe you fixed the Bug already, niko.
by Ironfoot
Thu Oct 16, 2003 8:09 am
Forum: Open Discussion and Dev Announcements
Topic: Awesome shooter game in development !
Replies: 4
Views: 2692

The demo looks not bad, but maybe you should try to disable the Player to fly out of view... :) :wink:
by Ironfoot
Thu Oct 16, 2003 8:03 am
Forum: Off-topic
Topic: Deutsches Forum
Replies: 18
Views: 6407

And now they are talking about posting the best posts in the German Forum here, also (only translated...) :) :)
by Ironfoot
Tue Oct 14, 2003 4:53 pm
Forum: Open Discussion and Dev Announcements
Topic: Keycodes
Replies: 3
Views: 2133

Keycodes

After searching it for hours, I just realised Niko didn't include the "Comma"-Key into his Events.
Actually, I Use the Windows-Virtual-Key, but I really would like to see it included in Irrlicht(e.g. for Platform Independence) :wink:
The Keycode in Windows is: BC Hex and 188 Decimal.
by Ironfoot
Tue Oct 07, 2003 5:18 am
Forum: Open Discussion and Dev Announcements
Topic: XML Scripting
Replies: 5
Views: 2602

Acually, I try to make use of LUA, but XML-Scripting would be very nice, too :D
by Ironfoot
Sat Sep 27, 2003 5:12 pm
Forum: Beginners Help
Topic: addzipfilearchive without ignorePaths
Replies: 7
Views: 2246

You Said, that you think that the engine interpretes "\f" as an Escape-Sequence. That right, but it is interpreted that way by C++...

Try

device->getFileSystem()->addZipFileArchive("archive.zip",true,false);
gui::IGUIFont* font = guienv->getFont("fonts/fonthaettenschweiler.bmp");
by Ironfoot
Sat Sep 13, 2003 7:04 pm
Forum: Beginners Help
Topic: Gui, StatiText and Color..
Replies: 3
Views: 4491

It's possible, but ...

... you "simply" have to set the color of the Button-Texts, e.g.

guienv = device->getGUIEnvironment();
IGUISkin* skin = guienv->getSkin();
IGUIFont* font = guienv->getFont("../../media/fontnwn.bmp");
if (font)
skin->setFont(font);
skin->setColor(gui::EGDC_BUTTON_TEXT, video::SColor(0,255,255 ...
by Ironfoot
Fri Sep 05, 2003 4:58 pm
Forum: Beginners Help
Topic: Opengl texture bug
Replies: 14
Views: 5048

Fonts, too.

I saw the Problem too.
I also saw that with some Fonts (I made myself by using the Font-tool) the engine is cutting the Font-Texture 1 or 2 lines of Pixels too deep.
by Ironfoot
Tue Aug 26, 2003 5:35 pm
Forum: Beginners Help
Topic: Classes?
Replies: 6
Views: 3996

That will work, but only if you included the .cpp files into your Project

And you only declare(or is it define??) the function in the header...
by Ironfoot
Tue Aug 26, 2003 5:17 pm
Forum: Beginners Help
Topic: Classes?
Replies: 6
Views: 3996

you could write a header file with all the functions declared as extern e.g.

Code: Select all

extern void drawHUD( void );