Search found 56 matches
- Sun Apr 07, 2013 6:49 pm
- Forum: Beginners Help
- Topic: Particle system won't show up
- Replies: 13
- Views: 1025
Re: Particle system won't show up
Now I have come a bit closer. I've tried to make my project as modular as possbile so the first thing that runs is tha main program that creates the irrlicht device and shows the title screen and main menu. When the game is started from the main menu I pass the Irrlicht device as a pointer to my gam...
- Sat Apr 06, 2013 9:48 pm
- Forum: Beginners Help
- Topic: Particle system won't show up
- Replies: 13
- Views: 1025
Re: Particle system won't show up
Now I'm completely mystified. I put a breakpoint in CParticleSystemSceneNode::OnRegisterSceneNode() on the row f (IsVisible && (Particles.size() != 0)) to be exact and everytime I end up there all the values of the data members of Patricles is ???, IsVisible is true. So for some reason my pa...
- Sat Apr 06, 2013 6:55 pm
- Forum: Beginners Help
- Topic: Particle system won't show up
- Replies: 13
- Views: 1025
Re: Particle system won't show up
Yes I did create a small program to see if it worked there (which it did) I then added terrain and my walls to that program and the particle system still worked fine. I thought about the position but since my system is a child to my portal node it should be where I expect it (I did create the partic...
- Sun Mar 31, 2013 5:49 pm
- Forum: Beginners Help
- Topic: Segmentation fault when loading a mesh
- Replies: 27
- Views: 3110
Re: Segmentation fault when loading a mesh
Without running the code I see that this won't work:
Do it like this:
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IrrlichtDevice* device;
createDevice(EDT_OPENGL,dimension2d<u32>(640,480),16, false,false,false,0);
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IrrlichtDevice* device = createDevice(EDT_OPENGL,dimension2d<u32>(640,480),16, false,false,false,0);
- Sat Mar 30, 2013 9:04 pm
- Forum: Beginners Help
- Topic: Particle system won't show up
- Replies: 13
- Views: 1025
Re: Particle system won't show up
I've upgraded to Irrlicht 1.8 now and tried to enable BlendOperation on the particle system but it's still invisible.
- Wed Mar 27, 2013 8:17 pm
- Forum: Beginners Help
- Topic: Particle system won't show up
- Replies: 13
- Views: 1025
Re: Particle system won't show up
Ah, that explains it. I could not see that material flag since I'm using irrlicht 1.7.3.
- Sun Mar 24, 2013 7:34 pm
- Forum: Beginners Help
- Topic: Particle system won't show up
- Replies: 13
- Views: 1025
Re: Particle system won't show up
I tried several different values for min & max start color but I still can't see anything in my large project, in the test program however, I see the changes just fine. Which material flag do I need to set to true to enable blend mode?
- Sun Mar 24, 2013 10:57 am
- Forum: Beginners Help
- Topic: Particle system won't show up
- Replies: 13
- Views: 1025
Re: Particle system won't show up
This is what the output window shows: 'ParticleTest.exe': Loaded 'F:\Programmering\Visual Studio Projects\ParticleTest\Debug\ParticleTest.exe', Symbols loaded. 'ParticleTest.exe': Loaded 'C:\WINDOWS\system32\ntdll.dll' 'ParticleTest.exe': Loaded 'C:\WINDOWS\system32\kernel32.dll' 'ParticleTest.exe':...
- Sat Mar 23, 2013 11:12 pm
- Forum: Beginners Help
- Topic: Particle system won't show up
- Replies: 13
- Views: 1025
Particle system won't show up
I'm having problem with a particle system that won't show up around a mesh which I call portal. This is the particle system: scene::IParticleSystemSceneNode *portalParticleSystem = device->getSceneManager()->addParticleSystemSceneNode( false,portal); portal->setPosition(core::vector3df(0,0,0)); port...
- Sat Jul 21, 2012 9:46 pm
- Forum: Beginners Help
- Topic: Problem when recompiling Irrlicht with Acki's IrrExtensions
- Replies: 4
- Views: 456
Re: Problem when recompiling Irrlicht with Acki's IrrExtensi
I got it working now with some trial and error:
In CAnimatedMeshSceneNode.cpp i found an include statement for CSkinnedMesh.h, I moved this line to the .h-file and that solved the problem.
In CAnimatedMeshSceneNode.cpp i found an include statement for CSkinnedMesh.h, I moved this line to the .h-file and that solved the problem.
- Sat Jul 21, 2012 8:29 pm
- Forum: Beginners Help
- Topic: Problem when recompiling Irrlicht with Acki's IrrExtensions
- Replies: 4
- Views: 456
Re: Problem when recompiling Irrlicht with Acki's IrrExtensi
@gerdb: I've tried with explicit but that didn't help.
@CuteAlien: Yes the extensions changes Irrlicht code and no the ones that I have enabled does not change anything in CSkinnedMesh.
@CuteAlien: Yes the extensions changes Irrlicht code and no the ones that I have enabled does not change anything in CSkinnedMesh.
- Sat Jul 21, 2012 5:43 pm
- Forum: Beginners Help
- Topic: Problem when recompiling Irrlicht with Acki's IrrExtensions
- Replies: 4
- Views: 456
Problem when recompiling Irrlicht with Acki's IrrExtensions
I'm trying to recompile Irrlicht 1.7.3 with some of the features from Acki's IrrExtensions (IGridSceneNode, IDecalSceneNode, IGUIProgressBar, IProgressbasSceneNode). Since I'm using Visual Studio 2008 I can't use the Extensions built in recompile function. I compile the Irrlicht solution without sup...
- Tue Feb 16, 2010 2:10 pm
- Forum: Beginners Help
- Topic: [SOLVED] Same mesh with different color
- Replies: 16
- Views: 1051
- Sun Feb 14, 2010 10:19 pm
- Forum: Beginners Help
- Topic: IrrODE
- Replies: 2
- Views: 366
- Sat Feb 13, 2010 1:03 pm
- Forum: Beginners Help
- Topic: User Interface help [Solved]
- Replies: 9
- Views: 701
Thats strange, the only thing I can se that differs from the code in the Irrlicht demo is that should be
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scene::ISceneNode* tempnode;
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const scene::ISceneNode* tempnode;