aussiedude, that's one cool analysis of how a driver's AI should work :) hope you're able to implement that in reality.
Problem is I can only code these as a generic all-purpose type thing, I don't know much about the irrlicht engine to take advantage of it. But if make the maths of them you ...
Search found 20 matches
- Sat Feb 09, 2008 12:46 pm
- Forum: Project Announcements
- Topic: irrAI 0.50 - AI module for Irrlicht [Updated 28/11/09]
- Replies: 319
- Views: 127130
- Sat Feb 09, 2008 6:24 am
- Forum: Project Announcements
- Topic: irrAI 0.50 - AI module for Irrlicht [Updated 28/11/09]
- Replies: 319
- Views: 127130
So JP, whats your thoughts on putting Race AI and Swarm AI in this? I've started the Swarm AI, it's about 40% done now. When I've got a working example I'll post the code or something.
Problem is I can only code these as a generic all-purpose type thing, I don't know much about the irrlicht engine ...
Problem is I can only code these as a generic all-purpose type thing, I don't know much about the irrlicht engine ...
- Thu Feb 07, 2008 10:09 pm
- Forum: Project Announcements
- Topic: irrAI 0.50 - AI module for Irrlicht [Updated 28/11/09]
- Replies: 319
- Views: 127130
So JP, whats your thoughts on putting Race AI and Swarm AI in this? I've started the Swarm AI, it's about 40% done now. When I've got a working example I'll post the code or something.
Problem is I can only code these as a generic all-purpose type thing, I don't know much about the irrlicht engine ...
Problem is I can only code these as a generic all-purpose type thing, I don't know much about the irrlicht engine ...
- Sat Feb 02, 2008 10:30 am
- Forum: Project Announcements
- Topic: irrAI 0.50 - AI module for Irrlicht [Updated 28/11/09]
- Replies: 319
- Views: 127130
- Fri Feb 01, 2008 9:24 am
- Forum: Project Announcements
- Topic: irrAI 0.50 - AI module for Irrlicht [Updated 28/11/09]
- Replies: 319
- Views: 127130
- Mon Jan 28, 2008 4:24 am
- Forum: Project Announcements
- Topic: irrAI 0.50 - AI module for Irrlicht [Updated 28/11/09]
- Replies: 319
- Views: 127130
- Mon Jan 28, 2008 2:14 am
- Forum: Project Announcements
- Topic: irrAI 0.50 - AI module for Irrlicht [Updated 28/11/09]
- Replies: 319
- Views: 127130
Well dijkstra doesn't HAVE to be realtime, I could have made my library realtime but I felt that it was in my favor to make it pre-computed. Most of the pathfinding I had planned to use this for was going to be on maps with very few nodes, with lots of NPC's and with the map staying the same. Hence ...
- Sun Jan 27, 2008 8:15 am
- Forum: Project Announcements
- Topic: irrAI 0.50 - AI module for Irrlicht [Updated 28/11/09]
- Replies: 319
- Views: 127130
Well I just finished reading this whole thread and going over most of the irrAI source files and the FPS example. GREAT WORK JP! (and others who contributed?... was there others?...)
Heres some of my thoughts:
Heh, I am back with just one more suggestion. Actually more of a pretty feature that I ...
Heres some of my thoughts:
Heh, I am back with just one more suggestion. Actually more of a pretty feature that I ...
- Sat Jan 26, 2008 11:49 am
- Forum: Project Announcements
- Topic: miNav AI Pathfinding Library - Version 0.1
- Replies: 10
- Views: 2459
- Sat Jan 26, 2008 5:36 am
- Forum: Project Announcements
- Topic: miNav AI Pathfinding Library - Version 0.1
- Replies: 10
- Views: 2459
- Fri Jan 25, 2008 2:33 pm
- Forum: Project Announcements
- Topic: miNav AI Pathfinding Library - Version 0.1
- Replies: 10
- Views: 2459
- Fri Jan 25, 2008 6:51 am
- Forum: Project Announcements
- Topic: irrAI 0.50 - AI module for Irrlicht [Updated 28/11/09]
- Replies: 319
- Views: 127130
@JP: G'day JP, I just gots a PM from christianclavet suggesting basically that maybe I should join this project. I just posted an AI pathfinding library here called miNav. It wasn't designed to be an ongoing project but I left it open to be updated if people requested.
Technical Specs: My library ...
Technical Specs: My library ...
- Fri Jan 25, 2008 6:08 am
- Forum: Project Announcements
- Topic: miNav AI Pathfinding Library - Version 0.1
- Replies: 10
- Views: 2459
- Fri Jan 25, 2008 4:51 am
- Forum: Project Announcements
- Topic: miNav AI Pathfinding Library - Version 0.1
- Replies: 10
- Views: 2459
miNav AI Pathfinding Library - Version 0.1
Hi everyone!
Recently I made this AI Pathfinding Library to submit in a portfolio to try and get into University based on my programming skill and not my high school marks. I assume that this library must have been pretty good because it worked and now I'm a uni student! :D (still really happy ...
Recently I made this AI Pathfinding Library to submit in a portfolio to try and get into University based on my programming skill and not my high school marks. I assume that this library must have been pretty good because it worked and now I'm a uni student! :D (still really happy ...
- Tue Jan 08, 2008 3:51 am
- Forum: Game Programming
- Topic: What does a Physics engine need?
- Replies: 10
- Views: 3154