sorry the Guest above was me,so final code is just like this
CLMTerrainSceneNode.h
only SMeshBuffer and S3DVertex have been changed;
#ifndef __CLMTerrainSceneNode_h__
#define __CLMTerrainSceneNode_h__
#include <irrlicht.h>
#include "ministub.hpp"
#pragma comment(lib, "libMini.lib ...
Search found 3 matches
- Mon Nov 01, 2004 8:29 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: How to use the terrain engine libmini with Irrlicht
- Replies: 67
- Views: 77540
- Sat Oct 30, 2004 1:42 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: How to use the terrain engine libmini with Irrlicht
- Replies: 67
- Views: 77540
i load a detail texture and pass it as a parameter of terrain->create,but it doesn't seem to be applied as second layer,perhaps it is applied but i can't see,
i want to tile the second layer so that it does what i expected,how can i do it?,i mean on the terrain texture,detail texture will be N x N ...
i want to tile the second layer so that it does what i expected,how can i do it?,i mean on the terrain texture,detail texture will be N x N ...
- Sat Oct 30, 2004 12:03 am
- Forum: Beginners Help
- Topic: inverse matrices
- Replies: 0
- Views: 224
inverse matrices
while examining the codes in CLMTerrainSceneNode class,written by Zola
(http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=4203&postdays=0&postorder=asc&start=15)
i found following lines in render
AbsoluteTransformation.getInverse(invAbsoluteTransform);
pos.set(camera->getPosition());
tgt.set ...
(http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=4203&postdays=0&postorder=asc&start=15)
i found following lines in render
AbsoluteTransformation.getInverse(invAbsoluteTransform);
pos.set(camera->getPosition());
tgt.set ...