Hi,
I have a question to the developer of the Irrlicht-Engine: What do you planing for the Future? Is it planed, that the Enigne get hardwareaccelaration? What ist with OpenGL 3.0 an DirectX 10 Support?
Greetings
Search found 5 matches
- Mon Nov 05, 2007 1:10 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Future of Irrlicht
- Replies: 13
- Views: 1490
- Fri Mar 09, 2007 2:35 pm
- Forum: Beginners Help
- Topic: Low fps in Terrain tutorial
- Replies: 7
- Views: 272
- Fri Mar 09, 2007 1:54 pm
- Forum: Beginners Help
- Topic: Low fps in Terrain tutorial
- Replies: 7
- Views: 272
- Fri Mar 09, 2007 12:20 am
- Forum: Beginners Help
- Topic: Low fps in Terrain tutorial
- Replies: 7
- Views: 272
Low fps in Terrain tutorial
Hi, I've a question. Is it normal, that in the Terrain tutorial the fps only be 60 - 70? I mean, this is an very small Terrain, and there are no Objects or game logic. Is there a better wax to generate a terrain with a heigher performance? In my opinion there is no Problem with my hardware, the Demo...
- Tue Feb 27, 2007 8:44 pm
- Forum: Beginners Help
- Topic: Errors while starting with Irrlicht
- Replies: 1
- Views: 115
Errors while starting with Irrlicht
Hi, I'm brainos, and I'm new here. I want to start using the Irrlicht-Engine, but I have a big Problem. I'm using Linux Suse 10.2 x64 (that's not the Problem^^) I've get the latest Sources by the SVN, and compile the static libary myself, all great. But after that, I want to compile some examples, b...