I think I've reported this before, but it isn't fixed in the 1.4 release (I think I reported it for the 1.4 beta).
Filenames are case sensitive in Linux (and in OSX, I think). For some reason, Irrlicht calls make_lower() on filenames pretty often (just grep for it: it happens in CGUIEnvironment.cpp ...
Search found 39 matches
- Wed Dec 26, 2007 6:34 pm
- Forum: Bug reports
- Topic: linux bug with make_lower()
- Replies: 7
- Views: 2116
- Sun Mar 25, 2007 2:27 pm
- Forum: Bug reports
- Topic: makefile and font bugs (updated)
- Replies: 0
- Views: 519
makefile and font bugs (updated)
hey all, long time no post (been busy)
in Irrlicht 1.3 I believe there's a problem with the Makefile
line 51 says:
LIB_PATH = ../../lib/$(SYSTEM)
lines 76 to 78 say:
# Copies static lib into /lib/Linux
staticlib: $(STATIC_LIB)
cp $^ $(LIB_PATH)
which means that, after compilation, libIrrlicht.a ...
in Irrlicht 1.3 I believe there's a problem with the Makefile
line 51 says:
LIB_PATH = ../../lib/$(SYSTEM)
lines 76 to 78 say:
# Copies static lib into /lib/Linux
staticlib: $(STATIC_LIB)
cp $^ $(LIB_PATH)
which means that, after compilation, libIrrlicht.a ...
- Fri Jan 07, 2005 2:17 pm
- Forum: Open Discussion and Dev Announcements
- Topic: introduction, offer, and problem with irrlicht website
- Replies: 9
- Views: 1179
- Thu Jan 06, 2005 9:17 pm
- Forum: Beginners Help
- Topic: cheap replacement for sqrt
- Replies: 5
- Views: 623
here, pick your favorite: http://www.azillionmonkeys.com/qed/sqroot.html
- Thu Jan 06, 2005 8:10 pm
- Forum: Beginners Help
- Topic: cheap replacement for sqrt
- Replies: 5
- Views: 623
- Thu Jan 06, 2005 4:03 pm
- Forum: Off-topic
- Topic: spaceship AI: learning to aim
- Replies: 1
- Views: 854
spaceship AI: learning to aim
I originally called this a tutorial, but that's misleading.. after reading this you won't have some code to copy and paste that will yield an unstoppable AI, I only mean to introduce some concepts that people may find helpful
let's consider a simple game in which a player-controlled spaceship duels ...
let's consider a simple game in which a player-controlled spaceship duels ...
- Thu Jan 06, 2005 3:02 pm
- Forum: Beginners Help
- Topic: HEEEEEEEEEELLLLPPPPPPPPP
- Replies: 4
- Views: 471
- Thu Jan 06, 2005 2:58 pm
- Forum: Off-topic
- Topic: Who is everybody?
- Replies: 358
- Views: 569146
- Thu Jan 06, 2005 2:39 pm
- Forum: Beginners Help
- Topic: gui help needed :)
- Replies: 5
- Views: 745
- Thu Jan 06, 2005 12:33 am
- Forum: Beginners Help
- Topic: gui help needed :)
- Replies: 5
- Views: 745
- Wed Jan 05, 2005 11:15 pm
- Forum: Beginners Help
- Topic: Help with simple c++ problem
- Replies: 3
- Views: 446
- Wed Jan 05, 2005 8:23 pm
- Forum: Beginners Help
- Topic: How to make node to move to point in 3d space(NO animators!)
- Replies: 6
- Views: 806
- Wed Jan 05, 2005 7:46 pm
- Forum: Beginners Help
- Topic: A little event receiver help.
- Replies: 11
- Views: 1805
there's no need to say GameCore->device inside the definition of GameCore, just use device
-> is the operator that simultaneously deferences the pointer and accesses a member function or variable, so elsewhere in your code if you have GameCore gc; you'd use gc.device to access the device or if you ...
-> is the operator that simultaneously deferences the pointer and accesses a member function or variable, so elsewhere in your code if you have GameCore gc; you'd use gc.device to access the device or if you ...
- Wed Jan 05, 2005 8:32 am
- Forum: Beginners Help
- Topic: `q3node' undeclared, first use of this function
- Replies: 1
- Views: 317
- Wed Jan 05, 2005 8:27 am
- Forum: Beginners Help
- Topic: A little event receiver help.
- Replies: 11
- Views: 1805