Search found 5 matches

by lzr
Sun Apr 08, 2007 7:16 am
Forum: Game Programming
Topic: Multithreading and IrrKlang
Replies: 6
Views: 2554

Thanks for trying it out. Did you get an error as well? If so, how soon can I expect (if at all) this to be fixed?

Thanks again for the awesome sound engine.
by lzr
Thu Mar 29, 2007 12:38 am
Forum: Game Programming
Topic: Multithreading and IrrKlang
Replies: 6
Views: 2554

Thanks. I'm not really quite sure how to switch to the winmm driver, but I'm curious to know if it can actually fix it.

Just try the following code to see for yourself that there's a problem:

#include <windows.h>
#include <iostream>
#include <conio.h>
#include <IrrKlang.h>

using namespace irr ...
by lzr
Sat Mar 24, 2007 1:54 am
Forum: Game Programming
Topic: Multithreading and IrrKlang
Replies: 6
Views: 2554

Multithreading and IrrKlang

Ok, so I'm using IrrKlang as the sound engine for my game, and everytime I load something, I load on a seperate thread, while the main thread has a loading animation. Anyways, for some reason. Whenever I try to call one of IrrKlang's functions from a different thread that originally created the ...
by lzr
Fri Mar 02, 2007 4:22 am
Forum: Game Programming
Topic: Static Library Problems
Replies: 2
Views: 1737

Ohh, I missed the final sentence of the change log that stated that the static library might not be released yet. Thanks
by lzr
Fri Mar 02, 2007 2:58 am
Forum: Game Programming
Topic: Static Library Problems
Replies: 2
Views: 1737

Static Library Problems

Ok, I've been making a game for a while and have been dreading having to add the sound since day 1. But then I found irrKlang, and it's been working without a hitch, except I can't seem to figure out how to get the static library thing to work. I #defined IRRKLANG_STATIC before I #included the ...