I preffer ctrl+shift+esckingdutch wrote:Tried ctrl + alt + delete? Works for me most of the time.
Search found 30 matches
- Tue Sep 30, 2008 4:55 pm
- Forum: Advanced Help
- Topic: Textures---->Performance
- Replies: 13
- Views: 1740
- Thu Sep 25, 2008 2:55 pm
- Forum: Advanced Help
- Topic: HELP the Irrlicht Wrapper for .NET
- Replies: 4
- Views: 1083
This is a rhetoric question isn't it? :lol:
Anyway who am I to blame anybody? I can only present here my personal opinion which must not even be the truth. So, in my opinion the wrappers development was a bit odd organized. No one except the admin had SVN write access, as the time went on the folks ...
Anyway who am I to blame anybody? I can only present here my personal opinion which must not even be the truth. So, in my opinion the wrappers development was a bit odd organized. No one except the admin had SVN write access, as the time went on the folks ...
- Thu Sep 25, 2008 1:47 pm
- Forum: Advanced Help
- Topic: HELP the Irrlicht Wrapper for .NET
- Replies: 4
- Views: 1083
HELP the Irrlicht Wrapper for .NET
I know this might be a bit off topic but I couldn't find a better place to post this.
I am very sad to announce that the .NET language bindings for Irrlicht have reached a dead end. To be more precise I am talking about the Irrlicht.NET CP wrapper. http://irrlichtnetcp.sourceforge.net/phpBB2/index ...
I am very sad to announce that the .NET language bindings for Irrlicht have reached a dead end. To be more precise I am talking about the Irrlicht.NET CP wrapper. http://irrlichtnetcp.sourceforge.net/phpBB2/index ...
- Tue Sep 09, 2008 5:54 am
- Forum: Advanced Help
- Topic: Cliping Viewports
- Replies: 3
- Views: 608
- Mon Sep 08, 2008 7:05 pm
- Forum: Advanced Help
- Topic: Cliping Viewports
- Replies: 3
- Views: 608
Cliping Viewports
Is there a way I could clip the Viewport to be smaller than the ViewPorts height & width.
The reason is that in my RPG a fairly large part of the screen is constantly covered with few textures (like sidebars at top bottom and right or left). Since the scene is effectively never visible over the ...
The reason is that in my RPG a fairly large part of the screen is constantly covered with few textures (like sidebars at top bottom and right or left). Since the scene is effectively never visible over the ...
- Fri Mar 16, 2007 9:26 am
- Forum: Bug reports
- Topic: Shadow not calculated correctly
- Replies: 3
- Views: 617
Also take a look at this picture: http://www.titanium.hr/sydneyshadow3.JPG
At the top floor where sydney stands are two shadows, one that goes under the barrel??? And one on the barrel.
Next you have another shadow on the lower floor (which is totaly wrong since it starts with the feets again), and ...
At the top floor where sydney stands are two shadows, one that goes under the barrel??? And one on the barrel.
Next you have another shadow on the lower floor (which is totaly wrong since it starts with the feets again), and ...
- Fri Mar 16, 2007 7:05 am
- Forum: Irrlicht.NET
- Topic: ODE, Newton Example?
- Replies: 3
- Views: 2127
- Thu Mar 15, 2007 7:43 pm
- Forum: Bug reports
- Topic: Shadow not calculated correctly
- Replies: 3
- Views: 617
- Thu Mar 15, 2007 1:03 pm
- Forum: Irrlicht.NET
- Topic: Shadow problem (VB.NET)
- Replies: 1
- Views: 1687
- Thu Mar 15, 2007 12:57 pm
- Forum: Beginners Help
- Topic: SAnimatedMesh / SMesh - Shadow Volume
- Replies: 4
- Views: 496
- Thu Mar 15, 2007 12:43 pm
- Forum: Bug reports
- Topic: Shadow not calculated correctly
- Replies: 3
- Views: 617
Shadow not calculated correctly
Hi all,
The shadows are applied once on each scene graph if streched over more than one (at least I guess)!
Please take a look at the following pictures:
www.titanium.hr/sydneyshadow1.JPG
Here Sydney stands on a box. I first thougt the shadow is applied twice because the box itself is has no ...
The shadows are applied once on each scene graph if streched over more than one (at least I guess)!
Please take a look at the following pictures:
www.titanium.hr/sydneyshadow1.JPG
Here Sydney stands on a box. I first thougt the shadow is applied twice because the box itself is has no ...
- Tue Mar 13, 2007 8:43 pm
- Forum: Advanced Help
- Topic: Pausing a scene?
- Replies: 20
- Views: 3981
- Tue Mar 13, 2007 11:24 am
- Forum: Bug reports
- Topic: setposition cameraFPS
- Replies: 6
- Views: 664
This is because the animators are updated even if detached from the node. So just removing them, seting the camera pos and attaching them would not help. You could remove the animator, drop it, change the position, create a new animator and attach it to the camera.
Maybe there are better solutions ...
Maybe there are better solutions ...
- Tue Mar 13, 2007 11:20 am
- Forum: Bug reports
- Topic: Assigning LightData causes "DIRECT3D9 present failed.&a
- Replies: 1
- Views: 331
I've ported my source to the CP wrapper and everything works like a charm. So I suppose its a problem with the .NET wrapper.
BTW why does everything look different using the CP wrapper (by different I mean optically much much better)??? I was expecting to get some stuff going and having a lot more ...
BTW why does everything look different using the CP wrapper (by different I mean optically much much better)??? I was expecting to get some stuff going and having a lot more ...
- Tue Mar 13, 2007 9:36 am
- Forum: Beginners Help
- Topic: Working on collisions
- Replies: 7
- Views: 833