Search found 8 matches

by PWAUVAN
Sat Mar 10, 2007 10:01 am
Forum: Beginners Help
Topic: lasers generating in the wrong position
Replies: 4
Views: 310

The problem with my debugger is I can only see what breakpoint I am at when the program is not in fullscreen mode, and for some reason, while Direct3D9 beats the pants off of OpenGL in fullscreen mode, it totally fails in Windowed mode. SO in order to use the debugger I have to have Irrlicht set to ...
by PWAUVAN
Fri Mar 09, 2007 12:51 am
Forum: Beginners Help
Topic: lasers generating in the wrong position
Replies: 4
Views: 310

lasers generating in the wrong position

Hey all, I have this ship flying demo I am creating. I can move the ship and fly and swoop and whatever, but the issue is with the laser projectiles being fired. It seems to do fine when I am close to absolute (0,0,0), but the farther I fly away from that point the lasers don't appear on the ship an...
by PWAUVAN
Thu Mar 08, 2007 5:16 pm
Forum: Beginners Help
Topic: Space Flight Demo
Replies: 39
Views: 21303

Thank you, the cockpit code worked out rather nicely. I do have a ship class which contains the node as well as information such as the firing rate of its lasers, the "target convergance node" (that invisible node I talked about earlier) enemies, friends, etc, whihc is then inheritable to ...
by PWAUVAN
Thu Mar 08, 2007 8:22 am
Forum: Beginners Help
Topic: C# Help
Replies: 3
Views: 174

You could try Irrlicht Net CP, very nice .NET wrapper for irrlicht, also, C++ code to C# code in this forum is an easy translation, just change all the -> to . and ignore any pointer deletion and cleanup. Also, if a reference object used as a parameter is changed, such as with matrix4.transformvec, ...
by PWAUVAN
Thu Mar 08, 2007 3:42 am
Forum: Beginners Help
Topic: Space Flight Demo
Replies: 39
Views: 21303

If you wanted to go through the effort to find the source for me I would greatly appreciate it, however, if it is any trouble then I won't be heartbroken at all if you don't want to. mainly I am having issues getting the ship to respond to more than one command at a time (i.e banking left and moving...
by PWAUVAN
Wed Mar 07, 2007 10:55 pm
Forum: Beginners Help
Topic: Space Flight Demo
Replies: 39
Views: 21303

is this demo open source?
by PWAUVAN
Tue Mar 06, 2007 7:33 am
Forum: Beginners Help
Topic: Matrix4 Methods explanation and rotation vs. direction
Replies: 2
Views: 736

My solution to the issue

Thank you for the help bitplane, as well as the extremely long and informative reply. Your absolute transformation code worked well, I am able to use it to not only determine what the node is "looking at" without having to attach a camera to it, but Ive found that the directiong vector can...
by PWAUVAN
Sat Mar 03, 2007 9:12 am
Forum: Beginners Help
Topic: Matrix4 Methods explanation and rotation vs. direction
Replies: 2
Views: 736

Matrix4 Methods explanation and rotation vs. direction

For those of use whose experience with matrices is that of the solving systems of equations and numerical methods sorts rather than the 3D transformations sorts, I was wondering if someone with more experience in this could explain in more detail than the API docs what some of the Matrix4 and Vector...