Search found 30 matches

by Riki
Tue Sep 30, 2008 4:55 pm
Forum: Advanced Help
Topic: Textures---->Performance
Replies: 13
Views: 1435

kingdutch wrote:Tried ctrl + alt + delete? Works for me most of the time.
I preffer ctrl+shift+esc :lol:
by Riki
Thu Sep 25, 2008 2:55 pm
Forum: Advanced Help
Topic: HELP the Irrlicht Wrapper for .NET
Replies: 4
Views: 855

This is a rhetoric question isn't it? :lol: Anyway who am I to blame anybody? I can only present here my personal opinion which must not even be the truth. So, in my opinion the wrappers development was a bit odd organized. No one except the admin had SVN write access, as the time went on the folks ...
by Riki
Thu Sep 25, 2008 1:47 pm
Forum: Advanced Help
Topic: HELP the Irrlicht Wrapper for .NET
Replies: 4
Views: 855

HELP the Irrlicht Wrapper for .NET

I know this might be a bit off topic but I couldn't find a better place to post this. I am very sad to announce that the .NET language bindings for Irrlicht have reached a dead end. To be more precise I am talking about the Irrlicht.NET CP wrapper. http://irrlichtnetcp.sourceforge.net/phpBB2/index.p...
by Riki
Tue Sep 09, 2008 5:54 am
Forum: Advanced Help
Topic: Cliping Viewports
Replies: 3
Views: 467

thnx hybrid,
that might just do it!
by Riki
Mon Sep 08, 2008 7:05 pm
Forum: Advanced Help
Topic: Cliping Viewports
Replies: 3
Views: 467

Cliping Viewports

Is there a way I could clip the Viewport to be smaller than the ViewPorts height & width. The reason is that in my RPG a fairly large part of the screen is constantly covered with few textures (like sidebars at top bottom and right or left). Since the scene is effectively never visible over the ...
by Riki
Fri Mar 16, 2007 9:26 am
Forum: Bug reports
Topic: Shadow not calculated correctly
Replies: 3
Views: 430

Also take a look at this picture: http://www.titanium.hr/sydneyshadow3.JPG At the top floor where sydney stands are two shadows, one that goes under the barrel??? And one on the barrel. Next you have another shadow on the lower floor (which is totaly wrong since it starts with the feets again), and ...
by Riki
Fri Mar 16, 2007 7:05 am
Forum: Irrlicht.NET
Topic: ODE, Newton Example?
Replies: 3
Views: 1777

So anything ready to show yet?
by Riki
Thu Mar 15, 2007 7:43 pm
Forum: Bug reports
Topic: Shadow not calculated correctly
Replies: 3
Views: 430

And what? Thats normal because there might be a shadow from the corner of that step where the sydney is standing on. But as the room does not have a shadow wolume, the shadow does not cast. Sure but even then the foots shouldnt be casted twice. Take a closer look: 1. The feet are casted to the floo...
by Riki
Thu Mar 15, 2007 1:03 pm
Forum: Irrlicht.NET
Topic: Shadow problem (VB.NET)
Replies: 1
Views: 1445

I think Irrlicht has a problem casting shadows on level geometry. Big meshes or closed meshes (rooms) are most likely to cause such a behaviour.
But than again I am not an Irrlicht expert - just an user 8)


cheers
Riki
by Riki
Thu Mar 15, 2007 12:57 pm
Forum: Beginners Help
Topic: SAnimatedMesh / SMesh - Shadow Volume
Replies: 4
Views: 272

Yes search for shadow and youll find plenty of examples how to do it :wink:
by Riki
Thu Mar 15, 2007 12:43 pm
Forum: Bug reports
Topic: Shadow not calculated correctly
Replies: 3
Views: 430

Shadow not calculated correctly

Hi all, The shadows are applied once on each scene graph if streched over more than one (at least I guess)! Please take a look at the following pictures: www.titanium.hr/sydneyshadow1.JPG Here Sydney stands on a box. I first thougt the shadow is applied twice because the box itself is has no ShadowV...
by Riki
Tue Mar 13, 2007 8:43 pm
Forum: Advanced Help
Topic: Pausing a scene?
Replies: 20
Views: 2782

Hi Vitek (or is it Travis), Thanks for the reply. This makes stuff much more clear, but greenya noted that Timer.Stop() does not stop all animators - I didnt check this but since he tested it I droped the idea. This makes it even easier to implement my finall idea about isolated scenemanagers. If th...
by Riki
Tue Mar 13, 2007 11:24 am
Forum: Bug reports
Topic: setposition cameraFPS
Replies: 6
Views: 458

This is because the animators are updated even if detached from the node. So just removing them, seting the camera pos and attaching them would not help. You could remove the animator, drop it, change the position, create a new animator and attach it to the camera. Maybe there are better solutions b...
by Riki
Tue Mar 13, 2007 11:20 am
Forum: Bug reports
Topic: Assigning LightData causes "DIRECT3D9 present failed.&a
Replies: 1
Views: 222

I've ported my source to the CP wrapper and everything works like a charm. So I suppose its a problem with the .NET wrapper. BTW why does everything look different using the CP wrapper (by different I mean optically much much better)??? I was expecting to get some stuff going and having a lot more I...
by Riki
Tue Mar 13, 2007 9:36 am
Forum: Beginners Help
Topic: Working on collisions
Replies: 7
Views: 507

I think what culando is asking is not how it could be done but simply (as most other guys starting with collisions) is there a callback that could be setup for invocation upon coll detect. :lol: