Hi,
I am trying to compile IrrNEtLite Version 2.1Beta on my Linux Ubuntu 9.4; when I go to /source and type in the console "make" I got following Error message:
robert@robert-desktop:~/Downloads/irrNetLite/source$ make
Makefile:45: *** missing separator. Schluss.
Anybody an idea what that means ...
Search found 21 matches
- Sun Jan 30, 2011 6:49 pm
- Forum: Project Announcements
- Topic: irrNetLite 2.1 [BETA]
- Replies: 230
- Views: 145895
- Fri Aug 20, 2010 2:39 pm
- Forum: Project Announcements
- Topic: irrb 0.4 (Blender Exporter)
- Replies: 330
- Views: 236822
- Thu Aug 19, 2010 7:21 pm
- Forum: Project Announcements
- Topic: irrb 0.4 (Blender Exporter)
- Replies: 330
- Views: 236822
- Wed May 26, 2010 1:24 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: [Videotutorial] Shader Tutorial (German)
- Replies: 11
- Views: 9317
Hi Slin,
your tutorials opened for me the way into shaders, perhaps you could create one more tut about shadows, this is what I am missing now; I work on shadow mapping with Light Depth Mapping, but it is not as easy, so a little help or a small tut would appreciated any time,
thank´s for the hard ...
your tutorials opened for me the way into shaders, perhaps you could create one more tut about shadows, this is what I am missing now; I work on shadow mapping with Light Depth Mapping, but it is not as easy, so a little help or a small tut would appreciated any time,
thank´s for the hard ...
- Thu Feb 04, 2010 10:14 pm
- Forum: Project Announcements
- Topic: Imeshcvt in irrb doesn´t work
- Replies: 10
- Views: 2051
- Thu Feb 04, 2010 9:27 pm
- Forum: Project Announcements
- Topic: Imeshcvt in irrb doesn´t work
- Replies: 10
- Views: 2051
- Sat Jan 30, 2010 8:29 pm
- Forum: Project Announcements
- Topic: Imeshcvt in irrb doesn´t work
- Replies: 10
- Views: 2051
- Thu Jan 28, 2010 9:08 pm
- Forum: Project Announcements
- Topic: Imeshcvt in irrb doesn´t work
- Replies: 10
- Views: 2051
- Fri Jan 22, 2010 6:42 pm
- Forum: Project Announcements
- Topic: Imeshcvt in irrb doesn´t work
- Replies: 10
- Views: 2051
- Wed Jan 20, 2010 7:59 pm
- Forum: Project Announcements
- Topic: Imeshcvt in irrb doesn´t work
- Replies: 10
- Views: 2051
Imeshcvt in irrb doesn´t work
Hello,
RobbyRob has a little problem installing the imeshcvt plugin for blender getting this nice and fast binary mesh files;
I set the environment variables to IMESHCVT=c:\irrbutils\imeshcvt.exe and in the render menue I got the bottom "create binary meshes", so farwell, done,
exporting .irrmesh ...
RobbyRob has a little problem installing the imeshcvt plugin for blender getting this nice and fast binary mesh files;
I set the environment variables to IMESHCVT=c:\irrbutils\imeshcvt.exe and in the render menue I got the bottom "create binary meshes", so farwell, done,
exporting .irrmesh ...
- Sun Feb 10, 2008 9:43 pm
- Forum: Beginners Help
- Topic: Irrlicht 1.4 DirectX with Code::Blocks
- Replies: 5
- Views: 747
irrlicht with code.. blocks
Hi,
I would recommend an easier way, when you have a look into the irrlicht sdk file you will find "bin". Inside at win32-VisualStudio you have a precompiled irrlicht.dll which is suitable for code::blocks:
You just have to start the irrlicht icon in code:: blocks, delete the code in the cpp file ...
I would recommend an easier way, when you have a look into the irrlicht sdk file you will find "bin". Inside at win32-VisualStudio you have a precompiled irrlicht.dll which is suitable for code::blocks:
You just have to start the irrlicht icon in code:: blocks, delete the code in the cpp file ...
- Thu Nov 22, 2007 7:56 pm
- Forum: Code Snippets
- Topic: Irrlicht terrain collides with Newton
- Replies: 5
- Views: 2840
Irrlicht terrain meets Newton collision
Okay, now I have changed the basic outfit, perhaps anybody could give me some information about my problem;
I tried it with other x files, rather simple, but nothing changed; when I use bsp-files I can see in the console that it runs with buff 20 and 21 and j counts always 3 times up; but not with ...
I tried it with other x files, rather simple, but nothing changed; when I use bsp-files I can see in the console that it runs with buff 20 and 21 and j counts always 3 times up; but not with ...
- Wed Nov 21, 2007 8:18 pm
- Forum: Code Snippets
- Topic: Irrlicht terrain collides with Newton
- Replies: 5
- Views: 2840
Irrlicht terrain collides with Newton
Sorry,
I changed to "External stuff", hopefully the right forum and I put the code in tags;
every day I will learn something new but that makes live interesting,
Robert
javascript:emoticon(':oops:')
Embarassed
I changed to "External stuff", hopefully the right forum and I put the code in tags;
every day I will learn something new but that makes live interesting,
Robert
javascript:emoticon(':oops:')
Embarassed
- Tue Nov 20, 2007 8:19 pm
- Forum: Code Snippets
- Topic: Irrlicht terrain collides with Newton
- Replies: 5
- Views: 2840
Irrlicht terrain collides with Newton
Hello,
attached u will find a code snippet of my terrain that is combined with a rigid Newton body. It is similair to any code for this purpose except the fact, that I don´t use a bsp-mesh but an obj (or.x) mesh;
unfortunatelly there is no collision between a common Newton cube and the terrain; the ...
attached u will find a code snippet of my terrain that is combined with a rigid Newton body. It is similair to any code for this purpose except the fact, that I don´t use a bsp-mesh but an obj (or.x) mesh;
unfortunatelly there is no collision between a common Newton cube and the terrain; the ...
- Tue Sep 18, 2007 8:37 pm
- Forum: Beginners Help
- Topic: newton and irrlicht integration with tumle
- Replies: 1
- Views: 529
newton and irrlicht integration with tumle
Help !
is there anybody out there who can help me, because it seems not possible to link newton and irrlicht with that "tumle" code:
//create the physics manager from the irrlicht device
tumle::IPhysicsManager *pmgr = 0;
pmgr=createPhysicsManager(device);
tried to use "tumle" code for ...
is there anybody out there who can help me, because it seems not possible to link newton and irrlicht with that "tumle" code:
//create the physics manager from the irrlicht device
tumle::IPhysicsManager *pmgr = 0;
pmgr=createPhysicsManager(device);
tried to use "tumle" code for ...