Search found 6 matches
- Sat Oct 04, 2008 6:19 pm
- Forum: Beginners Help
- Topic: How to use texture filturing combined with Draw2DImage
- Replies: 6
- Views: 535
Eh? You mean it is impossible to create a 3d quad with already transformed vertices? I'm sure as hell not going to put something 2d in a real 3d world and go on trying to position the camera right so it looks 2d.. gee.. ok.. dying .NET support, no .DDS file support and now no ability to draw filture...
- Sat Oct 04, 2008 5:02 pm
- Forum: Advanced Help
- Topic: HELP the Irrlicht Wrapper for .NET
- Replies: 4
- Views: 867
- Sat Oct 04, 2008 2:46 pm
- Forum: Beginners Help
- Topic: How to use texture filturing combined with Draw2DImage
- Replies: 6
- Views: 535
- Sat Oct 04, 2008 9:02 am
- Forum: Beginners Help
- Topic: How to use texture filturing combined with Draw2DImage
- Replies: 6
- Views: 535
How to use texture filturing combined with Draw2DImage
Hi, I'm running into my first problems right at the beginning of using Irrlicht. I'm trying to prt a game to C# and I'm right now testing out Irrlicht as the 3d engine. Well, I'm so far just trying to display the background image of the game's main menu by using Draw2DImage. But it looks worse than ...
- Mon Feb 26, 2007 12:17 am
- Forum: Beginners Help
- Topic: Interface function implementation in a DLL
- Replies: 3
- Views: 124
Duh! The virtual function table.. thanks.. that was the hint I needed. About the rest you mentioned.. yes I was planning on deriving the final classes, and I was also planning on using a Singlenton implementation for most of them. But stupid as I was I wanted to try this DLL export thing (which I ha...
- Sun Feb 25, 2007 7:33 pm
- Forum: Beginners Help
- Topic: Interface function implementation in a DLL
- Replies: 3
- Views: 124
Interface function implementation in a DLL
Hi, I am trying to implement an interface function in a DLL that will enable me to access everything else in the DLL like it is done in the Irrlicht engine with its createDevice() function. I am basically trying to have a function like this: MY_API MyClass* GetPointer(); MY_API MyClass* GetPointer()...