Search found 3 matches

by UzMaN
Mon Nov 01, 2004 8:29 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: How to use the terrain engine libmini with Irrlicht
Replies: 67
Views: 77540

sorry the Guest above was me,so final code is just like this

CLMTerrainSceneNode.h
only SMeshBuffer and S3DVertex have been changed;


#ifndef __CLMTerrainSceneNode_h__
#define __CLMTerrainSceneNode_h__

#include <irrlicht.h>
#include "ministub.hpp"

#pragma comment(lib, "libMini.lib ...
by UzMaN
Sat Oct 30, 2004 1:42 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: How to use the terrain engine libmini with Irrlicht
Replies: 67
Views: 77540

i load a detail texture and pass it as a parameter of terrain->create,but it doesn't seem to be applied as second layer,perhaps it is applied but i can't see,
i want to tile the second layer so that it does what i expected,how can i do it?,i mean on the terrain texture,detail texture will be N x N ...
by UzMaN
Sat Oct 30, 2004 12:03 am
Forum: Beginners Help
Topic: inverse matrices
Replies: 0
Views: 224

inverse matrices

while examining the codes in CLMTerrainSceneNode class,written by Zola
(http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=4203&postdays=0&postorder=asc&start=15)

i found following lines in render
AbsoluteTransformation.getInverse(invAbsoluteTransform);
pos.set(camera->getPosition());
tgt.set ...