So why are you wondering then that you need to have the DirectX SDK installed?mongoose7 wrote:BTW I didn't disable DirectInput joystick support.
Search found 725 matches
- Sun Oct 16, 2011 5:59 pm
- Forum: Beginners Help
- Topic: Link error: Cannot find dxguid.lib
- Replies: 4
- Views: 1649
Re: Link error: Cannot find dxguid.lib
- Sun Sep 04, 2011 7:21 pm
- Forum: Off-topic
- Topic: C++ and other Programming Languages
- Replies: 9
- Views: 1842
Re: C++ and other Programming Languages
C# is already on the way down; Microsoft itself is backing down from it, back to C++. Expect worse support as time goes on. Ah so because they are dropping support for .NET you have to use .NET to write apps for WP7 ? It tends to be their cycle; change everything every few years to force everyone t...
- Sat Aug 13, 2011 3:11 pm
- Forum: Beginners Help
- Topic: low fps when create many cubes
- Replies: 7
- Views: 1049
Re: low fps when create many cubes
It's not the real-time that is difficult but the getting-it-to-workfrc wrote:dont need map generation in realtime..
- Wed Aug 10, 2011 7:54 am
- Forum: Off-topic
- Topic: Irrlicht Forum RSS - Now With More Magic
- Replies: 6
- Views: 1316
Re: Irrlicht Forum RSS - Now With More Magic
Well Chrome is suggesting me some feeds. They seem to only be visible in the source: <link rel="alternate" type="application/atom+xml" title="Feed - Irrlicht Engine" href="http://irrlicht.sourceforge.net/forum/feed.php" /> <link rel="alternate" type=...
- Wed Jul 20, 2011 11:10 am
- Forum: Beginners Help
- Topic: Problem with Borland (now Embarcadero) Builder6
- Replies: 7
- Views: 437
Re: Problem with Borland (now Embarcadero) Builder6
You don't need the source to develop the application but to debug the engine. If you use the source you can easily step into the engine to see exactly where and why it crashes...
- Sat Jul 09, 2011 11:10 pm
- Forum: Beginners Help
- Topic: [ok] code question
- Replies: 3
- Views: 240
Re: code question
The first two warnings are coming from this macro:
I don't see any sense in the last statement (m;) and so does your compiler
That's the reason why macro functions are evil
Code: Select all
#define LOADOUT {q=s->write;m=(uInt)WAVAIL;m;}
That's the reason why macro functions are evil
- Sat Jul 09, 2011 11:01 pm
- Forum: Beginners Help
- Topic: Heap allocations
- Replies: 21
- Views: 1037
Re: Heap allocations
No the documentation says the object should not be 'dropped'. It doesn't say you should not call drop() on it.
- Sat Jul 09, 2011 10:39 pm
- Forum: Beginners Help
- Topic: Heap allocations
- Replies: 21
- Views: 1037
Re: Heap allocations
Well I understand 'dropped' as calling drop on it when there are no more references. Otherwise it's just using the reference counting mechanism as it was intended to be used.
- Sat Jul 09, 2011 10:04 pm
- Forum: Beginners Help
- Topic: Heap allocations
- Replies: 21
- Views: 1037
Re: Heap allocations
As i said previously: this statement is only true until you call grab. If you actually called grab you have to call drop (despite the documentation saying the opposite) to prevent memory leaks.
- Sat Jul 09, 2011 9:55 pm
- Forum: Beginners Help
- Topic: Heap allocations
- Replies: 21
- Views: 1037
Re: Heap allocations
?
Simple put all the reference counting stuff is a simple new/delete. There is no magic. It simply ensures that no object is deleted that is still needed somewhere.
Simple put all the reference counting stuff is a simple new/delete. There is no magic. It simply ensures that no object is deleted that is still needed somewhere.
- Sat Jul 09, 2011 9:46 pm
- Forum: Beginners Help
- Topic: Heap allocations
- Replies: 21
- Views: 1037
Re: Heap allocations
You should not call drop if you did not call grab before. If you did you have to call drop. Read through the documentation of IReferenceCounted to clarify this.
- Sat Jul 09, 2011 9:16 pm
- Forum: Beginners Help
- Topic: Heap allocations
- Replies: 21
- Views: 1037
Re: Heap allocations
The documentation in Irrlicht states that you should not call drop() (and grab()) for these calls of the API. No. It doesn't say you should not grab() these objects. Actually you are even supposed to drop() and object if you did a grab() by yourself. The reason why there are things that should be d...
- Mon Jul 04, 2011 8:05 pm
- Forum: Off-topic
- Topic: What's in a name?
- Replies: 14
- Views: 15415
Re: What's in a name?
NiceRadikalizm wrote:rainware!
- Mon Jul 04, 2011 2:50 pm
- Forum: Open Discussion and Dev Announcements
- Topic: New phpBB3 Forum
- Replies: 70
- Views: 18783
Re: New phpBB3 Forum
I'd vote for http://demo.phpbb3styles.net/Avalon
I guess we should start a vote soon or every theme available will be posted here
I guess we should start a vote soon or every theme available will be posted here
- Mon Jul 04, 2011 5:50 am
- Forum: Open Discussion and Dev Announcements
- Topic: the new forum sucks.
- Replies: 22
- Views: 3487
Re: the new forum sucks.
User Control Panel -> Board preferencens -> Edit display optionsinfurno wrote: Posts are oriented backwards. [...]
Search now sucks. Posts are oriented in reverse
There you have "Display topic order direction:" and "Display post order direction:"