Search found 56 matches

by Mux
Sun Apr 07, 2013 6:49 pm
Forum: Beginners Help
Topic: Particle system won't show up
Replies: 13
Views: 1025

Re: Particle system won't show up

Now I have come a bit closer. I've tried to make my project as modular as possbile so the first thing that runs is tha main program that creates the irrlicht device and shows the title screen and main menu. When the game is started from the main menu I pass the Irrlicht device as a pointer to my gam...
by Mux
Sat Apr 06, 2013 9:48 pm
Forum: Beginners Help
Topic: Particle system won't show up
Replies: 13
Views: 1025

Re: Particle system won't show up

Now I'm completely mystified. I put a breakpoint in CParticleSystemSceneNode::OnRegisterSceneNode() on the row f (IsVisible && (Particles.size() != 0)) to be exact and everytime I end up there all the values of the data members of Patricles is ???, IsVisible is true. So for some reason my pa...
by Mux
Sat Apr 06, 2013 6:55 pm
Forum: Beginners Help
Topic: Particle system won't show up
Replies: 13
Views: 1025

Re: Particle system won't show up

Yes I did create a small program to see if it worked there (which it did) I then added terrain and my walls to that program and the particle system still worked fine. I thought about the position but since my system is a child to my portal node it should be where I expect it (I did create the partic...
by Mux
Sun Mar 31, 2013 5:49 pm
Forum: Beginners Help
Topic: Segmentation fault when loading a mesh
Replies: 27
Views: 3110

Re: Segmentation fault when loading a mesh

Without running the code I see that this won't work:

Code: Select all

IrrlichtDevice* device;
createDevice(EDT_OPENGL,dimension2d<u32>(640,480),16, false,false,false,0);
 
Do it like this:

Code: Select all

 
IrrlichtDevice* device = createDevice(EDT_OPENGL,dimension2d<u32>(640,480),16, false,false,false,0);
 
by Mux
Sat Mar 30, 2013 9:04 pm
Forum: Beginners Help
Topic: Particle system won't show up
Replies: 13
Views: 1025

Re: Particle system won't show up

I've upgraded to Irrlicht 1.8 now and tried to enable BlendOperation on the particle system but it's still invisible.
by Mux
Wed Mar 27, 2013 8:17 pm
Forum: Beginners Help
Topic: Particle system won't show up
Replies: 13
Views: 1025

Re: Particle system won't show up

Ah, that explains it. I could not see that material flag since I'm using irrlicht 1.7.3.
by Mux
Sun Mar 24, 2013 7:34 pm
Forum: Beginners Help
Topic: Particle system won't show up
Replies: 13
Views: 1025

Re: Particle system won't show up

I tried several different values for min & max start color but I still can't see anything in my large project, in the test program however, I see the changes just fine. Which material flag do I need to set to true to enable blend mode?
by Mux
Sun Mar 24, 2013 10:57 am
Forum: Beginners Help
Topic: Particle system won't show up
Replies: 13
Views: 1025

Re: Particle system won't show up

This is what the output window shows: 'ParticleTest.exe': Loaded 'F:\Programmering\Visual Studio Projects\ParticleTest\Debug\ParticleTest.exe', Symbols loaded. 'ParticleTest.exe': Loaded 'C:\WINDOWS\system32\ntdll.dll' 'ParticleTest.exe': Loaded 'C:\WINDOWS\system32\kernel32.dll' 'ParticleTest.exe':...
by Mux
Sat Mar 23, 2013 11:12 pm
Forum: Beginners Help
Topic: Particle system won't show up
Replies: 13
Views: 1025

Particle system won't show up

I'm having problem with a particle system that won't show up around a mesh which I call portal. This is the particle system: scene::IParticleSystemSceneNode *portalParticleSystem = device->getSceneManager()->addParticleSystemSceneNode( false,portal); portal->setPosition(core::vector3df(0,0,0)); port...
by Mux
Sat Jul 21, 2012 9:46 pm
Forum: Beginners Help
Topic: Problem when recompiling Irrlicht with Acki's IrrExtensions
Replies: 4
Views: 456

Re: Problem when recompiling Irrlicht with Acki's IrrExtensi

I got it working now with some trial and error:
In CAnimatedMeshSceneNode.cpp i found an include statement for CSkinnedMesh.h, I moved this line to the .h-file and that solved the problem.
by Mux
Sat Jul 21, 2012 8:29 pm
Forum: Beginners Help
Topic: Problem when recompiling Irrlicht with Acki's IrrExtensions
Replies: 4
Views: 456

Re: Problem when recompiling Irrlicht with Acki's IrrExtensi

@gerdb: I've tried with explicit but that didn't help.
@CuteAlien: Yes the extensions changes Irrlicht code and no the ones that I have enabled does not change anything in CSkinnedMesh.
by Mux
Sat Jul 21, 2012 5:43 pm
Forum: Beginners Help
Topic: Problem when recompiling Irrlicht with Acki's IrrExtensions
Replies: 4
Views: 456

Problem when recompiling Irrlicht with Acki's IrrExtensions

I'm trying to recompile Irrlicht 1.7.3 with some of the features from Acki's IrrExtensions (IGridSceneNode, IDecalSceneNode, IGUIProgressBar, IProgressbasSceneNode). Since I'm using Visual Studio 2008 I can't use the Extensions built in recompile function. I compile the Irrlicht solution without sup...
by Mux
Tue Feb 16, 2010 2:10 pm
Forum: Beginners Help
Topic: [SOLVED] Same mesh with different color
Replies: 16
Views: 1051

Put different textures on the instances of your mesh.
by Mux
Sun Feb 14, 2010 10:19 pm
Forum: Beginners Help
Topic: IrrODE
Replies: 2
Views: 366

According to IrrOde:s homepage it's compiled to be used with Irrlicht 1.5. If you haven't tried it yet you could try to recompile it with Irrlicht 1.7.
by Mux
Sat Feb 13, 2010 1:03 pm
Forum: Beginners Help
Topic: User Interface help [Solved]
Replies: 9
Views: 701

Thats strange, the only thing I can se that differs from the code in the Irrlicht demo is that

Code: Select all

scene::ISceneNode* tempnode;
should be

Code: Select all

const scene::ISceneNode* tempnode;