Search found 139 matches
- Sat Oct 09, 2010 10:19 pm
- Forum: Beginners Help
- Topic: Complete event handler
- Replies: 18
- Views: 2001
- Fri Mar 03, 2006 2:55 am
- Forum: Beginners Help
- Topic: Writting Complete games
- Replies: 7
- Views: 1885
ced, while ur right about it being more than a tutorial, but what to practice on? unforg-i suggest u learn the basics, but go through irrlicht once u have done the basics and learn with examples. anyways, to learn about htis, just run through the code and experiment. however ur question is very vagu...
- Thu Nov 17, 2005 5:14 am
- Forum: Beginners Help
- Topic: Multiple Key Board Keys
- Replies: 9
- Views: 562
try http://irrlicht.sourceforge.net/phpBB2/ ... t=key#4525
it may help
it may help
- Thu Nov 17, 2005 5:03 am
- Forum: Beginners Help
- Topic: Collision
- Replies: 12
- Views: 1151
try a aabbox3d and then use this function to test for triangles, if i understand it right (which i doubt considering ive been gone a while) then check if the triangles are >0. ITriangleSelector::getTriangles (triangle3df * , s32 , s32 , aabbox3d< f32 >, matrix4 *) the triangle selector would be the ...
- Thu Nov 17, 2005 4:55 am
- Forum: Beginners Help
- Topic: 2d label following 3d object?
- Replies: 7
- Views: 617
- Wed Sep 14, 2005 3:09 pm
- Forum: Advanced Help
- Topic: Collision and animated meshs
- Replies: 3
- Views: 468
- Wed Sep 14, 2005 2:57 pm
- Forum: Beginners Help
- Topic: frames per second
- Replies: 8
- Views: 613
- Wed Sep 14, 2005 2:52 pm
- Forum: Advanced Help
- Topic: Particle systems, distance between particles
- Replies: 1
- Views: 267
- Wed Aug 31, 2005 3:03 pm
- Forum: Beginners Help
- Topic: I don't know where to start...please, HELP ME!!!
- Replies: 5
- Views: 534
about the blender thing, i think that it might be all that you need to make ur RPG. if i may suggest Anim8or, its a really easy to use tool, great for beginners and i love it. it even has an add on for terrains, so its almost the complete packadge. the only downside is that it wont create animations...
- Wed Aug 31, 2005 2:54 pm
- Forum: Beginners Help
- Topic: Creating a camera that follows a node
- Replies: 2
- Views: 346
- Sat Aug 13, 2005 3:09 am
- Forum: Advanced Help
- Topic: Stuck at Chessgame
- Replies: 2
- Views: 353
set a list of structs. something like struct field { vector3df pos; bool occupied; position2d<s32> coord; bool ally; } array<field> fields; use somthing like that for the field struct. then use this to retrieve stuff, and use position2d<s32> to store coordinates. then, when u have all 64 fields up, ...
- Sat Aug 13, 2005 2:54 am
- Forum: Beginners Help
- Topic: Nodes OVER interface?
- Replies: 7
- Views: 504
- Thu Jul 07, 2005 10:13 am
- Forum: Beginners Help
- Topic: Drop-inventory á la diablo. Better method then mine?
- Replies: 2
- Views: 389
- Mon May 30, 2005 5:51 am
- Forum: Beginners Help
- Topic: Racing game with Irrlicht , is it possible?
- Replies: 7
- Views: 905
hey, i love newton myself. its a little more accurate for physics and that slows down the speed, but if u have a good comp it should b fine. i like it cause its easy to use (for me, not to understand but it at least compiles). i suggest trying it out, and checkin the demo (especially for speed) www....
- Thu May 26, 2005 8:20 am
- Forum: Beginners Help
- Topic: Inverting Mouse
- Replies: 2
- Views: 329
wat do u mean? do u mean the cursor? or do u mean teh camera?
if u mean the cursor only, its prob pretty simple. try
in the main loop
if u mean the cursor only, its prob pretty simple. try
in the main loop
Code: Select all
ICursorControl->setPosition((get the window size here)-ICursorControl.X,(size .Y)-ICursorControl.Y);