Search found 9 matches
- Wed Nov 17, 2004 8:10 pm
- Forum: Beginners Help
- Topic: A second Scene, how?
- Replies: 4
- Views: 329
yes, we need it to be a 3D space. We would prefer not tampering with the Irrlicht code because when a new release comes out its always a hassle to reintegrate. Also, panning far out in the current scene is an option but we want to change the scale and camera view, etc, etc, etc. Doing this would cre...
- Wed Nov 17, 2004 3:54 pm
- Forum: Beginners Help
- Topic: A second Scene, how?
- Replies: 4
- Views: 329
A second Scene, how?
We have a game. Now, someone wants to see a "map" and press the "M" key. What is the recomened way to draw the map? I would think you would create a new (second) SceneManager which would in effect create another "window" on top of the current SceneManager. Is this corre...
- Wed Nov 17, 2004 2:34 pm
- Forum: Beginners Help
- Topic: No textures when I load a 3ds file
- Replies: 4
- Views: 558
I am having the same problem with 3DS files as well. No texture. If I load my 3DS file into the MeshViewer, the MeshViewer (the demo with Irrlicht) loads the Textures and displays them. However, if I load them into my program the textures do not appear. Yes, I am loading the mesh EXACTLY the same wa...
- Wed Nov 17, 2004 2:25 pm
- Forum: Beginners Help
- Topic: addTextSceneNode - great feature, how do you delete it?
- Replies: 8
- Views: 946
Hmmm, well: scene::ITextSceneNode *MyTextNode=NULL; MyTextNode = smgr->addTextSceneNode(font,str.c_str(),SColor(0, 255, 128, 128),0,LabelX,1); MyTextNode->remove(); The MyTextNode->remove(); doesn't work. Matter of fact, it won't compile. I have even tried to type cast it with ISceneNode and that do...
- Wed Nov 17, 2004 2:12 am
- Forum: Beginners Help
- Topic: addTextSceneNode - great feature, how do you delete it?
- Replies: 8
- Views: 946
addTextSceneNode - great feature, how do you delete it?
So, I find this great feature addTextSceneNode . The text from addTextSceneNode is persistant which means that the text stays on the screen (and in the engine) even after the endScene is called (unlike the 2D text). Now I want to DELETE the node (ITextSceneNode) but there is no way to do it.. Anyone...
- Mon Nov 15, 2004 3:03 pm
- Forum: Beginners Help
- Topic: Targeting another Object (or player)
- Replies: 2
- Views: 389
Targeting another Object (or player)
We are writing a space game where you need to "target" another object (or player, etc). We are not sure the best way to go about doing this. We made a 2D bitmap to "highlight" the tarket (just a square box). But, we are not sure how to place the 2D item on a 3D item. To complicat...
- Fri Oct 29, 2004 1:00 pm
- Forum: Beginners Help
- Topic: createFlyCircleAnimator
- Replies: 4
- Views: 380
- Fri Oct 29, 2004 4:34 am
- Forum: Beginners Help
- Topic: createFlyCircleAnimator
- Replies: 4
- Views: 380
Here is my code: ..... scene::ISceneNodeAnimator* SChildAnim = 0; ChildAnim = smgr->createFlyCircleAnimator ( vector3df( ParentNode->getPosition().X, ParentNode->getPosition().Y, ParentNode->getPosition().Z ), 100.0f ); ChildNode->addAnimator(ChildAnim); ChildAnim->drop(); ...... This code works - s...
- Fri Oct 29, 2004 3:37 am
- Forum: Beginners Help
- Topic: createFlyCircleAnimator
- Replies: 4
- Views: 380
createFlyCircleAnimator
I am trying to make an object(node) orbit aother object (node). I do not understand the syntax for createFlyCircleAnimator - specifically, the "center". So, having TWO Nodes (Parent and Child), I want to have the CHILD orbit the Parent. How do I determine "center" of the Parent N...