Search found 3 matches

by UzMaN
Mon Nov 01, 2004 8:29 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: How to use the terrain engine libmini with Irrlicht
Replies: 67
Views: 68745

sorry the Guest above was me,so final code is just like this CLMTerrainSceneNode.h only SMeshBuffer and S3DVertex have been changed; #ifndef __CLMTerrainSceneNode_h__ #define __CLMTerrainSceneNode_h__ #include <irrlicht.h> #include "ministub.hpp" #pragma comment(lib, "libMini.lib"...
by UzMaN
Sat Oct 30, 2004 1:42 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: How to use the terrain engine libmini with Irrlicht
Replies: 67
Views: 68745

i load a detail texture and pass it as a parameter of terrain->create,but it doesn't seem to be applied as second layer,perhaps it is applied but i can't see, i want to tile the second layer so that it does what i expected,how can i do it?,i mean on the terrain texture,detail texture will be N x N t...
by UzMaN
Sat Oct 30, 2004 12:03 am
Forum: Beginners Help
Topic: inverse matrices
Replies: 0
Views: 181

inverse matrices

while examining the codes in CLMTerrainSceneNode class,written by Zola (http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=4203&postdays=0&postorder=asc&start=15) i found following lines in render AbsoluteTransformation.getInverse(invAbsoluteTransform); pos.set(camera->getPosition())...