Search found 139 matches

by SARIN
Sat Oct 09, 2010 10:19 pm
Forum: Beginners Help
Topic: Complete event handler
Replies: 18
Views: 2001

yeah, is it cool if we use this? i assume you wouldnt have posted if we couldnt
by SARIN
Fri Mar 03, 2006 2:55 am
Forum: Beginners Help
Topic: Writting Complete games
Replies: 7
Views: 1885

ced, while ur right about it being more than a tutorial, but what to practice on? unforg-i suggest u learn the basics, but go through irrlicht once u have done the basics and learn with examples. anyways, to learn about htis, just run through the code and experiment. however ur question is very vagu...
by SARIN
Thu Nov 17, 2005 5:14 am
Forum: Beginners Help
Topic: Multiple Key Board Keys
Replies: 9
Views: 562

by SARIN
Thu Nov 17, 2005 5:03 am
Forum: Beginners Help
Topic: Collision
Replies: 12
Views: 1151

try a aabbox3d and then use this function to test for triangles, if i understand it right (which i doubt considering ive been gone a while) then check if the triangles are >0. ITriangleSelector::getTriangles (triangle3df * , s32 , s32 , aabbox3d< f32 >, matrix4 *) the triangle selector would be the ...
by SARIN
Thu Nov 17, 2005 4:55 am
Forum: Beginners Help
Topic: 2d label following 3d object?
Replies: 7
Views: 617

not sure if its wat ur looking for, and its been a while since ive been programming, but u mihgt wnt to look at position2d<s32> ISceneCollisionManager::getScreenCoordinatesFrom3DPosition ( core::vector3df, ICameraSceneNode* )
by SARIN
Wed Sep 14, 2005 3:09 pm
Forum: Advanced Help
Topic: Collision and animated meshs
Replies: 3
Views: 468

i believe the aabbox of the node changes with the animation. if ur trying to do exact collision (like with a bullet) i think the ray changes with the mesh too.
by SARIN
Wed Sep 14, 2005 2:57 pm
Forum: Beginners Help
Topic: frames per second
Replies: 8
Views: 613

optimize? what do u mean? i can only think of 2 things 1. To "optimize" ur fps u gotta cut all unnecessary things, i dont no wat is in ur program so i cant do that for u 2. To "stabalize" ur fps u cant. unless u put in a pause function for every loop, which i find unneccessary my...
by SARIN
Wed Sep 14, 2005 2:52 pm
Forum: Advanced Help
Topic: Particle systems, distance between particles
Replies: 1
Views: 267

check the emitter for setting the emission angle
by SARIN
Wed Aug 31, 2005 3:03 pm
Forum: Beginners Help
Topic: I don't know where to start...please, HELP ME!!!
Replies: 5
Views: 534

about the blender thing, i think that it might be all that you need to make ur RPG. if i may suggest Anim8or, its a really easy to use tool, great for beginners and i love it. it even has an add on for terrains, so its almost the complete packadge. the only downside is that it wont create animations...
by SARIN
Wed Aug 31, 2005 2:54 pm
Forum: Beginners Help
Topic: Creating a camera that follows a node
Replies: 2
Views: 346

upv stands for upvector, its basically the direction up. 1 on the y axis means that up is y. this is also the pivot axis.
by SARIN
Sat Aug 13, 2005 3:09 am
Forum: Advanced Help
Topic: Stuck at Chessgame
Replies: 2
Views: 353

set a list of structs. something like struct field { vector3df pos; bool occupied; position2d<s32> coord; bool ally; } array<field> fields; use somthing like that for the field struct. then use this to retrieve stuff, and use position2d<s32> to store coordinates. then, when u have all 64 fields up, ...
by SARIN
Sat Aug 13, 2005 2:54 am
Forum: Beginners Help
Topic: Nodes OVER interface?
Replies: 7
Views: 504

change the guienv->drawAll() and the draw2dImage() to be after the smgr->drawAll(). simple
by SARIN
Thu Jul 07, 2005 10:13 am
Forum: Beginners Help
Topic: Drop-inventory á la diablo. Better method then mine?
Replies: 2
Views: 389

hmm this might work better, at least it should be easier. make a struct for the inventory (im assuming more diablo 2 style). in it, have [pos x and y for the array, bool occupied, and a reference to an object, if any, that is using part of the square.
by SARIN
Mon May 30, 2005 5:51 am
Forum: Beginners Help
Topic: Racing game with Irrlicht , is it possible?
Replies: 7
Views: 905

hey, i love newton myself. its a little more accurate for physics and that slows down the speed, but if u have a good comp it should b fine. i like it cause its easy to use (for me, not to understand but it at least compiles). i suggest trying it out, and checkin the demo (especially for speed) www....
by SARIN
Thu May 26, 2005 8:20 am
Forum: Beginners Help
Topic: Inverting Mouse
Replies: 2
Views: 329

wat do u mean? do u mean the cursor? or do u mean teh camera?
if u mean the cursor only, its prob pretty simple. try
in the main loop

Code: Select all

ICursorControl->setPosition((get the window size here)-ICursorControl.X,(size .Y)-ICursorControl.Y);