I felt insulted for a second until I realized I didn't mention that I had added a light node...
Still doesn't light up.
Search found 22 matches
- Mon Jun 04, 2007 4:04 pm
- Forum: Beginners Help
- Topic: No lighting on X OctTree
- Replies: 2
- Views: 214
- Mon Jun 04, 2007 2:21 pm
- Forum: Beginners Help
- Topic: No lighting on X OctTree
- Replies: 2
- Views: 214
No lighting on X OctTree
I have this level I designed in blender and exported as .X
I UV mapped it with textures, and then I imported the model as an OctTree Scene Node into Irredit, I set all the materials to Lighting, true.
Still, my model will not show lights.
On a side note, the SVN irrlicht OpenGL driver is all ...
I UV mapped it with textures, and then I imported the model as an OctTree Scene Node into Irredit, I set all the materials to Lighting, true.
Still, my model will not show lights.
On a side note, the SVN irrlicht OpenGL driver is all ...
- Sun Mar 13, 2005 4:27 pm
- Forum: Beginners Help
- Topic: someone tell me...
- Replies: 2
- Views: 295
someone tell me...
Whats up with milkshapes directx8 exporter, I mean when i export there is a big pole sticking out of my ant, up the backside... Its really aggitation because I was gonna use .x format for animated models...
- Sun Mar 13, 2005 5:57 am
- Forum: Beginners Help
- Topic: Model Color
- Replies: 9
- Views: 860
Model Color
I used milkshape, and set colors for my model, then i exported it to 3ds, just to make sure everything look right i check it out in gmax, it looked good with the colors right and everything. Is there anything in irrlicht I can do to make the colors show up on the model, I mean... Do you have to use ...
- Sun Mar 13, 2005 5:42 am
- Forum: Project Announcements
- Topic: Fire-Ant
- Replies: 12
- Views: 3149
thanks
Thanks man, Ill look into your tools, I'm not much of a DeleD lover though, I like making levels in gmax...
- Sun Mar 13, 2005 2:50 am
- Forum: Project Announcements
- Topic: Fire-Ant
- Replies: 12
- Views: 3149
Worlds
I was thinking about using quake bsp format, I mean isn't that a lot easier then going through all this other stuff...?
- Sun Mar 13, 2005 12:50 am
- Forum: Project Announcements
- Topic: Fire-Ant
- Replies: 12
- Views: 3149
- Sun Mar 13, 2005 12:49 am
- Forum: Project Announcements
- Topic: Fire-Ant
- Replies: 12
- Views: 3149
nice
I haven't herd of zapper, this could be a good source for some ideas. I don't think the ant has to be necessarily evil, maybe lethal... Give him like a wide range of weapons, hah, a lethal ant..
- Sat Mar 12, 2005 7:26 am
- Forum: Project Announcements
- Topic: Fire-Ant
- Replies: 12
- Views: 3149
Fire-Ant
http://img54.exs.cx/img54/3431/ss3cx.png
^
updated march 13
I wish it looked this good inside irrlicht...
I have a thing for games like: Jak and Daxter, Ratchet and Clank, etc.
So I'm gonna create a game called Fire-Ant. Basic Third Person view behind the character, this project is gonna be ...
^
updated march 13
I wish it looked this good inside irrlicht...
I have a thing for games like: Jak and Daxter, Ratchet and Clank, etc.
So I'm gonna create a game called Fire-Ant. Basic Third Person view behind the character, this project is gonna be ...
- Thu Dec 02, 2004 9:55 pm
- Forum: Project Announcements
- Topic: Node Positioner
- Replies: 2
- Views: 1498
Node Positioner
W,A,S,D,E,R - Move Node
G - Print Node Cooridinates to Console
HOW TO:
- Just put the np.exe file into your main project folder
- Type location of the map
- Type the location of the model
- Set your driver
- Move node, and press G
Ehh... Just something I did in my spare time... Should help ...
G - Print Node Cooridinates to Console
HOW TO:
- Just put the np.exe file into your main project folder
- Type location of the map
- Type the location of the model
- Set your driver
- Move node, and press G
Ehh... Just something I did in my spare time... Should help ...
- Sun Nov 28, 2004 8:05 pm
- Forum: Beginners Help
- Topic: Question...???
- Replies: 1
- Views: 309
nevermind
never mind, i got it...
- Sun Nov 28, 2004 6:32 pm
- Forum: Beginners Help
- Topic: Question...???
- Replies: 1
- Views: 309
Question...???
I know this doesn't have anything to do with Irrlicht, but it has to do with programming, so I'll ask anyways, maybe someone will answer.
How do you set up Borland C++ with Dev-C++...?
I want to do this because, I hear the MingW doesn't compile with DirectX, and I have tried and tried to recompile ...
How do you set up Borland C++ with Dev-C++...?
I want to do this because, I hear the MingW doesn't compile with DirectX, and I have tried and tried to recompile ...
- Sun Nov 21, 2004 10:55 pm
- Forum: Project Announcements
- Topic: REMOVED
- Replies: 4
- Views: 1979
Well I'm sorry
No screenies of a scene because, I can't get irrlicht.net.dll references and things setup.
- Sun Nov 21, 2004 10:42 pm
- Forum: Project Announcements
- Topic: REMOVED
- Replies: 4
- Views: 1979
REMOVED
REMOVED...
- Sun Nov 21, 2004 1:03 am
- Forum: Beginners Help
- Topic: SharpDevelop
- Replies: 2
- Views: 408
SharpDevelop
Im trying to make Irrlich.NET.dll work with SharpDevelop, but everything I do messes up, I loaded the reverence then i tried to do that code that is on the main page of irrlicht on the very bottom, start the engine, and make a window, and everything. but... doesn't work... so maybe one of you can ...