Search found 6 matches
- Thu Dec 06, 2012 8:58 am
- Forum: Code Snippets
- Topic: Using Qt Resources / Files with Irrlicht (IrrlichtQtFile)
- Replies: 3
- Views: 2138
Re: Using Qt Resources / Files with Irrlicht (IrrlichtQtFile
You don't need a Qt-specific way to embed, it's just nice to use if you already use Qt. If you take a look at some of the demos I've posted (vertex texture comes to mind), they have embedded files in the executable using just irr. I agree, there indeed are different ways of embedding files into the...
- Fri Nov 30, 2012 1:27 pm
- Forum: Code Snippets
- Topic: Using Qt Resources / Files with Irrlicht (IrrlichtQtFile)
- Replies: 3
- Views: 2138
Using Qt Resources / Files with Irrlicht (IrrlichtQtFile)
Hey, Qt brings a very nice resource system that allows you to easily embed files to your executable (http://qt-project.org/doc/qt-4.8/resources.html). Normally, you just pass ":/your/file/within/the/resources.png" as parameter to open a file from the resources. But that, of course, only wo...
- Tue Nov 27, 2012 7:32 pm
- Forum: Bug reports
- Topic: [fixed in 1.8.1] Clone method crash my application
- Replies: 16
- Views: 4066
Re: [fixed in 1.8.1] Clone method crash my application
Hey, it seems like the bug descriped here also applies to CCubeSceneNode ::clone(), CSphereSceneNode ::clone() and CAnimatedMeshSceneNode ::clone(). At least in CCubeSceneNode.cpp it didn't seem to be fixed in the latest SVN revision. So, as far as I understand, querying the shadow variable first wi...
- Tue Nov 20, 2012 2:34 pm
- Forum: Competition Time!
- Topic: Screenshot of the Month November 2012 [Winner announced!]
- Replies: 41
- Views: 33449
Re: Screenshot of the Month November 2012 [Submit now!]
Hey there, awesome screenshots so far! Now, I hope I'm still in time, but I'd like to show a picture of my current project: A world editor using Irrlicht. 3D World Editor *click on the image to see it full sized* (https://dl.dropbox.com/s/m9ku6m1f8tpn6x1/2.png) https://dl.dropbox.com/s/by627g8dyq3vl...
- Wed Nov 12, 2008 5:10 am
- Forum: Project Announcements
- Topic: IrrNewt irrlicht\newton framework >> SVN access
- Replies: 432
- Views: 135315
Well, if you did the bugfixes which are described on the last two pages, then this should be the only one which is still unfixed. Here is the solution: replace: material.Textures[0] = 0; with material.setTexture(0, 0); in the files hidden.cpp (should be line 74) and body.cpp (line 342). After I fixe...
- Sun Mar 11, 2007 5:08 pm
- Forum: Open Discussion and Dev Announcements
- Topic: German Irrlicht-Community
- Replies: 5
- Views: 733
German Irrlicht-Community
Hi, A few months ago, I started to work with the Irrlicht-Engine. I noted that there is no big german Irrlicht-Community. So especial german beginners would have problems with learning Irrlicht. So, in January 2007, I decided to found a german Irrlicht-Community. I bought the Domain http://www.irrli...