Search found 9 matches
- Thu Sep 03, 2009 7:49 am
- Forum: Project Announcements
- Topic: irrb 0.4 (Blender Exporter)
- Replies: 330
- Views: 170490
- Wed Sep 02, 2009 7:08 pm
- Forum: Project Announcements
- Topic: irrb 0.4 (Blender Exporter)
- Replies: 330
- Views: 170490
Here is a .zip with both the original .blend file and an exported .irrmesh: http://yellow-hut.com/images/Cube.zip As a quick test I just modified the 04.Movement example, like this: /* Now we create another node, movable using a scene node animator. Scene node animators modify scene nodes and can be...
- Tue Sep 01, 2009 9:31 pm
- Forum: Project Announcements
- Topic: irrb 0.4 (Blender Exporter)
- Replies: 330
- Views: 170490
I'm having some problems using irrb exported objects with flat shading. Everything seems to work fine when I use gouraud shading or no lighting at all but without gouraud shading I get results like this: http://img259.imageshack.us/img259/108/samplew.th.png On the left there is an irrlicht test cube...
- Tue Sep 01, 2009 8:29 pm
- Forum: Beginners Help
- Topic: Problems with flatshading.
- Replies: 5
- Views: 374
- Fri Aug 28, 2009 5:41 am
- Forum: Beginners Help
- Topic: Problems with flatshading.
- Replies: 5
- Views: 374
- Thu Aug 27, 2009 7:07 pm
- Forum: Beginners Help
- Topic: Problems with flatshading.
- Replies: 5
- Views: 374
- Thu Aug 27, 2009 4:36 pm
- Forum: Beginners Help
- Topic: Problems with flatshading.
- Replies: 5
- Views: 374
Problems with flatshading.
Gouraud shading seems to work fine but I'm getting some weird results when trying to render flat shaded objects with EMF_LIGHTING on and EMF_GOURAUD_SHADING set to false. Basically the problem is that all the polygons are either fully lit or completely dark, there are no gray areas. Ambient lighting...
- Thu Aug 27, 2009 4:20 pm
- Forum: Beginners Help
- Topic: All textures are blank
- Replies: 8
- Views: 472
I have the same problem when using OpenGL device on my laptop (ancient Unichrome videocard, might be part of the problem). There are no visible textures at all and I'm not sure if it is a driver problem since all the other OGL software works fine. I think it still worked with some older Irrlicht rel...
- Sun Feb 25, 2007 7:27 pm
- Forum: Bug reports
- Topic: Weird behaviour with Windows+Emacs
- Replies: 0
- Views: 204
Weird behaviour with Windows+Emacs
I have noticed that Irrlicht programs act quite weird when run from emacs; the game window is invisible but otherwise the game runs seemingly fine, e.g. possible mouselock is activated etc. I have no idea what might be causing it, but I have never seen similar behaviour with other apps or libraries....