Search found 39 matches
- Wed Dec 26, 2007 6:34 pm
- Forum: Bug reports
- Topic: linux bug with make_lower()
- Replies: 7
- Views: 1907
linux bug with make_lower()
I think I've reported this before, but it isn't fixed in the 1.4 release (I think I reported it for the 1.4 beta). Filenames are case sensitive in Linux (and in OSX, I think). For some reason, Irrlicht calls make_lower() on filenames pretty often (just grep for it: it happens in CGUIEnvironment.cpp,...
- Sun Mar 25, 2007 2:27 pm
- Forum: Bug reports
- Topic: makefile and font bugs (updated)
- Replies: 0
- Views: 443
makefile and font bugs (updated)
hey all, long time no post (been busy) in Irrlicht 1.3 I believe there's a problem with the Makefile line 51 says: LIB_PATH = ../../lib/$(SYSTEM) lines 76 to 78 say: # Copies static lib into /lib/Linux staticlib: $(STATIC_LIB) cp $^ $(LIB_PATH) which means that, after compilation, libIrrlicht.a is r...
- Fri Jan 07, 2005 2:17 pm
- Forum: Open Discussion and Dev Announcements
- Topic: introduction, offer, and problem with irrlicht website
- Replies: 9
- Views: 802
- Thu Jan 06, 2005 9:17 pm
- Forum: Beginners Help
- Topic: cheap replacement for sqrt
- Replies: 5
- Views: 389
here, pick your favorite: http://www.azillionmonkeys.com/qed/sqroot.html
- Thu Jan 06, 2005 8:10 pm
- Forum: Beginners Help
- Topic: cheap replacement for sqrt
- Replies: 5
- Views: 389
if the range of numbers you need the square roots of is relatively small, you could just precalculate the square roots of the numbers at some interval and put them in a look up table and use linear interpolation to estimate the actual square root // to initialize: int maxsqrt = 1024; float sqrts[max...
- Thu Jan 06, 2005 4:03 pm
- Forum: Off-topic
- Topic: spaceship AI: learning to aim
- Replies: 1
- Views: 720
spaceship AI: learning to aim
I originally called this a tutorial, but that's misleading.. after reading this you won't have some code to copy and paste that will yield an unstoppable AI, I only mean to introduce some concepts that people may find helpful let's consider a simple game in which a player-controlled spaceship duels ...
- Thu Jan 06, 2005 3:02 pm
- Forum: Beginners Help
- Topic: HEEEEEEEEEELLLLPPPPPPPPP
- Replies: 4
- Views: 276
- Thu Jan 06, 2005 2:58 pm
- Forum: Off-topic
- Topic: Who is everybody?
- Replies: 358
- Views: 502732
ok, I'll play :) name: Eric Zilli age: 23 location: Boston, MA, USA occupation: phd student in neuroscience at boston university (though I have a BA in computer science).. the lab I work in studies quite a few different things, but I, myself, have my hands in: modelling animal spatial navigation and...
- Thu Jan 06, 2005 2:39 pm
- Forum: Beginners Help
- Topic: gui help needed :)
- Replies: 5
- Views: 492
I just looked at the API documentation for a bit, and you're right that making a scrolling list box looks a little tricky this is the best way that occurs to me without going in and adding new functions to the engine itself to make it easier: gui::IGUIListBox* listbox = 0, *bufbox = 0; chatbox = dev...
- Thu Jan 06, 2005 12:33 am
- Forum: Beginners Help
- Topic: gui help needed :)
- Replies: 5
- Views: 492
- Wed Jan 05, 2005 11:15 pm
- Forum: Beginners Help
- Topic: Help with simple c++ problem
- Replies: 3
- Views: 246
- Wed Jan 05, 2005 8:23 pm
- Forum: Beginners Help
- Topic: How to make node to move to point in 3d space(NO animators!)
- Replies: 6
- Views: 489
core::vector3df cameraPos = camera->getPosition(); core::vector3df targetPos = target->getPosition(); camera->setPosition(cameraPos+speed*core::vector3df((targetPos.X-cameraPos.X), (targetPos.Y-cameraPos.Y), (targetPos.Z-cameraPos.Z))); if speed==1 the camera will move to the target in one frame, i...
- Wed Jan 05, 2005 7:46 pm
- Forum: Beginners Help
- Topic: A little event receiver help.
- Replies: 11
- Views: 651
there's no need to say GameCore->device inside the definition of GameCore, just use device -> is the operator that simultaneously deferences the pointer and accesses a member function or variable, so elsewhere in your code if you have GameCore gc; you'd use gc.device to access the device or if you h...
- Wed Jan 05, 2005 8:32 am
- Forum: Beginners Help
- Topic: `q3node' undeclared, first use of this function
- Replies: 1
- Views: 197
I'm gonna go ahead and say the obvious here, but q3node is undeclared :) not only do you not declare it (something like scene::IAnimatedMeshSceneNode* q3node=0; ) but you never add it to the scene manager with addAnimatedMeshSceneNode() both of those have to be done before you do if(q3node) which te...
- Wed Jan 05, 2005 8:27 am
- Forum: Beginners Help
- Topic: A little event receiver help.
- Replies: 11
- Views: 651
so I'm gonna trust you actually have a good reason in mind to use an eventreceiver to parse xml data (why not just write a for loop or something to parse it?) anyhow, you might want to use the extern keyword on the variables you want to share.. in main.cpp you can create an instance of your xmlreade...