Search found 28 matches
- Wed Mar 18, 2009 3:49 am
- Forum: Advanced Help
- Topic: Drawing order
- Replies: 8
- Views: 1194
- Sat Mar 14, 2009 9:10 am
- Forum: Beginners Help
- Topic: Blacklight?
- Replies: 4
- Views: 833
- Thu Mar 05, 2009 12:50 am
- Forum: Beginners Help
- Topic: [SOLVED] Mesh disappears...
- Replies: 7
- Views: 603
As a quick and dirty fix (with the emphasis on 'dirty'), you can disable culling per node using ISceneNode.setAutomaticCulling(EAC_OFF).
http://irrlicht.sourceforge.net/docu/cl ... d2db28c5b8
http://irrlicht.sourceforge.net/docu/cl ... d2db28c5b8
- Wed Feb 25, 2009 10:50 pm
- Forum: Beginners Help
- Topic: Shadows on a cube?
- Replies: 14
- Views: 2010
This came up here with no really satisfactory responses:
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=32081
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=32081
- Fri Jan 30, 2009 8:34 am
- Forum: Beginners Help
- Topic: Strange error on Close app
- Replies: 5
- Views: 473
- Wed Jan 28, 2009 5:37 am
- Forum: Beginners Help
- Topic: IMeshSceneNode::addShadowVolumeSceneNode ?
- Replies: 3
- Views: 1303
- Tue Jan 27, 2009 11:55 am
- Forum: Beginners Help
- Topic: Mouse Scroll
- Replies: 2
- Views: 494
There's a thread over here:
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=32033
Where a guy has posted his mostly working camera/movement code twice. I'll let you do the rest.
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=32033
Where a guy has posted his mostly working camera/movement code twice. I'll let you do the rest.
- Tue Jan 27, 2009 9:13 am
- Forum: Beginners Help
- Topic: Enumerating display modes
- Replies: 4
- Views: 891
- Tue Jan 27, 2009 7:38 am
- Forum: Beginners Help
- Topic: Enumerating display modes
- Replies: 4
- Views: 891
Enumerating display modes
Correct me if I'm wrong, but I can't see a way to enumerate the display modes using pure Irrlicht. Am I missing something? How are other Irrlicht projects handling it?
- Tue Jan 27, 2009 7:01 am
- Forum: Beginners Help
- Topic: Jumpy camera?
- Replies: 8
- Views: 1283
So you've got your movement smoothed out? Excellent.
There is a problem that will crop up in 10 years time with varying the update rate. Quake 1 (and 2?) apparently suffers from a problem where the frame times are so short that when coupled with floating point errors, the movement is considerably ...
There is a problem that will crop up in 10 years time with varying the update rate. Quake 1 (and 2?) apparently suffers from a problem where the frame times are so short that when coupled with floating point errors, the movement is considerably ...
- Fri Jan 23, 2009 12:17 pm
- Forum: Beginners Help
- Topic: Jumpy camera?
- Replies: 8
- Views: 1283
I haven't looked too carefully at your example, but one really common thing that can happen is updating the thing you want to look at, updating the camera target direction and the rendering are in the wrong order. You can end up rendering where the target entity was in the previous frame. Try re ...
- Fri Jan 23, 2009 12:10 pm
- Forum: Advanced Help
- Topic: Custom rendering order with no need for a z buffer
- Replies: 8
- Views: 2458
- Fri Jan 23, 2009 12:07 pm
- Forum: Beginners Help
- Topic: Velocity for circular motion
- Replies: 3
- Views: 635
- Fri Jan 23, 2009 11:39 am
- Forum: Advanced Help
- Topic: Custom rendering order with no need for a z buffer
- Replies: 8
- Views: 2458
- Fri Jan 23, 2009 11:29 am
- Forum: Advanced Help
- Topic: Custom rendering order with no need for a z buffer
- Replies: 8
- Views: 2458