Search found 116 matches

by dudMaN
Fri Aug 15, 2008 6:07 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Irrlicht basics tutorial [Note: HUGE POST]
Replies: 69
Views: 86086

A short edit for the Event Receiver code to match the version 1.4 would be cool also. We assume that the next newbies` generation will be using the last version, so this will save the forum some more "I hve problem wit da Event Reciver" topics... :D Gah, the event receiver api broke AGAIN...
by dudMaN
Fri Aug 15, 2008 5:46 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Irrlicht basics tutorial [Note: HUGE POST]
Replies: 69
Views: 86086

thanks :D

True, the code isnt OOP or anything, but it's a good starting point for beginners (i hope).

Good luck :)

-Dudman
by dudMaN
Wed May 28, 2008 7:52 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Irrlicht basics tutorial [Note: HUGE POST]
Replies: 69
Views: 86086

Cool, sounds like it could help some people. Also, its about 1000 meters high :lol:

-DudMan
by dudMaN
Sun May 18, 2008 7:22 pm
Forum: Beginners Help
Topic: Hiding cursor...
Replies: 7
Views: 535

Most likely the event receiver is resetting it, so you need to set some kind of flag. // In whatever class bool isMouseVisible; // In your event receiver if(keys[MOUSE_WHATEVER] == true) { isMouseVisible=false; } // In your main loop setMouseVisibility(isMouseVisible); Hope i could help. -DudMan
by dudMaN
Sun May 18, 2008 7:18 pm
Forum: Beginners Help
Topic: Loading IAnimatedMeshSceneNode from .irr file
Replies: 2
Views: 220

What JP said ^^.

IAnimatedMeshSceneNode *node = (IAnimatedMeshSceneNode*)getSceneNodeSomehow();

-DudMan
by dudMaN
Sun May 18, 2008 7:17 pm
Forum: Beginners Help
Topic: help ".exe.intermediate.manifest"
Replies: 2
Views: 728

I Think theres like a "Build release" option for when you need an exe, and if you go to the build/run/etc menu at the top you can do "run without debugging", which i think also makes an EXE.

Sorry if that wasnt clear, havent used VC++ in a looong time. MinGW FTW.

-DudMan
by dudMaN
Sun May 18, 2008 7:12 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Irrlicht basics tutorial [Note: HUGE POST]
Replies: 69
Views: 86086

Any more questions/comments anyone?

*cough*bump*cough* :lol:

-DudMan
by dudMaN
Thu May 15, 2008 10:17 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Vectors, Quaternions, Matrices & more - Great Tutorial (
Replies: 4
Views: 3997

First tutorial is great, helped me understand stuff i never could understand. :oops:

-DudMan
by dudMaN
Mon May 05, 2008 2:58 am
Forum: Beginners Help
Topic: Various IrrEdit Questions
Replies: 2
Views: 603

Hey halifax!

As for #2, if you want to get a specific object see ISceneManager's getSceneNodeByID and GetSceneNodeByName or whatever.

-DudMan
by dudMaN
Mon May 05, 2008 2:55 am
Forum: Beginners Help
Topic: What is scenenode?
Replies: 6
Views: 638

A Scenenode is well.. a node in the scene :roll: You can move it around, rotate it, scale, it and all kinds of other operations. They can hold meshes such as the IMeshSceneNode, or just be a cube such as the ICubeSceneNode. Basically, anything in your game. A Player, a gun, a crate, even sometimes a...
by dudMaN
Mon May 05, 2008 2:46 am
Forum: Beginners Help
Topic: Aquiring input...
Replies: 10
Views: 1319

The bool keys method is great and fixes this for some reason, there's an implementation in the tut in my sig.

Good luck :)

-DudMan
by dudMaN
Tue Apr 22, 2008 10:20 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Irrlicht basics tutorial [Note: HUGE POST]
Replies: 69
Views: 86086

You should use ->getTransformedBoundingBox() Infact, I went over this months ago on IRC with you dudMaN, didn't I? But it Should work, doesn't it? No, no it shouldn't, if you dont return the Transformed bounding box, it just gives you one thats always placed at 0,0. Blindside: thanks. All the peopl...
by dudMaN
Sat Apr 19, 2008 8:25 pm
Forum: Open Discussion and Dev Announcements
Topic: Open Source
Replies: 13
Views: 1678

Usually because everything i do sucks too much to be commercial :lol:

-DudMan
by dudMaN
Sat Apr 19, 2008 7:35 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Irrlicht basics tutorial [Note: HUGE POST]
Replies: 69
Views: 86086

This is a really nice tutorial. Still can be improved though. Adding fixed and working versions of the codes will be really nice. I don`t think that there are much guys so fallen in love with the old versions to use it. :lol: or, another more "accurate" collision function: Code: bool coll...
by dudMaN
Sun Feb 10, 2008 6:47 pm
Forum: Project Announcements
Topic: NUSoftware Game Engine v0.1 Alpha. New Docs&Pics, Page 4
Replies: 87
Views: 24316

Great job, you wrapped over irrlicht and irrklang, the two easiest libraries in their categories, then add fmod for extra fun?

Atleast you're not selling it..

-dudman