Search found 8 matches
- Sat Mar 10, 2007 10:01 am
- Forum: Beginners Help
- Topic: lasers generating in the wrong position
- Replies: 4
- Views: 310
The problem with my debugger is I can only see what breakpoint I am at when the program is not in fullscreen mode, and for some reason, while Direct3D9 beats the pants off of OpenGL in fullscreen mode, it totally fails in Windowed mode. SO in order to use the debugger I have to have Irrlicht set to ...
- Fri Mar 09, 2007 12:51 am
- Forum: Beginners Help
- Topic: lasers generating in the wrong position
- Replies: 4
- Views: 310
lasers generating in the wrong position
Hey all, I have this ship flying demo I am creating. I can move the ship and fly and swoop and whatever, but the issue is with the laser projectiles being fired. It seems to do fine when I am close to absolute (0,0,0), but the farther I fly away from that point the lasers don't appear on the ship an...
- Thu Mar 08, 2007 5:16 pm
- Forum: Beginners Help
- Topic: Space Flight Demo
- Replies: 39
- Views: 21303
- Thu Mar 08, 2007 8:22 am
- Forum: Beginners Help
- Topic: C# Help
- Replies: 3
- Views: 174
You could try Irrlicht Net CP, very nice .NET wrapper for irrlicht, also, C++ code to C# code in this forum is an easy translation, just change all the -> to . and ignore any pointer deletion and cleanup. Also, if a reference object used as a parameter is changed, such as with matrix4.transformvec, ...
- Thu Mar 08, 2007 3:42 am
- Forum: Beginners Help
- Topic: Space Flight Demo
- Replies: 39
- Views: 21303
If you wanted to go through the effort to find the source for me I would greatly appreciate it, however, if it is any trouble then I won't be heartbroken at all if you don't want to. mainly I am having issues getting the ship to respond to more than one command at a time (i.e banking left and moving...
- Wed Mar 07, 2007 10:55 pm
- Forum: Beginners Help
- Topic: Space Flight Demo
- Replies: 39
- Views: 21303
- Tue Mar 06, 2007 7:33 am
- Forum: Beginners Help
- Topic: Matrix4 Methods explanation and rotation vs. direction
- Replies: 2
- Views: 736
My solution to the issue
Thank you for the help bitplane, as well as the extremely long and informative reply. Your absolute transformation code worked well, I am able to use it to not only determine what the node is "looking at" without having to attach a camera to it, but Ive found that the directiong vector can...
- Sat Mar 03, 2007 9:12 am
- Forum: Beginners Help
- Topic: Matrix4 Methods explanation and rotation vs. direction
- Replies: 2
- Views: 736
Matrix4 Methods explanation and rotation vs. direction
For those of use whose experience with matrices is that of the solving systems of equations and numerical methods sorts rather than the 3D transformations sorts, I was wondering if someone with more experience in this could explain in more detail than the API docs what some of the Matrix4 and Vector...